Defend
After using Defense skills to counter 2 times, it fully restores energy and HP, then transforms into Chess Knight.

"Black pieces never actively seek white pieces, yet always leave a row of empty spaces when turning. Scholars speculate this reflects black pieces' memory of shift changes—even as eras pass, they still attempt to complete that handover with white pieces." ——*The Earthcraft Artisans of the Golden Age·XIV*
After using Defense skills to counter 2 times, it fully restores energy and HP, then transforms into Chess Knight.




Deals physical damage, 2 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Counter Attack: Interrupts the countered skill and deals physical damage with 90 power.

Reduces damage by 60%, Counter Attack: deals Martial-type physical damage to the enemy, with power equal to the countered skill.

80% Damage Reduction. Counterattack: Gains +40 power to all skills.

Self gains +40 All Skill Power.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: The enemy gains -80% Physical Defense.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

90% Damage Reduction. Counterattack: Gains +50% Physical Attack.

90% Damage Reduction. If an attack skill was used last time, reduces the energy cost of this skill by 2. Counterattack.

90% Damage Reduction. Counterattack: Reduces the cooldown of defense skills by 1.

Self gains +160% Physical Defense and -60% Magic Defense.

Gains -20 Speed, Choice: And additionally gains +90% Physical Defense or +90% Magical Defense.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals physical damage. Priority +1.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's power permanently increases by 45.

Deals physical damage to the enemy creature.

Deals magic damage. If energy is depleted after use, this skill's Power +120.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill from another creature on your team.

Dispels all Buffs from the enemy.

Deals physical damage to the enemy creature.

80% Damage Reduction. When energy is insufficient, consumes 5% HP to replace 1 energy. Counterattack.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

80% Damage Reduction. Counterattack: Restores 3 energy.

70% Damage Reduction. Counterattack: The enemy gains 6 stacks of Burn.

80% Damage Reduction. Counterattack: Gains +70% Magical Attack.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

70% Damage Reduction. Emergency Retreat. Counterattack: The next Pet to enter the field gains Damage Reduction.

Reduces damage by 50%, Swift, Counter Attack.

80% Damage Reduction. Counterattack: Gains +70% Magical Defense.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Starfall Mark.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark