"The King's" Dignity
King Duckjiji's racial aptitude is greatly increased, and skills with 1 Energy Cost gain +50% power.

*Pit-pat pit-pat,* King Duckiji has arrived! You there, stop looking at your pocket watch—let time obey the king! You over here, your feathers are too fluffy, stand tighter, don't block the king's path. Hmm? And you, since you've come to our Duckiji Kingdom, remember to pay the toll, quack!
King Duckjiji's racial aptitude is greatly increased, and skills with 1 Energy Cost gain +50% power.






Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals Magic DMG. 1 Combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, for each use of another Normal-type skill, this skill's Energy Cost permanently -2.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

80% Damage Reduction. Counterattack: During this period, gains +40% to both Physical and Magical Attack for each instance of attack damage taken.

Self gains +70% Magic Attack.

Restore 30% HP to self.

The enemy gains Physical Attack -60% and Speed -60.

On next attack, Skill Power +70.

Self gains +170% Magic Defense.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Each turn, randomly transforms into a skill from another creature on your team.

Self gains +140% Physical Defense.

Gains 1 stack of Attack Mark.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Gains Combo Count +3.

Deals magic damage, Swift.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack: Gains +2 Combo Count.

Self gains +120 Speed.

Swift, dispels 1 enemy buff.

Gains +20 Power to all skills, Choice: This time energy cost -1, or when Counter Defense, changes to all skill Power permanently +20.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

The enemy gains -70% to both Defenses. Counter Defense: self additionally gains +70% Physical Attack.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Martial
Ghost