Exchange Student
Self's all skill energy cost +2, can learn all attack skill stones.

Driven by a strong desire for magic and a yearning for the vast world of knowledge, Guagua traveled from Xuanyu Island to the Magic Academy. Spells are like tongue twisters to them, requiring more time to learn. In the corridors of the Magic Academy, they can often be seen dashing around with their crooked self-study notes.
Self's all skill energy cost +2, can learn all attack skill stones.
Increases own Physical Attack by 100%. It is the core buff skill for Physical Attack builds, greatly enhancing the damage of subsequent physical skills.
Increases the power of all skills by 40, further amplifying the final damage of Falling Star and Inch Punch when combined with high Physical Attack.
Main physical damage skill, benefiting from double bonuses to Physical Attack and Power, dealing considerable physical damage.
Supplements physical damage output and restores 1 energy upon hit, effectively offsetting the negative effect of increased energy cost for all skills caused by the 'Exchange Student' trait.
Increases own Magic Attack by 70%. It is the core buff skill for Magic Attack builds, enhancing the damage output of magic skills.
Increases the power of all skills by 40, directly increasing the base damage of magic skills like Air Wave.
Main magic damage skill, benefiting from Magic Attack and Power bonuses, used to strike enemies with high Physical Defense or weak Magic Attack.
As a physical finishing skill, its effect of restoring 1 energy is also crucial for alleviating high-energy pressure and ensuring skill rotation.
Increases combo count by 3, allowing offensive skills to strike multiple times and significantly boosting overall expected damage.
Increases the power of all skills by 40. Under the combo mechanism, the power boost is multiplied several times, yielding extremely high returns.
Physical damage skill. When combined with multi-hit and power bonuses, it can deal multiple instances of high physical damage.
Magic output skill. Provides a means of magic damage, forming a dual physical and magical build with Falling Star to handle opponents with different defensive tendencies.





Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Deals magic damage to the enemy creature.

Deals magic damage, Choice: This skill's power +20, or if in Counter State, this skill's power +140.

Deals physical damage, 2 Combos.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals Physical DMG. Restores 1 Energy to self.

Deals Physical Damage. Counter State: This skill's Power is multiplied by 10.

Deals Physical Damage, 2 Hits. Counter State: This skill is changed to 6 Hits.

Deals Physical Damage. Counter State: Gain +100% Physical Attack.

Deals Physical Damage. Counter State: This skill's Power is multiplied by 5.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals Physical Damage. Counter State: This skill's Power is doubled.

Deals Physical Damage. Counter State: Causes an Interrupt, restoring Energy equal to the Energy Cost of the interrupted skill.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Self gains +40 All Skill Power.

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Deals Magic damage, 5-hit combo.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Deals Magic DMG. 2 Combo.

Deals magic damage, Choice: Dispels all enemy buffs or dispels 1 stack of Mark from both sides.

Deals Magic Damage. If this attack is not countered by a Defensive Skill, dispels all Marks from both sides.

Deals magic damage, Counter State: This skill's power becomes 3 times its original value.

Deals magic damage, Choice: Power permanently +20 after each use, or if in Counter State, this skill's power +100%.

Deals magic damage, 1 Hit, Counter State: This skill becomes 3 Hits.

Deals magic damage, Counter State: Additionally Interrupts the countered skill.

Deals Magic Damage. If the user has a Debuff, this skill's Power is increased by 40.

Deals magic damage. If energy is depleted after use, this skill's Power +120.

Deals magic damage to the enemy creature.

Deals Magic Damage. Dispels 5 stacks of Buffs from the enemy.

Deals magic damage, for each use of another Normal-type skill, this skill's Energy Cost permanently -2.

Deals Magic Damage. Versatile: Magic Attack Skill.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.

Deals Physical Damage, 2 Hits. Counter State: This skill's Hit count is doubled.

Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.

Deals physical damage to the enemy creature.

Deals physical damage. Priority +1.

Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.

Deals physical damage. Priority +1. Burst: this skill's Power +30.

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.

Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.

Deals Physical Damage. Counter State: This skill's Power is tripled.

Deals physical damage to the enemy creature.

Deals physical damage. After each use, this skill's power permanently increases by 45.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Deals physical damage, Priority -1.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack.

Self gains +70% Magic Attack.

Self gains +100% Physical Attack.

Gains Combo Count +3.

Deals Magic DMG. 3 Combo.

Deals magic damage, 2 Hits. Each hit inflicts 2 stacks of Burn on the enemy.

Deals Magic Damage; the user Disengages.

Deals magic damage, the enemy gains 4 stacks of Burn, Counter State: this skill's power and applied Burn are doubled.

Deals magic damage to the enemy creature.

Deals Magic damage. Dispels user's debuffs.

Deals magic damage, Counter State: Next attack skill's power is doubled.

Deals magic damage, the enemy gains 6 stacks of Burn.

Deals Magic damage. Each time defeating an enemy, this skill's Power permanently doubled.

Deals high Magic DMG. Gains Physical DEF -40%.

Deals magic damage to the enemy creature.

Deals Magic damage. For every 5% HP the enemy loses, this skill's Power -5.

