← Back to Spirit Dex
Chess King
NO.192

Chess King

Martial Earth Final Form Boss Form

The central square of the chessboard is reserved as its throne. His Majesty Chessbond was not carved, but born from black and white pieces playing against each other through countless nights. It does not move, yet can command all pieces. "When the throne leaves the board, the game ends; at the end, all pieces shall return to stone, and the world shall know no boundaries."

Dex Number
192
Category
Chess Piece Sprite
Height
1.77~2.04 M
Weight
122.05~175.2 KG
Updated
2026-04-02
Distribution
Commonly found in mountain forests and around castles
Trait

Personal Campaign

Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.

Recommended Skill Sets

High-Physical Attack sustained burst style

Playstyle

Lead or mid-field entry, prioritize Deep Breath for healing and ATK buff, then Focus Breath for power amplification, Earth Crash for damage. High DEF enables sustained field presence to reduce Earth Crash energy cost. Intercept for countering key enemy skills and energy recovery.

Why this set works

Maximize the high Physical Attack and Physical Defense stats of Chess Contract Emperor. Achieve healing and strengthening through Qi Sinks to Dantian, Raise Spirit amplifies power, Rock Smash as core output with decreasing energy cost in prolonged battles, Intercepting Fist provides response interruption and energy recovery. Trait negative effects can be avoided by ending battles quickly.

Qi Sinks to Dantian

Why pick this skill

Core recovery and buff skill. Recovers 60% HP and ATK +130%, Energy cost reduced after countering. Can be used multiple times with high Physical Defense, the core guarantee for sustained field damage output.

Gather Qi

Why pick this skill

Power amplification skill, all skills power +40, additional +50 when enemy switches creature, combined with high-power skills can deal explosive damage, and 0 energy cost doesn't affect energy management

Earthshatter Strike

Why pick this skill

High-power Physical damage (140 Energy cost). Permanently -1 Energy cost per time attacked. Combined with high DEF for field presence, quickly reduces to low cost. Core damage skill of this type.

Intercepting Fist

Why pick this skill

Reaction interrupt skill. 90 energy physical damage. Interrupts enemy and recovers energy when reacting. Provides countermeasure while solving mana sustain. Synergizes with Qi Sink Dantian.

Extreme Physical Defense Counter Stream

Playstyle

Lead with Power Boost + Focus Breath for rapid buffing, Heavy Stance for massive DEF boost, then Sonic Sand Trap for damage—exploiting extreme DEF differential for explosive damage. Extremely oppressive against physical attackers.

Why this set works

Extreme Physical Attack and Defense stacking, Power Boost + Focus Spirit dual output amplification, Heavy Momentum pushes Physical Defense to extreme levels, Singing Sand Trap gains damage from Physical Defense difference, forming a 'high defense, high attack' suppression playstyle. Suitable against physical attack-type opponents.

Power Boost

Why pick this skill

Core buff skill with +100% Physical Attack that directly doubles physical damage output, with 0 energy cost for fast activation. Combined with 200 base Physical Attack, it deals extremely high damage.

Gather Qi

Why pick this skill

Power amplification skill: all skills gain +40 power, with an additional +50 when the enemy switches pets. Provides extra value against switch tactics, and 0 energy cost doesn't disrupt the damage rhythm.

Junshi

Why pick this skill

Physical Defense enhancement skill, Physical Defense +140% greatly enhances survivability; although Speed -30, Qiqi's Speed was already moderate, trading for extremely high Physical Defense better triggers Singing Sand Trap and field presence

Singing Sand Trap

Why pick this skill

Core damage skill dealing Physical damage where higher Physical Defense than enemy means higher Power. Combined with Jun Shi's +140% Physical Defense, can deal extremely high Power. Moderate Energy cost of 60.

