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Sea Twig
NO.220

Sea Twig

Emerald Weave

Water Ghost Final Form Regional Form

Likes to decorate itself with green symbiotic algae; photosynthetic pigments and mucus give its coral branches ever-changing appearances. Highly sensitive to light and water quality, it needs to sunbathe in shallow, well-lit areas to obtain energy for vitality. Otherwise, it may wither into grayish-white.

Dex Number
220
Category
Coral Spirit
Height
0.75~0.85 M
Weight
3.51~6.82 KG
Updated
2026-04-02
Distribution
Commonly found on the sea surface
Trait

Coral Bone

When enemy creature retreats, gain -3 energy cost for all skills.

Recommended Skill Sets

Energy Cost Reduction Burst Build

Playstyle

Enhanced Burst Speed Attacker

Why this set works

Builds an energy cost reduction-power amplification system centered on "Springing Water." Stacks cost reduction through "Deluge" and "Coral Bone," with "Moisture" providing burst foundation and "Soul Hook" handling energy control and setup. Rhythm: Prioritize "Moisture" buff when leading or switching in, use "Soul Hook" for energy control or "Deluge" to trigger response state, then sustain pressure with low-cost, high-power "Springing Water," switching to finisher when enemy energy is depleted.

Spring

Why pick this skill

Core damage skill. Base 60 energy cost, reduced to 57 when trait triggers. +10 power per 1 energy cost reduced. Combined with [Coral Bone] and [Sky Flood]'s energy cost reduction, can stack to extremely high power. Sea Branch's primary damage source.

Heavenly Flood

Why pick this skill

Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce high energy cost skills to minimal cost, while also providing extra power bonus for [Gushing Spring], forming positive feedback loop

Moisture

Why pick this skill

Core buff skill. Massive +190% Magic Attack boost that enables devastating burst damage when paired with high-power skills. 0 energy cost allows flexible usage, making it key to initiating damage rotations.

Soul Snare

Why pick this skill

Energy control and reaper method: 0 cost steals 3 enemy energy, disrupting opponent rhythm while creating conditions for "Backstab"; switching to "Backstab" when enemy energy is suppressed to 0 triggers 20x damage to complete the kill

Energy Control Execution Build

Playstyle

Tactical Finisher Assassin

Why this set works

An energy control finisher build centered around "Backstab"'s 20x execution mechanic. Uses "Soul Grasp" for active energy suppression and "Mock" to punish swaps, creating enemy 0-energy states before switching to "Backstab" for instant kills, with "Midnight Noise" as regular low-cost damage supplement. Play rhythm: Lead with "Mock" to probe or buff, continuously use "Soul Grasp" to control energy while observing enemy energy, immediately switch to "Backstab" to finish when enemy energy is depleted, using "Midnight Noise" for stable output when energy is insufficient.

Midnight Noise

Why pick this skill

Low-cost high-frequency damage. Only 20 Energy cost, 5-hit mechanism rapidly triggers multi-hit damage, extremely reliable when energy is tight or stable damage is needed, still decent damage with high Magic Attack base stats.

Backstrike

Why pick this skill

Core finisher skill. Deals 20x damage to enemies with 0 Energy. Combined with [Soul Snatch] or teammate Energy suppression, can instantly execute low-HP targets. Haizhizhi's most threatening execution method.

Soul Snare

Why pick this skill

Energy control and tactical setup: 0 cost steals 3 energy, self-sustaining to relieve energy pressure while actively suppressing enemy energy to 0 to create conditions for "Backstab," also disrupting opponent's skill release rhythm

Mockery

Why pick this skill

Boost start and counter switch. +90% Magic Attack boosts output base, if enemy switches this turn additionally gains +70% Speed, combined with Seabranch's 120 base speed can form speed suppression, punishing enemy switch behavior and triggering Coral Bone energy cost reduction.

