Personal Campaign
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.
The central square of the chessboard is reserved as its throne. His Majesty Chessbond was not carved, but born from black and white pieces playing against each other through countless nights. It does not move, yet can command all pieces. "When the throne leaves the board, the game ends; at the end, all pieces shall return to stone, and the world shall know no boundaries."
Chess Monarch significantly boosts racial aptitude, and loses 4 MP when exhausted.
Lead or mid-field entry, prioritize Deep Breath for healing and ATK buff, then Focus Breath for power amplification, Earth Crash for damage. High DEF enables sustained field presence to reduce Earth Crash energy cost. Intercept for countering key enemy skills and energy recovery.
Maximize the high Physical Attack and Physical Defense stats of Chess Contract Emperor. Achieve healing and strengthening through Qi Sinks to Dantian, Raise Spirit amplifies power, Rock Smash as core output with decreasing energy cost in prolonged battles, Intercepting Fist provides response interruption and energy recovery. Trait negative effects can be avoided by ending battles quickly.
Core recovery and buff skill. Recovers 60% HP and ATK +130%, Energy cost reduced after countering. Can be used multiple times with high Physical Defense, the core guarantee for sustained field damage output.
Power amplification skill, all skills power +40, additional +50 when enemy switches creature, combined with high-power skills can deal explosive damage, and 0 energy cost doesn't affect energy management
High-power Physical damage (140 Energy cost). Permanently -1 Energy cost per time attacked. Combined with high DEF for field presence, quickly reduces to low cost. Core damage skill of this type.
Reaction interrupt skill. 90 energy physical damage. Interrupts enemy and recovers energy when reacting. Provides countermeasure while solving mana sustain. Synergizes with Qi Sink Dantian.
Lead with Power Boost + Focus Breath for rapid buffing, Heavy Stance for massive DEF boost, then Sonic Sand Trap for damage—exploiting extreme DEF differential for explosive damage. Extremely oppressive against physical attackers.
Extreme Physical Attack and Defense stacking, Power Boost + Focus Spirit dual output amplification, Heavy Momentum pushes Physical Defense to extreme levels, Singing Sand Trap gains damage from Physical Defense difference, forming a 'high defense, high attack' suppression playstyle. Suitable against physical attack-type opponents.
Core buff skill with +100% Physical Attack that directly doubles physical damage output, with 0 energy cost for fast activation. Combined with 200 base Physical Attack, it deals extremely high damage.
Power amplification skill: all skills gain +40 power, with an additional +50 when the enemy switches pets. Provides extra value against switch tactics, and 0 energy cost doesn't disrupt the damage rhythm.
Physical Defense enhancement skill, Physical Defense +140% greatly enhances survivability; although Speed -30, Qiqi's Speed was already moderate, trading for extremely high Physical Defense better triggers Singing Sand Trap and field presence
Core damage skill dealing Physical damage where higher Physical Defense than enemy means higher Power. Combined with Jun Shi's +140% Physical Defense, can deal extremely high Power. Moderate Energy cost of 60.
Mid-to-late entry targeting enemy key skills, Qi Sinking Dantian buffs and recovers, Qi Gathering increases damage, Earth Spike and Intercepting Fist choose counters based on enemy actions, dual interrupt skills prevent enemy from executing tactics, Intercepting Fist recovers Energy Cost to maintain sustained combat capability
Dual Counter interrupts (Earth Spike + Intercept) form extremely strong counter-ability. Qi Sink ensures survival and enhancement, Qi Boost increases damage. Against opponents relying on buffs or key skills, disrupt their tempo through Counter interrupts, while Intercept recovers cost to alleviate mana pressure.
Core buff and healing skill. Grants +130% Physical Attack and heals 60% HP. Energy cost decreases after being targeted, making it essential for comeback plays and sustained combat.
Power amplification skill, all skills power +40, additional +50 when enemy switches creature, 0 energy cost provides stable damage boost
Reaction interrupt skill. 95 energy physical damage. Interrupts reacted skill when reacting. Strong suppression against enemy pets reliant on specific skills.
Reaction interrupt + energy recovery skill. 90 energy physical damage. Interrupts and recovers energy when reacting. Forms double reaction interrupt with Earth Spike, greatly compressing enemy action space.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +140% Physical Defense and -30 Speed.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.
Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Cute, Phantom, Grass, Water, Martial, Ice, Mech
Progress: 7/7