Gene Editing
The base energy cost of self's carried skills becomes the sum of the skill energy costs used by both sides last turn.

Extremely intelligent Pet, countless specks of light converge from all around into the Luminous Brain Octopus, and scatter back from it. All the sights and feelings of the colony ultimately flow into its brain. They favor waters inhabited by Rocos and can understand the tone of a Roco's speech.
The base energy cost of self's carried skills becomes the sum of the skill energy costs used by both sides last turn.







Deals Magic damage. Carrying skills of other types grants this skill different effects.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

90% Damage Reduction. Counterattack: Permanently gains +50% power to Light-type skills.

Gains +20% Magical Attack, for each different type of Pet in the allied team, additionally gains +10% Magical Attack.

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Reduces damage by 60%, Counter Attack: gain 1 stack of Wet Mark.

Extends the duration of Rainy Weather by 4 turns. Defense Counter: Extends it by 8 turns instead.

Changes the weather to Rain, lasting for 8 turns.

Gains 1 stack of Moisture Mark.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Self gains +70% Magic Attack.

The enemy gains 1 stack of Thorn Mark.

Gains 1 stack of Attack Mark.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals magic damage, for each time Switched Out, this skill's usage count permanently +1.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

At the end of the turn, Return to Field, and the usage count of the selected skill next turn +1.

Self Withdraws, the replacing entering Pet recovers 8 energy.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack: Gains +70% Physical Attack and Magical Attack.

80% Damage Reduction. Counterattack: The enemy's Combo Count is reduced by 3.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

80% Damage Reduction. Counterattack: Returns to the field at the end of own turn.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Steal 3 Energy from the enemy.

Gains 100% Lifesteal.
Grass
Fire, Dark, Mech, Phantom