Dual Counter Interrupt Control Build

Playstyle

Mid-to-late entry targeting enemy key skills, Qi Sinking Dantian buffs and recovers, Qi Gathering increases damage, Earth Spike and Intercepting Fist choose counters based on enemy actions, dual interrupt skills prevent enemy from executing tactics, Intercepting Fist recovers Energy Cost to maintain sustained combat capability

Why this set works

Dual Counter interrupts (Earth Spike + Intercept) form extremely strong counter-ability. Qi Sink ensures survival and enhancement, Qi Boost increases damage. Against opponents relying on buffs or key skills, disrupt their tempo through Counter interrupts, while Intercept recovers cost to alleviate mana pressure.

Qi Sinks to Dantian

Why pick this skill

Core buff and healing skill. Grants +130% Physical Attack and heals 60% HP. Energy cost decreases after being targeted, making it essential for comeback plays and sustained combat.

Gather Qi

Why pick this skill

Power amplification skill, all skills power +40, additional +50 when enemy switches creature, 0 energy cost provides stable damage boost

Earth Spike

Why pick this skill

Reaction interrupt skill. 95 energy physical damage. Interrupts reacted skill when reacting. Strong suppression against enemy pets reliant on specific skills.

Intercepting Fist

Why pick this skill

Reaction interrupt + energy recovery skill. 90 energy physical damage. Interrupts and recovers energy when reacting. Forms double reaction interrupt with Earth Spike, greatly compressing enemy action space.

Notes
  • Chess Contract Majesty has extremely high Physical ATK (200) and Physical DEF (140), medium Speed (125), and low Magic ATK (91); trait 'Personal Command' boosts racial aptitude but drains 4 mana when exhausted, suitable as physical attacker but requires mana management.
  • Weak to many types (Cute, Phantom, Grass, Water, Martial, Ice, Mechanical); need to end battles quickly or utilize high physical defense to stay on field
  • Skill pool focuses on physical output and ATK/DEF buffing, lacking MP recovery; ability negative effects require caution.
  • Core advantage skills: Qi Sink (heal + major Physical Attack boost), Qi Raise (power amplification + pursuit bonus), Rock Crash (high power with energy cost reduction), Intercept Punch/Earth Spike (counter interruption)
  • Recommended to build around 'High ATK Burst' and 'Counter Response' routes
Gallery
Chess King True Body
True Body
Skills
Inch Punch
Lv. LV1

Inch Punch

Energy: 30

Deals Physical DMG. Restores 1 Energy to self.

Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Air Wave
Lv. LV7

Air Wave

Energy: 40

Deals magic damage to the enemy creature.

Silk Binding Force
Lv. LV9

Silk Binding Force

Energy: 25

Deals physical damage, 2 Combos.

Power Boost
Lv. LV11

Power Boost

Self gains +100% Physical Attack.

Stomp
Lv. LV17

Stomp

Energy: 80

Deals physical damage to the enemy creature.

Neutralize
Lv. LV23

Neutralize

Self gains +40 All Skill Power.

Violent Impact
Lv. LV27

Violent Impact

Energy: 65

Deals physical damage to the enemy creature.

Shadow Strike
Lv. LV28

Shadow Strike

Energy: 100

Deals physical damage to the enemy creature.

Junshi
Lv. LV35

Junshi

Self gains +140% Physical Defense and -30 Speed.

Gather Qi
Lv. LV36

Gather Qi

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Singing Sand Trap
Lv. LV38

Singing Sand Trap

Energy: 60

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Qi Sinks to Dantian
Lv. LV39

Qi Sinks to Dantian

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Opening
Lv. LV44

Opening

Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.

Earthshatter Strike
Lv. LV48

Earthshatter Strike

Energy: 140

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Intercepting Fist
Lv. LV49

Intercepting Fist

Energy: 90

Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.

Earth Spike
Lv. LV50

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Matchups

Weak Against

Cute, Phantom, Grass, Water, Martial, Ice, Mech

Stats
HP 90
Physical Attack 200
Magic Attack 91
Physical Defense 140
Magic Defense 115
Speed 125
Total 761
Handbook Tasks

Chess Monarch's Tome Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 2 different forms of Chess Knight
Target: 2