High-Concentration Alkaloid
When using a skill, the enemy gains 2 stacks of Poison.
The fruit in its hands converts absorbed light energy into power, so longer sunlight exposure means higher energy accumulation. Field observations record that Bouncing Fruits matured under sunlight, moonlight, or specific magical light environments display distinctly different fruity aromas.
When using a skill, the enemy gains 2 stacks of Poison.
Attrition consumption type: rapidly stacks poison layers to reduce Venom Infiltration energy cost, grinding opponents down with DOT and lifesteal
Utilize Toxic Spores to quickly stack Poison, with Toxic Infiltration reducing energy cost based on Poison stacks for sustained output. Leech provides endurance, Wax Membrane preserves HP and restores energy, forming a complete Poison-type attrition system.
Core Poison stacking skill. 0 Energy cost startup. Combined with trait, directly inflicts 5+2=7 Poison stacks on enemy, quickly establishing Poison stack advantage.
Core damage skill with energy cost decreasing with higher enemy Poison stacks (minimum 0 Energy), and applies 1 Poison stack after use. Forms snowball effect through Trait synergy.
Sustain skill: 100% life drain combined with high Magic Attack and poison DOT, can maintain HP line in prolonged battles
Defense skill, 80% damage reduction + 3 energy restoration when hit, compensating for Speed disadvantage, creating output conditions for Venom Infiltration.
Disruption Pressure Type: drains through dual DoT of Parasite and Poison, weakens enemies with Corruption, and finishes with Thorn Vine.
Spore + Poison Spore dual DoT opening, Corruption to weaken enemy output, Thorn Vine for physical damage finisher. Combines suppression and burst.
0 Energy Parasite. Continuous lifesteal heals self. Forms dual DoT pressure with Poison.
Core Poison stacking skill. 0 Energy cost to quickly establish Poison stacks, paving the way for subsequent skills.
The higher the poison layers on the enemy, the more dual attack is reduced (up to -240%), significantly weakening enemy output capability.
High-power Physical damage skill, 2-hit combo combined with Aromatic Lure's combo bonus can unleash burst damage, or used to finish low-HP enemies
Control Burst type, using Aromatic Lure's interrupt and stun to create damage windows, combo bonuses combined with multi-hit skills to rapidly reduce HP
Aromatic Lure provides control and combo bonuses, Thorny Vine delivers burst damage, Needle Shot targets Energy recovery on switch-ins, and Poison Spore stacks Poison as insurance, combining both control and offense.
0 Energy Cost, provides Interrupt + Stun control when responding to defense. Combo +3 can pair with Thorn Vine or Needle Shot to deal multi-segment damage.
2-hit Physical damage; combined with Aromatic Lure's +3 hits, can deal 5 hits of damage with considerable burst.
Recovers 7 energy when the enemy switches creatures. Targets switch tactics to ensure self energy cycling.
Core Poison stacking skill. 0 Energy cost startup, creating stack conditions for Venom Infiltration or Corruption.
Restore 15% HP and 4 energy to self.
Deals Magic damage and drains 100% HP.
Deals physical damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos.
Enemy gains 1 stack of Parasite.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count, Against Defense: additionally causes Interrupt, and enemy gains Daze next turn.
Doubles the number of debuff stacks on the enemy sprite.
Fire, Ice, Wing, Phantom, Dark
Progress: 7/7