Soul-Stealing Bell
Initial energy is 0. Before entering the field for the first time, restores 5 energy for each time the enemy gathers energy (can exceed the limit). While on the field, energy restored to self is reduced by 4.

After growing up, its pranks have also leveled up. It will gather a group of Phantom Bells to hide in every corner of the old mansion. When Roco pushes the door open, they make noises from all directions, spinning Roco around in confusion without showing themselves. If the frightened Roco doesn't get angry, they find it a bit boring and sulkily scatter.
Initial energy is 0. Before entering the field for the first time, restores 5 energy for each time the enemy gathers energy (can exceed the limit). While on the field, energy restored to self is reduced by 4.







Deals Magic damage, 5-hit combo.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the enemy switches Pet this turn, the enemy loses 4 Energy.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack: The enemy loses 3 energy.

Steal 3 Energy from the enemy.

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

The enemy loses 3 Energy. Counter Defense: Changed to the enemy losing 6 Energy.

All Pets in the enemy team lose 1 energy.

The enemy gains 1 stack of Spirit Descent Mark.

Steal 2 Energy from the enemy, Disengage.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Deals Magic DMG. 1 Combo.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack.

Reduces damage by 100%, Counter Attack: the reduced damage is converted into HP recovery for yourself, and this skill's energy cost is permanently +2.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Gains +80 Speed, Counter Defense: Changes to Speed +160.

Gains Combo Count +3.

On next attack, Skill Power +70.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Active: This skill's passive permanently gains an extra +20 Power. Passive: Adjacent skills gain +10 Power. Transmission 1.

Deals Magic damage. Enemy gains +2 Energy Cost to all skills.

80% Damage Reduction. Counterattack: The enemy gains 2 stacks of Freeze.

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage, power +40 when this skill is in the 3rd slot, Drive 1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack: Restores energy equal to twice the energy cost of the countered skill.

90% Damage Reduction. Counterattack: Gains 50% Lifesteal.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

The enemy gains 5 stacks of Poison.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.
Light, Ghost, Dark
Normal, Poison, Bug, Martial