Best Partner
After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.
This is a story about courage—fragile yet never retreating; this is a story about dreams—simple yet persistent. This is me, Diemo.
After dealing super effective damage, gains ATK/DEF/SPD +20% and recovers 2 Energy.
Start with Sunny Day to establish a Light-type enhancement field, choose Light Blade for physical suppression or Overexposure/Refraction for magic damage based on opponent's attribute, use multi-type skills to trigger Overexposure Growth, and after trait activation, gain comprehensive ATK/DEF/SPD boosts and energy recovery for a virtuous cycle.
With Light-type as core, enhance Light-type skill power via Sunny Day, Light Blade as main physical damage, Overexposure and Refraction form multi-type magic damage synergy, balancing physical and magic dual routes, gaining comprehensive buffs after trait triggers.
Light-type core enhancement skill, permanently increases Light-type skill power by 50% (100% when facing Defense), greatly boosts Dimon's sustained combat ability as a Light-type damage dealer, core skill of the Light-type build.
Light-type high-power physical damage, with Sunny Day bonus can deal high damage, triggers trait "Best Partner" for type advantage damage boost and energy recovery
Magic damage skill, permanently gains +30 power for each other-type skill used. With a multi-type skill pool, can grow into a core magic damage method.
Low-cost magic damage skill. Gains additional effects when carrying other-type skills, synergizing with Overexposure's multi-type mechanism, while serving as a low-cost opening skill.
At the start, use Magic Boost to establish Magic Attack advantage. Light Orb for stable Light-type output. Interweave Refraction to accumulate Overexposure type count, allowing Overexposure to grow into high-power finisher. Overall focus on Magic damage to bypass opponent's Physical Defense.
Pure Magic Damage archetype, strengthening magic attack through Magic Boost, Light Orb providing stable Light-type magic damage, Overexposure and Refraction forming multi-type synergy growth, suitable for targeting high physical defense opponents.
Greatly increases own Magic Attack by 70%, providing core buffs for magic damage builds, combined with Light-type and other magic skills to deal high damage
Light-type magic damage skill, with Magic Enhancement and Sunny Day (if available) can deal considerable magic damage, core skill of Light-type magic build
Scaling Magic output. Continuously increases power by carrying other-type skills, can become the main output method in the late game.
Low-cost magic skill. Triggers additional effects when combined with other-type skills, providing type count for Overexposure while maintaining output tempo.
At the start, cast Diffuse Reflection to provide power bonuses for multi-type team skills. Choose Flash Impact (Physical) or Superconduct/Overexposure (Magic) based on opponent's defensive weakness. Overexposure grows quickly through type differences between Superconduct and Flash Impact. After trait triggers, comprehensive buffing enables sustained pressure.
Multi-type power enhancement build: use Diffuse Reflection to simultaneously strengthen physical and magic output skills, Superconduct Burst reduces energy costs, Flash Impact and Overexposure provide dual-type output to adapt to different opponent defense types
Permanently boosts up to 1 skill per type by 35 power. Combined with multi-type skill pool, can comprehensively boost damage output. A functional support buff skill.
High-power Physical attack. Combined with Diffuse Reflection's power boost for further damage increase, serving as the main Physical damage method.
High-power Magic output, Eruption effect can reduce Energy cost, combined with Diffuse Reflection boost to improve output efficiency
Scaling Magic output. Synergizes with Diffuse Reflection and different-type skills like Superconduct and Flash Impact for rapid power accumulation.
Evolution condition: Cannot Evolve
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals physical damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Deals physical damage to the enemy creature.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Ghost, Dark
Ghost, Grass
Phantom, Dark
Progress: 7/7