Windriding Combo
After using a Wing-type skill, gain +1 Combo Count.

To ensure warmth for its head in cold environments, its crown is covered in soft downy feathers. When huddling together for warmth, it uses its beak to groom its companion's head feathers. One theory suggests this behavior of tucking its beak into a companion's plumage serves to conserve body heat.
After using a Wing-type skill, gain +1 Combo Count.




Deals physical damage, 2 Combos.

Deals Physical Damage, 2 Hits. Choice: After each use, this skill's Power is permanently increased by 10, or its Hit count is permanently increased by 1.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Deals physical damage, 2 hits. If any pet on either side used an Illusion-type skill last turn, this skill gains Swift.

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Deals Physical Damage. Counter State: Forces the enemy to Emergency Retreat at the end of the turn.

Swift, dispels 1 enemy buff.

Self gains +120 Speed.

Gains +20 Power to all skills, Swift.

Gains +20 Power to all skills, Choice: This time energy cost -1, or when Counter Defense, changes to all skill Power permanently +20.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Deals Physical Damage. Counter State: This skill's Power is tripled.

Deals Magic Damage. If this attack is not countered by a Defensive Skill, dispels all Marks from both sides.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +30% Physical Attack, 3 Combo Strikes.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Enemy gains Physical Defense and Magic Defense -120%.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Gains Combo Count +3.

Deals physical damage, 2 Combos.

Self gains +40 All Skill Power.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Deals physical damage, 3 Combos.

Up to 1 skill per type gains +35 power.

Deals physical damage, 2 Combos.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Ice, Electric
Grass, Bug, Martial