Nightmare
After an enemy spirit Leaves the Field, the spirit switching in loses 3 Energy.

Dreamy has also learned to love others, enjoying huddling together with fluffy companions, letting everyone lean on it for a nap—even the less fluffy little Rocos can join in. The star at the tip of its tail shines all night long, serving as a little nightlight guarding peaceful sleep.
After an enemy spirit Leaves the Field, the spirit switching in loses 3 Energy.






Deals Magic damage, 5-hit combo.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the enemy switches Pet this turn, the enemy loses 4 Energy.

Deals magic damage to the enemy creature.

Steal 3 Energy from the enemy.

The enemy gains 1 stack of Spirit Descent Mark.

The enemy loses 3 Energy. Counter Defense: Changed to the enemy losing 6 Energy.

The enemy receives -50% Magic Defense and loses 3 energy.

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Deals Magic damage. Carrying skills of other types grants this skill different effects.

Deals magic damage to the enemy creature.

Deals magic damage, deals +50% damage to Hybrid Pets.

Deals physical damage to the enemy creature.

90% Damage Reduction. Counterattack: Permanently gains +50% power to Light-type skills.

Up to 1 skill per type gains +35 power.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: Additionally Interrupts the countered skill.

70% Damage Reduction. Counterattack.

Self gains +70% Magic Attack.

Each turn, randomly transforms into a skill from another creature on your team.

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

On next attack, Skill Power +70.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Gains Combo Count +3.

Deals magic damage, 3 Hits. Gains Adorable: All skills' power permanently +10.

Deals Magic Damage. If the user has a Debuff, this skill's Power is increased by 60.

Deals magic damage to the enemy creature.

Transfers own Adorability to the enemy.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Restore 30% HP to self.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Gains 100% Lifesteal.

The enemy gains 4 stacks of Starfall Mark.
Ghost
Normal, Poison, Bug, Martial, Phantom