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Deals physical damage, 2 Combos.

Deals Physical Damage. Counter State: This skill's Power is quadrupled.

Deals physical damage. After each use, this skill's Power is permanently +20.

Deals physical damage to the enemy creature.

Deals physical damage. Inflicts 4 stacks of Burn on the enemy.

Deals physical damage. Each time an enemy is defeated, this skill's Power permanently +85.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals high physical damage. Gains Stun next turn.

Deals Magic DMG. 2 Combo.

Deals magic damage to the enemy creature.

Deals magic damage, Adaptive: Lifesteal-related skills.

Deals magic damage. This skill's energy cost -1 for each exhausted pet the opponent has.

Deals magic damage to the enemy creature.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals Physical DMG. Restores 1 Energy to self.

Deals physical damage to the enemy creature.

Deals Physical Damage, Lifesteal 50%. Counter State: This skill's Power is doubled.

Deals physical damage. For every 10% HP the user loses, this skill's Power +15.

Deals physical damage to the enemy creature.

Deals Physical Damage. Choice: This skill's Power +40, but you lose 10% HP after use, or if your HP is below 50%, this skill's Power +100.

Deals Physical Damage. Counter State: This attack has 100% Lifesteal.

Deals physical damage. If the user's HP is below 50%, this attack has 50% Lifesteal.

Deals massive Physical Damage. You gain -50% Physical Attack. Counter State: Instead, gain +50% Physical Attack.

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

The enemy gains 1 stack of Undercurrent Mark.

Deals magic damage, and Lifesteals 100%.

Deals magic damage. This skill's Power +10 for each energy self has.

Deals magic damage to the enemy creature.

Deals magic damage. Restores 1 energy to all off-field pets.

Deals magic damage, Choice: Power +50 if own HP is above 80%, or if in Counter State, restores 35% of own HP.

Deals magic damage to the enemy creature.

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage, 2 hits. After each use, permanently increases this skill's hit count by 2.

Deals physical damage, 2 Combos.

Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.

Deals Physical DMG. Restores 5 Energy to self.

Deals Physical Damage. Restore 20% HP.

Deals Physical Damage. Counter State: Restore 50% of your HP and 5 Energy.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, Priority +1 when the weather is Sandstorm.

Deals magic damage to the enemy creature.

Deals physical damage, 1 Combo.

Deals Physical DMG. The higher your Physical DEF compared to the enemy's, the higher this skill's Power.

Deals physical damage. The enemy's hit count -3.

Deals physical damage to the enemy creature.

Deals physical damage. The user gains +70% Physical Defense. Counter State: This skill's Power is doubled, and Physical Defense gains an additional +70%.

Deals Physical Damage. Counter State: Additionally Interrupts the countered skill.

Deals Physical Damage. Counter State: The enemy gains -80% Physical Defense.

Deals physical damage. This skill's Energy Cost is fixed at 4.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Deals physical damage to the enemy creature.

Gains -20 Speed, Choice: And additionally gains +90% Physical Defense or +90% Magical Defense.

Deals Magic damage, 4-hit combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Deals magic damage to the enemy creature.

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Deals magic damage to the enemy creature.

Deals magic damage, Counter State: This skill's Energy Cost is permanently reduced by 6.

Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. When the weather is Rain, this skill's Energy Cost -2.

Deals Physical Damage. Counter State: This skill's Energy Cost is permanently reduced by 3.

Deals magic damage to the enemy creature.

Deals magic damage, 3 Hits. Adaptive: Wing-type defense skills.

Deals magic damage, Swift.

Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.

Deals magic damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals Physical Damage, 2 Hits. Choice: After each use, this skill's Power is permanently increased by 10, or its Hit count is permanently increased by 1.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Deals Physical Damage. Counter State: Forces the enemy to Emergency Retreat at the end of the turn.

Deals physical damage to the enemy creature.

Deals Physical Damage, Priority +1.

Deals physical damage to the enemy creature.

Deals Magic DMG. 2 Combo.

Deals magic damage to the enemy creature.

Deals Magic damage. Enemy gains Magic DEF -50%.

Deals Magic damage. Enemy gains +2 Energy Cost to all skills.

Deals magic damage, the enemy gains 1 stack of Freeze, Counter State: additionally gains 4 stacks of Freeze, Adaptive: Freeze-related skills.

Deals Magic Damage. If the enemy is Frozen, this skill's Power is increased by 60. Status Counter: Doubles Freeze.

Deals Physical Damage. Choice: The enemy gains -30% Physical Defense or -20 Speed.

Deals physical damage to the enemy creature.

Deals physical damage. When the weather is Blizzard, this skill's Power +50.

Deals physical damage. Enemy gains Speed -30.

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Deals physical damage. For each stack of Freeze on the enemy, the user recovers 1 energy.

Deals Physical Damage. Counter State: Additionally increases the Energy Cost of all enemy skills by 3.

3 hits; each hit inflicts 1 stack of Freeze on the enemy.

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Deals Magic DMG. 3 Combo.

Deals Magic damage. Self recovers 1 Energy.

