Coral Bone
When an enemy Pet leaves the field, self gains -3 energy cost for all skills.

Likes to decorate itself with green symbiotic algae; photosynthetic pigments and mucus give its coral branches ever-changing appearances. Highly sensitive to light and water quality, it needs to sunbathe in shallow, well-lit areas to obtain energy for vitality. Otherwise, it may wither into grayish-white.
When an enemy Pet leaves the field, self gains -3 energy cost for all skills.





Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

Gains 1 stack of Moisture Mark.

Self gains +190% Magic Attack.

Changes the weather to Rain, lasting for 8 turns.

Dispels the user's Debuffs. For each stack of Debuff the user has, this skill's Energy Cost is reduced by 1. Versatile: Water-type Attack Skill.

Deals Magic damage, 5-hit combo.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Deals magic damage to the enemy creature.

Steal 3 Energy from the enemy.

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Deals magic damage, 1 Hit, Counter State: This skill becomes 3 Hits.

Deals Magic Damage. Dispels 5 stacks of Buffs from the enemy.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +70% Magic Attack.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

On next attack, Skill Power +70.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage, and Lifesteals 100%.

Restore 15% HP and 4 energy to self.

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

The enemy gains 2 stacks of Slow Mark.

Deals Magic DMG. 3 Combo.

Deals Magic DMG. 2 Combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.
Grass, Light, Electric, Ghost, Dark
Normal, Fire, Poison, Bug, Martial, Mech