Personal Campaign
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.

The very center square of the chessboard is the throne reserved for it. His Majesty the Chess Covenant was not carved, but born from black and white pieces playing their own 'match' through countless revolving nights. It does not move, yet can command all pieces. 'When the King leaves its throne, the board reaches its endgame; at the endgame, all pieces shall return to stone, and the world shall know no boundaries.'
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.




Deals physical damage, 2 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals Physical Damage, 2 Hits. Counter State: This skill is changed to 6 Hits.

Deals Physical Damage. Counter State: Causes an Interrupt, restoring Energy equal to the Energy Cost of the interrupted skill.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains +40 All Skill Power.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

The enemy gains -70% to both Defenses. Counter Defense: self additionally gains +70% Physical Attack.

This skill has -1 Priority. Choice: If self's HP is below 20%, restore 60% HP, or if self's HP is above 80%, gain +150% Physical Attack.

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Deals physical damage to the enemy creature.

Deals physical damage. The user gains +70% Physical Defense. Counter State: This skill's Power is doubled, and Physical Defense gains an additional +70%.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Self gains +140% Physical Defense and -30 Speed.

Self gains +160% Physical Defense and -60% Magic Defense.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals physical damage. Priority +1.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's power permanently increases by 45.

Deals physical damage to the enemy creature.

Deals Magic Damage. If this attack is not countered by a Defensive Skill, dispels all Marks from both sides.

Deals magic damage. If energy is depleted after use, this skill's Power +120.

70% Damage Reduction. Counterattack.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill from another creature on your team.

Dispels all Buffs from the enemy.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: This attack has 100% Lifesteal.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Deals physical damage. This skill's position will not change.

Active: This skill's passive permanently gains an extra +20 Power. Passive: Adjacent skills gain +10 Power. Transmission 1.

Choice: Gain +60 Speed or +90% Physical Attack.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark