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King Yajiji(鸭吉吉国王)
NO.011

King Yajiji(鸭吉吉国王)

NormalFinal Form

*Pit-pat pit-pat,* King Duckiji has arrived! You there, stop looking at your pocket watch—let time obey the king! You over here, your feathers are too fluffy, stand tighter, don't block the king's path. Hmm? And you, since you've come to our Duckiji Kingdom, remember to pay the toll, quack!

Dex Number
011
Category
Plant-type Pet
Height
1.65~2.07 M
Weight
93.7~140 KG
Updated
2026-09-10
Distribution
Unknown
Trait

"The King's" Dignity

King Duckjiji's racial aptitude is greatly increased, and skills with 1 Energy Cost gain +50% power.

Gallery
King Yajiji(鸭吉吉国王) True Body
True Body
King Yajiji(鸭吉吉国王) Pet Egg
Pet Egg
King Yajiji(鸭吉吉国王) Fruit
Fruit
Skills
Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Sonic Bullet
Lv.

Sonic Bullet

Normal
Energy: 1Power: 60Magic Attack

Deals Magic DMG. 1 Combo.

Slap
Lv.

Slap

Normal
Energy: 1Power: 65Magic Attack

Deals magic damage to the enemy creature.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3Power: 110Magic Attack

Deals magic damage to the enemy creature.

Charged Blast
Lv.

Charged Blast

Normal
Energy: 6Power: 120Magic Attack

Deals magic damage, for each use of another Normal-type skill, this skill's Energy Cost permanently -2.

Defense
Lv.

Defense

Normal
Energy: 1Defense

70% Damage Reduction. Counterattack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2Defense

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2Defense

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Rest and Recover
Lv.

Rest and Recover

Normal
Energy: 2Status

Restore 30% HP to self.

Roar
Lv.

Roar

Normal
Energy: 1Status

The enemy gains Physical Attack -60% and Speed -60.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1Status

On next attack, Skill Power +70.

Cheer On
Lv.

Cheer On

Normal
Energy: 3Status

Self gains +170% Magic Defense.

Quick Move
Lv.

Quick Move

Normal
Energy: 1Status

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Reinforce
Lv.

Reinforce

Normal
Energy: 2Status

Self gains +140% Physical Defense.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3Status

Gains 1 stack of Attack Mark.

Lullaby
Lv.

Lullaby

Normal
Energy: 5Status

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2Status

Gains Combo Count +3.

Wing Strike
Lv.

Wing Strike

Wing
Energy: 3Power: 50Magic Attack

Deals magic damage, Swift.

Whirlwind Storm
Lv.

Whirlwind Storm

Wing
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Wing Shelter
Lv.

Wing Shelter

Wing
Energy: 2Defense

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Ride the Wind
Lv.

Ride the Wind

Wing
Energy: 2Status

Self gains +120 Speed.

Flying Feather
Lv.

Flying Feather

Wing
Energy: 1Status

Swift, dispels 1 enemy buff.

Ultrasonic Wave
Lv.

Ultrasonic Wave

Wing
Energy: 2Status

Gains +20 Power to all skills, Choice: This time energy cost -1, or when Counter Defense, changes to all skill Power permanently +20.

Air Wave
Lv.

Air Wave

Martial
Power: 40Magic Attack

Deals magic damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2Power: 25Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Opening
Lv.

Opening

Martial
Energy: 1Status

The enemy gains -70% to both Defenses. Counter Defense: self additionally gains +70% Physical Attack.

Star Crash
Lv.

Star Crash

Normal
Energy: 2Power: 90Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv.

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv.

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge, deals Magical Damage to the enemy.

Etiolation
Lv.

Etiolation

Grass
Energy: 2Status

Restore 10 energy to self.

Ignite
Lv.

Ignite

Fire
Energy: 2Status

The enemy gains 10 stacks of Burn.

Water Storage
Lv.

Water Storage

Water
Energy: 1Status

Energy cost of next Skill used -6.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2Status

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

Frost Descent
Lv.

Frost Descent

Ice
Energy: 1Status

The enemy gains 4 stacks of Freeze.

Paralysis
Lv.

Paralysis

Electric
Energy: 2Status

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3Status

The enemy gains 5 stacks of Poison.

Feigned Sleep
Lv.

Feigned Sleep

Bug
Energy: 2Status

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Neutralize
Lv.

Neutralize

Martial
Energy: 2Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv.

Eclosion Acceleration

Wing
Energy: 2Status

Gains +20 Power to all skills, Swift.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3Status

Self and enemy gain Charm: Recovers 40% HP.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1Status

Steal 3 Energy from the enemy.

Greed
Lv.

Greed

Dark
Energy: 2Status

Gains 100% Lifesteal.

Mesh Transmission
Lv.

Mesh Transmission

Mech
Energy: 1Status

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

Hyperdimensional Projection
Lv.

Hyperdimensional Projection

Phantom
Energy: 4Status

The enemy gains 4 stacks of Starfall Mark.

Matchups

受击伤害增加

Martial

受击伤害降低

Ghost

Stats
Total640
HP107
Physical Attack77
Magic Attack163
Physical Defense80
Magic Defense113
Speed100
Handbook Tasks

Codex Project

Catch 1 Pokémon
Catch 1 Pokémon with Amazing Talent
Catch 20 Pokémon
Catch 1 Prismatic Mutant Pokémon
Confirm 2 different forms of Duckiji
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Defense 1 time
Uses Scare Off 1 time.
Uses Wait for an Opportunity 1 time.