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Dimo
NO.001

Dimo

Light Final Form Original Form

This is a story about courage—fragile yet never retreating; this is a story about dreams—simple yet persistent. This is me, Diemo.

Dex Number
001
Category
Eternal Companion
Height
0.54~0.78 M
Weight
5.5~7 KG
Updated
2026-04-02
Distribution
Chirping Mesa
Trait

Best Partner

After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.

Recommended Skill Sets

Light-type Enhancement Output Build

Playstyle

Start with Sunny Day to establish a Light-type enhancement field, choose Light Blade for physical suppression or Overexposure/Refraction for magic damage based on opponent's attribute, use multi-type skills to trigger Overexposure Growth, and after trait activation, gain comprehensive ATK/DEF/SPD boosts and energy recovery for a virtuous cycle.

Why this set works

With Light-type as core, enhance Light-type skill power via Sunny Day, Light Blade as main physical damage, Overexposure and Refraction form multi-type magic damage synergy, balancing physical and magic dual routes, gaining comprehensive buffs after trait triggers.

Sunny

Why pick this skill

Light-type core enhancement skill, permanently increases Light-type skill power by 50% (100% when facing Defense), greatly boosts Dimon's sustained combat ability as a Light-type damage dealer, core skill of the Light-type build.

Light Blade

Why pick this skill

Light-type high-power physical damage, with Sunny Day bonus can deal high damage, triggers trait "Best Partner" for type advantage damage boost and energy recovery

Overexposure

Why pick this skill

Magic damage skill, permanently gains +30 power for each other-type skill used. With a multi-type skill pool, can grow into a core magic damage method.

Refraction

Why pick this skill

Low-cost magic damage skill. Gains additional effects when carrying other-type skills, synergizing with Overexposure's multi-type mechanism, while serving as a low-cost opening skill.

Magic Burst Growth Build

Playstyle

At the start, use Magic Boost to establish Magic Attack advantage. Light Orb for stable Light-type output. Interweave Refraction to accumulate Overexposure type count, allowing Overexposure to grow into high-power finisher. Overall focus on Magic damage to bypass opponent's Physical Defense.

Why this set works

Pure Magic Damage archetype, strengthening magic attack through Magic Boost, Light Orb providing stable Light-type magic damage, Overexposure and Refraction forming multi-type synergy growth, suitable for targeting high physical defense opponents.

Magic Amplification

Why pick this skill

Greatly increases own Magic Attack by 70%, providing core buffs for magic damage builds, combined with Light-type and other magic skills to deal high damage

Light Orb

Why pick this skill

Light-type magic damage skill, with Magic Enhancement and Sunny Day (if available) can deal considerable magic damage, core skill of Light-type magic build

Overexposure

Why pick this skill

Scaling Magic output. Continuously increases power by carrying other-type skills, can become the main output method in the late game.

Refraction

Why pick this skill

Low-cost magic skill. Triggers additional effects when combined with other-type skills, providing type count for Overexposure while maintaining output tempo.

Multi-type Power Enhancement Build

Playstyle

At the start, cast Diffuse Reflection to provide power bonuses for multi-type team skills. Choose Flash Impact (Physical) or Superconduct/Overexposure (Magic) based on opponent's defensive weakness. Overexposure grows quickly through type differences between Superconduct and Flash Impact. After trait triggers, comprehensive buffing enables sustained pressure.

Why this set works

Multi-type power enhancement build: use Diffuse Reflection to simultaneously strengthen physical and magic output skills, Superconduct Burst reduces energy costs, Flash Impact and Overexposure provide dual-type output to adapt to different opponent defense types

Diffuse Reflection

Why pick this skill

Permanently boosts up to 1 skill per type by 35 power. Combined with multi-type skill pool, can comprehensively boost damage output. A functional support buff skill.

Flash Impact

Why pick this skill

High-power Physical attack. Combined with Diffuse Reflection's power boost for further damage increase, serving as the main Physical damage method.

Superconductivity

Why pick this skill

High-power Magic output, Eruption effect can reduce Energy cost, combined with Diffuse Reflection boost to improve output efficiency

Overexposure

Why pick this skill

Scaling Magic output. Synergizes with Diffuse Reflection and different-type skills like Superconduct and Flash Impact for rapid power accumulation.

Notes
  • Dimo is a Light-attribute creature. Trait "Best Partner" provides +20% Attack/Defense/Speed and restores 2 Energy after dealing super effective damage, has super effective effect against Ghost and Evil attributes
  • Base stats lean toward dual defenses (105/105). Speed and dual attacks are moderate. Suitable as semi-bulk damage dealer or support buffer.
  • Skill pool includes various type skills, can cooperate with multi-type synergy effects of "Overexposure" and "Refraction"
  • "Sunny Day" is a core Light-type buffing skill that can greatly enhance Light-type output.
  • "Diffuse Reflection" can increase skill power, pairing well with high-cost skills for good returns.
Gallery
Dimo True Body
True Body
Dimo Pet Egg
Pet Egg
Evolution Chain
Dimo
Stage 1

Dimo

Evolution condition: Cannot Evolve

Skills
Violent Impact
Lv. LV1

Violent Impact

Energy: 65

Deals physical damage to the enemy creature.

Flash
Lv. LV1

Flash

Energy: 60

Deals magic damage to the enemy creature.

Magic Amplification
Lv. LV7

Magic Amplification

Self gains +70% Magic Attack.

Light Orb
Lv. LV9

Light Orb

Energy: 80

Deals magic damage to the enemy creature.

Flame Arrow
Lv. LV11

Flame Arrow

Energy: 80

Deals physical damage to the enemy creature.

Power Boost
Lv. LV13

Power Boost

Self gains +100% Physical Attack.

Spine Spike
Lv. LV16

Spine Spike

Energy: 100

Deals magic damage to the enemy creature.

Surge
Lv. LV19

Surge

Energy: 80

Deals physical damage to the enemy creature.

Superconductivity
Lv. LV22

Superconductivity

Energy: 95

Deals Magic damage. Burst: This skill's Energy cost -1.

Flash Impact
Lv. LV27

Flash Impact

Energy: 100

Deals physical damage to the enemy creature.

Diffuse Reflection
Lv. LV30

Diffuse Reflection

Up to 1 skill per type gains +35 power.

Ice Claw
Lv. LV32

Ice Claw

Energy: 80

Deals physical damage to the enemy creature.

Hot Sand
Lv. LV34

Hot Sand

Energy: 80

Deals magic damage to the enemy creature.

Psychic Expansion
Lv. LV36

Psychic Expansion

Energy: 80

Deals physical damage to the enemy creature.

Sunny
Lv. LV40

Sunny

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Overexposure
Lv. LV42

Overexposure

Energy: 60

Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.

Light Blade
Lv. LV47

Light Blade

Energy: 120

Deals physical damage to the enemy creature.

Refraction
Lv. LV48

Refraction

Energy: 50

Deals Magic damage. Carrying skills of other types grants this skill different effects.

Matchups

Strong Against

Ghost, Dark

Weak Against

Ghost, Grass

Resists

Phantom, Dark

Stats
HP 120
Physical Attack 80
Magic Attack 80
Physical Defense 105
Magic Defense 105
Speed 92
Total 582
Handbook Tasks

Diemo's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Raise Dimon's Affection Level to 5
Target: 5
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal
Use Flash 1 time
Target: 1