Add a Snowball
When inflicting Freeze on the enemy, also inflicts 2 additional stacks of Freeze.

The Vanilla Sweet family varies in flavor. The fruit atop their heads is part of their body, granting 360-degree vision. Different energy absorption by the fruit has evolved distinct flavor branches, and their bodies emit a rich milky fragrance.
When inflicting Freeze on the enemy, also inflicts 2 additional stacks of Freeze.













Deals physical damage. Inflicts 1 stack of Freeze on the enemy.

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Deals Physical Damage. Counter State: Additionally increases the Energy Cost of all enemy skills by 3.

Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.

Deals Magic damage. Self recovers 1 Energy.

Deals magic damage. For each stack of Freeze the enemy has, this skill's power +20.

Deals Magic damage. Enemy gains Magic DEF -50%.

Deals Magic damage. Enemy gains +2 Energy Cost to all skills.

Deals magic damage, the enemy gains 1 stack of Freeze, Counter State: additionally gains 4 stacks of Freeze, Adaptive: Freeze-related skills.

Deals Magic Damage. If the enemy is Frozen, this skill's Power is increased by 60. Status Counter: Doubles Freeze.

The enemy gains 4 stacks of Freeze.

Restores Energy equal to half of the enemy's total skill Energy cost.

The enemy gains 1 stack of Freeze, and gains +1 energy cost for all skills for each stack of Freeze.

The enemy gains 5 stacks of Freeze. Counter Defense: gains an additional 5 stacks.

3 hits; each hit inflicts 1 stack of Freeze on the enemy.

Deals physical damage, 3 Combos.

Deals magic damage, Choice: Dispels all enemy buffs or dispels 1 stack of Mark from both sides.

Deals Magic Damage. If this attack is not countered by a Defensive Skill, dispels all Marks from both sides.

Deals magic damage, Counter State: Additionally Interrupts the countered skill.

70% Damage Reduction. Counterattack.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Dispels all Buffs from the enemy.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: The enemy loses 6 Energy.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Steal 3 Energy from the enemy.

Deals physical damage. The user gains Charm: this skill's Power +60.

Deals Magic Damage. If the user has a Debuff, this skill's Power is increased by 60.

Dispels the user's Debuffs and doubles the user's Buffs.

Deals physical damage to the enemy creature.

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Magic DMG. 3 Combo.

Deals Magic DMG. 2 Combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.
Fire, Earth, Martial, Mech
Water, Light, Ice