Cheerleader
If self gains Moe while already in the Moe state, Moe will be removed.

A Cheer Crab that has lost an anemone will ambush the paths where its companions frequent, stealing their anemone. The one that was stolen from will then steal from the next. And so the cycle continues, with each finding joy in it. There's always a Cheer Crab missing an anemone...
If self gains Moe while already in the Moe state, Moe will be removed.







Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Dispels the user's Debuffs. For each stack of Debuff the user has, this skill's Energy Cost is reduced by 1. Versatile: Water-type Attack Skill.

Gains -2 energy cost to all skills, Counter Defense: Changes to skill energy cost -3.

Gains 1 stack of Moisture Mark.

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

Deals physical damage to the enemy creature.

Deals physical damage. The user gains Charm: this skill's Power +60.

Deals physical damage to the enemy creature.

Deals magic damage, 3 Hits. Gains Adorable: All skills' power permanently +10.

Dispels the user's Debuffs and doubles the user's Buffs.

Gains 1 stack of Sprout Mark.

Gains Moe: Speed permanently +130.

Gains Moe: All skill energy costs permanently -2.

Self Withdraws, the next entering Pet inherits self's Buffs.

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack.

Reduces damage by 50%, Counter Attack: gain +1 Priority on the next action.

Self gains +170% Magic Defense.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

Gains 1 stack of Attack Mark.

Deals physical damage, 2 Combos.

Deals physical damage to the enemy creature.

Gains +80% Physical Attack, Counter Defense: Additionally causes the enemy to gain -80% Physical Defense.

The enemy gains -70% to both Defenses. Counter Defense: additionally puts the countered skill on cooldown for 2 turns.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Restore 30% HP to self.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Gains +20 Power to all skills, Swift.

Gains 100% Lifesteal.

The enemy gains 4 stacks of Starfall Mark.
Grass, Electric, Poison, Dark
Fire, Bug, Martial