Scaling Sustainability Style

Playstyle

Late-game growth turret

Why this set works

Building prolonged battle system with Water Wave's growth and Deluge's cost reduction, through Moisture for damage base, Water Splash for Energy sustain, growing stronger over time. Pacing: early Moisture buffs, Water Splash sustain, timely Deluge activation for Counter state cost reduction, then alternating grown Water Wave and Deluge for sustained pressure, using Coral Bone to further reduce skill costs on enemy switches.

Water Wave Art

Why pick this skill

Growth-type core damage skill: high initial 90 energy cost, but permanently +20 power at turn end. Grows stronger over time. Combined with [Coral Bone]'s energy cost reduction to lower casting cost, suitable for prolonged battles

Heavenly Flood

Why pick this skill

Permanent -6 energy cost in counter status, stacked with [Coral Bone] can reduce [Water Wave] and [Gushing Spring] energy cost to extremely low, while itself is also high-power damage method, forming dual-core growth system

Moisture

Why pick this skill

Massive buffing method. +190% Magic Attack provides the burst foundation for "Water Wave" and "Sky Flood," with 0 Energy cost for flexible use—key to activating growing damage output.

Water Splash

Why pick this skill

Sustain and energy cost management. 30 energy cost deals Magic damage and recovers 1 Energy, cost further reduced under energy cost reduction systems, can maintain skill cycle sustainability, avoiding empty energy deadlock.

Notes
  • Seabranch is a high-speed, high-Magic Attack specialized creature with 120 Speed and 135 Magic Attack. Its trait "Coral Bone" grants -3 Energy cost to all skills when an enemy leaves the field, significantly reducing the cost of high-Energy skills. Its dual Water+Ghost typing makes it weak to Grass, Electric, Light, Ghost, and Dark, requiring careful play. Its skill pool focuses on magic damage with Energy control, buffs, and combo mechanics, suited for fast attacker cleanup or buff-burst core roles.
  • Key mechanics: 'Spring' increases power as energy cost decreases, combining with 'Coral Bone' for extremely high damage; 'Sky Flood' permanently reduces energy cost by 6 in counter state, which can be reduced to extremely low levels when stacked with trait; 'Backstab' deals 20x damage to enemies with 0 energy, possessing extremely strong finishing potential; 'Midnight Noise' has 20 energy cost for 5-hit combo, a low-cost high-frequency output method.
Gallery
Sea Twig True Body
True Body
Sea Twig Fruit
Fruit
Sea Twig Pet Egg
Pet Egg
Skills
Slap
Lv. LV1

Slap

Energy: 65

Deals magic damage to the enemy creature.

Water Splash
Lv. LV1

Water Splash

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Soul Snare
Lv. LV1

Soul Snare

Steal 3 Energy from the enemy.

Magic Amplification
Lv. LV4

Magic Amplification

Self gains +70% Magic Attack.

Intimidate
Lv. LV9

Intimidate

Energy: 80

Deals magic damage to the enemy creature.

Mockery
Lv. LV13

Mockery

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Midnight Noise
Lv. LV16

Midnight Noise

Energy: 20

Deals Magic damage, 5-hit combo.

Soak
Lv. LV23

Soak

Self gains 1 stack of Wet Mark.

Backstrike
Lv. LV29

Backstrike

Energy: 40

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Moisture
Lv. LV34

Moisture

Self gains +190% Magic Attack.

Spring
Lv. LV35

Spring

Energy: 60

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Water Wave Art
Lv. LV36

Water Wave Art

Energy: 90

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Heavenly Flood
Lv. LV45

Heavenly Flood

Energy: 150

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Matchups

Weak Against

Grass, Electric, Light, Ghost, Dark

Stats
HP 90
Physical Attack 53
Magic Attack 135
Physical Defense 92
Magic Defense 113
Speed 120
Total 603
Handbook Tasks

Seabranch's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 4 different forms of Seabranch
Target: 4