Complete Polarization
Resist damage from attacks of the same type as its equipped skills.
An extremely rare and powerful sprite. When encountering it, a Roco's first reaction is not to catch it, but to stop—its shell is so hard that any digging tool that touches it will immediately break. Whenever a Diamond Snail appears near mining areas, it must be reported to Magic Academy researchers first.
Resist damage from attacks of the same type as its equipped skills.
At the start, use Magic Boost to buff. Then alternate Pulse Beam/Mud for damage. Against high-threat enemy attacks, use Barrier to reduce damage and shorten cooldown. Relies on high damage reduction and cooldown cycling to grind down opponents.
Utilize dual 40-energy cost magic damage skills + Magic Boost to build low-cost high-output core, combined with Barrier's 90% damage reduction and cooldown reduction mechanics, forming an integrated offense-defense attrition playstyle. Dual-attribute skills both trigger trait damage reduction, massively improving survival.
Core buff skill, provides +70% Magic Attack bonus. Combined with dual 40-energy magic damage skills can deal high damage. As a 0-energy cost skill, can be activated at any time.
40 Energy magic damage skill with extremely high energy efficiency. Output becomes considerable when paired with Magic Boost. Light attribute benefits from trait damage reduction.
40 Energy magic damage skill, forms dual-type low-cost output with Pulse Beam, Ground-type also benefits from trait damage reduction.
Top-tier defense skill, 90% reduction + defense skill cooldown -1 when responding to attacks, can be used frequently to form iron wall. Combined with low-speed backline triggering cooldown reduction, can maintain high damage reduction state almost every turn.
After Magic Boost, dual magic damage skill output; use Mud Skin when anticipating enemy high-combo skills to reduce their combo count and lower burst. Suitable for targeting specific combo-dependent opponents.
Compared to the first set, replacing Barrier with Mud Skin sacrifices some damage reduction and cooldown cycling in exchange for suppression against combo systems. When facing high-combo burst enemies, Mud Skin's combo -3 can effectively interrupt enemy tempo.
Core buff skill. 70% Magic Attack bonus is the foundation for magic damage output.
40 Energy magic damage skill, the main damage method after enhancement.
40 Energy magic damage skill, forming a dual low-cost damage option with Pulse Beam.
80% damage reduction + reduces enemy combo by 3 when responding to attacks. Highly effective against combo-reliant enemies. While the damage reduction is slightly lower than Barrier, the combo reduction disrupts enemy burst rhythm, and it activates at 0 energy cost.
After Magic Boost enhancement, Pulse Beam for damage; use Mirror Reflection to copy or Earth Spike to interrupt when enemy uses key skills, turning speed disadvantage into tactical advantage. Earth Spike's high energy cost requires careful use, mainly for critical interrupts.
Utilize Diamond Snail's extremely low Speed of 65 to build a 'late-response counter' system. Mirror Reflection copies enemy skills, Earth Spike interrupts key enemy skills as a late response, combined with Magic Boost + Pulse Beam as the damage core, forming a 'you attack, I copy/interrupt + counterattack' tactical style.
Core buff skill that boosts subsequent magic damage output.
40 Energy magic damage skill, providing stable output after enhancement.
70% damage reduction + copies enemy skill when countering attacks. Utilizes Diamond Snail's extremely low Speed advantage to almost reliably trigger copy effect after the enemy, obtaining their powerful skills.
95 Energy high Power physical damage skill,附带'Counter State: additionally interrupt countered skill' effect. At low speed almost guaranteed late-turn trigger interrupt, can destroy enemy key skills
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Self gains 1 stack of Buildup Mark.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Deals Magic DMG. 1 Combo.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Ghost, Grass, Water, Martial, Ice, Mech
Progress: 7/7