Seems Bad
After responding to a status skill once, fully restores energy and HP, then transforms into Qiqi.

"Once, a Roco attempted to forge marching armor from black pieces' shells, but at the moment of quenching, heard a low voice from within the piece. In the darkness, artisans' shadows were devoured by the furnace flames—all craftsmen who tried to dismantle the pieces met with misfortune." ——*The Earthcraft Artisans of the Golden Age·XVI*
After responding to a status skill once, fully restores energy and HP, then transforms into Qiqi.




Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Reduces damage by 60%, Counter Attack: deals Martial-type physical damage to the enemy, with power equal to the countered skill.

80% Damage Reduction. Counterattack: Gains +40 power to all skills.

Self gains +40 All Skill Power.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

The enemy gains -70% to both Defenses. Counter Defense: self additionally gains +70% Physical Attack.

Gains +80% Physical Attack, Counter Defense: Additionally causes the enemy to gain -80% Physical Defense.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. This skill's Energy Cost is fixed at 4.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Self gains +140% Physical Defense and -30 Speed.

Self gains +160% Physical Defense and -60% Magic Defense.

Gains 1 stack of Momentum Mark.

The enemy gains Immobilize for 3 turns. Counter Defense: the enemy gains -60% to both Defenses.

Changes the weather to Sandstorm, lasting for 8 turns.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Deals physical damage. Priority +1.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's power permanently increases by 45.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Each turn, randomly transforms into a skill from another creature on your team.

Dispels all Buffs from the enemy.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals physical damage to the enemy creature.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Gains -50% Dual Attack and Dual Defense, Counter Defense: Changes to enemy gaining -120% Dual Attack and Dual Defense.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Restore 30% HP to self.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Grass, Water, Ice, Martial, Cute, Mech, Phantom
Normal, Fire, Earth, Electric, Poison, Bug, Dark