Deals magic damage, steals 1 stack of Mark from the enemy.

Deals magic damage to the enemy creature.

Deals physical damage. The allied team gains 1 instance of Devotion: Power +20.

Deals Physical Damage, 1 Hit. This skill is affected by Devotion.

Deals Physical Damage, 2 Hits. Your team gains 1 Devotion: Gain +1 Hit.

Deals physical damage to the enemy creature.

Deals physical damage. Enemy gains Physical Defense -30%.

Deals physical damage to the enemy creature.

Deals physical damage. Dispels all Marks from the enemy. Counter State: Changed to stealing Marks.

Deals Physical Damage. Counter State: This skill's Power is doubled, ignoring the enemy's Type Resistance.

Deals magic damage, 3 Hits. Gains Adorable: All skills' power permanently +10.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the user has a Debuff, this skill's Power is increased by 60.

Deals Magic Damage. If the enemy switches Pet this turn, this attack inflicts Moe on the enemy.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the user has a Debuff, this skill's Energy Cost is reduced by 1. Choice: The user gains Moe or removes Moe.

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

Deals Physical Damage, 1 Hit. For every stack of Charm on all spirits carried by both sides, this skill gains +1 Hit.

Deals physical damage to the enemy creature.

Deals physical damage. If the enemy has Charm, this skill's Power +100.

Deals physical damage to the enemy creature.

Deals physical damage. The user gains Charm: this skill's Power +60.

Deals physical damage to the enemy creature.

Deals magic damage, power additionally increases by a quarter of the power difference between the adjacent skills, Drive 1.

Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).

Deals magic damage. This skill's position will not change.

Deals magic damage, Counter State: This instance of damage is doubled.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Deals physical damage. This skill's Power is one-third of the sum of the Power of skills on both sides. Transmission 1.

Deals Physical Damage, 2 Hits. If this skill is in slot 1 or 3, gain +1 Hit, Transmission 1.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals Physical Damage, Transmission 1. Choice: If this skill is in slot 1, Power +65, or gain an extra Transmission 1 this turn.

Deals physical damage. This skill's position will not change.

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Deals magic damage to the enemy creature.

Deals Magic damage. Carrying skills of other types grants this skill different effects.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, deals +50% damage to Hybrid Pets.

Deals Magic damage. This skill's type matches the Weather type.

Deals physical damage, 3 Combos.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Physical Damage. Choice: If the enemy has a Light Type skill, Power +50, or during Counter State, the countered skill becomes Penetration.

Deals physical damage to the enemy creature.

Deals magic damage, 1 Hit. For each stack of Starfall Mark the enemy has, this skill's hit count +1.

Deals magic damage, both sides' existing Mark stacks +1.

Deals magic damage, Counter State: The enemy gains 3 stacks of Starfall Mark.

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Deals Magic Damage. If the enemy has a Mark, this skill's Power is increased by 40.

Deals magic damage to the enemy creature.

Deals magic damage. For each stack of Mark the enemy has, this skill's Energy Cost -1.

Deals Physical Damage. For every stack of Mark on the enemy, this attack's Power +20.

Deals physical damage to the enemy creature.

Deals physical damage. Inflicts 1 stack of Starfall Mark on the enemy.

Deals physical damage to the enemy creature.

Deals Magic damage, 5-hit combo.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter State: The enemy loses 6 Energy.

Deals physical damage to the enemy creature.

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Deals magic damage, Burst: This skill's usage count +1.

Deals magic damage, for each time Switched Out, this skill's usage count permanently +1.

Deals Magic damage. User gains Speed +30.

Deals magic damage, Burst: This skill's Energy Cost -2.

Deals magic damage, Counter State: Forces the enemy pet to Return at the end of the turn.

Deals physical damage to the enemy creature.

Deals physical damage, 2 hits. The user Disengages.

Deals physical damage. Inflicts 1 stack of Static on the enemy.

Deals Physical Damage, Burst: This skill's Power +40.

Deals physical damage to the enemy creature.

Deals magic damage, 1 Hit. If the enemy is Poisoned, this skill's hit count +2.

Deals magic damage, the enemy gains 2 stacks of Poison.

Deals magic damage. For each stack of Poison the enemy has, this skill's power +10, Counter State: changed to this skill's power +40.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the enemy is defeated, converts Poison into Poison Mark.

Deals physical damage, 2 hits. Each hit inflicts 1 stack of Poison on the enemy.

Deals physical damage. Inflicts 1 stack of Poison on the enemy.

Deals physical damage. Inflicts 2 stacks of Poison on the enemy. Counter State: Changed to inflicting 6 stacks.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage. This skill's Power permanently +20 if self did not use an attack skill last turn.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Charge, deals Physical Damage and Lifesteals 50%.

Deals physical damage to the enemy creature.

Charge, deals Physical Damage, Counter Status: This skill's Power is doubled.

Restore 30% HP to self.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Up to 1 skill per type gains +35 power.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Charge, self gains +150% Dual Attack and +80 Speed.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.

The enemy gains 4 stacks of Starfall Mark.
Wing, Cute, Phantom
Earth, Bug, Dark