Tailwind
If attacking before the enemy, this skill's power increases by 50%.

A small bird sprite born in winter, often curling its body into a ball to reduce heat loss. It enjoys pecking at freshly fallen snow with its tender beak, both for eating and for play.
If attacking before the enemy, this skill's power increases by 50%.



Deals physical damage, 2 Combos.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Deals Physical Damage. Counter State: Forces the enemy to Emergency Retreat at the end of the turn.

Deals physical damage to the enemy creature.

Self gains +120 Speed.

Gains +20 Power to all skills, Swift.

Gains 1 stack of Windrise Mark.

Gains Combo Count +1, Swift.

Deals physical damage. Priority +1.

Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.

Deals Physical Damage. Counter State: This skill's Power is tripled.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +100% Physical Attack.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Gains Combo Count +3.

Each turn, randomly transforms into a skill from another creature on your team.

On next attack, Skill Power +70.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. When the weather is Rain, this skill's Energy Cost -2.

Deals Physical Damage. Counter State: This skill's Energy Cost is permanently reduced by 3.

Energy cost of next Skill used -6.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: Additionally increases the Energy Cost of all enemy skills by 3.

The enemy gains 2 stacks of Slow Mark.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals physical damage, 2 Combos.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Ice, Electric
Grass, Bug, Martial