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Spark(火花)
NO.005

Spark(火花)

FirePhase IOriginal Form

Like a bursting spark, candid and passionate, brave and fearless by nature. Proficient in wielding fire elements, occasionally a bit reckless, but a trustworthy companion.

Dex Number
005
Category
Nature Pets
Height
0.53~0.71 M
Weight
7.6~8.5 KG
Updated
2026-07-17
Distribution
Unknown
Trait

Combustion Aid

After using a Fire-type skill, gains +20% to both Attack stats.

Recommended Skill Sets

Scaling Burst Style

Playstyle

Early game: Use Power Boost to establish physical attack advantage, then alternate between Fire Blow and Wildfire to stack permanent power growth. Use trait Combustion to continuously raise dual attacks. When energy is sufficient, release Fire Cloud Chariot for high-damage execution.

Why this set works

With Fire Blowing + Mountain Fire as dual scaling skills as the core, frequently use Fire-type skills to trigger the Combustion Trait to stack dual attacks, Power Boost provides immediate burst, and Fire Cloud Chariot as the finisher. The playstyle rhythm is early-game layer stacking for growth, mid-to-late game high-power harvest.

Fire Blow

Why pick this skill

Core scaling skill. Permanent +20 power per use. Paired with Trait Combustion for sustainable stacking damage output. Low 50 Energy cost suitable for frequent use.

Wildfire

Why pick this skill

Low Energy cost 15, permanently doubles power when used with other Fire-type skills, forms dual growth system with Fire Blow, extremely high late-game damage

Firecloud Chariot

Why pick this skill

This type's highest power Physical ultimate, 140 Energy cost is relatively high, needs to be used after buffs or Energy recovery, serves as finishing and burst tool.

Power Boost

Why pick this skill

0 Energy Cost buff skill. +100% Physical Attack directly boosts base damage output. Combined with the trait Combustion Aid to quickly establish advantage. Use at the start of battle or when switching in.

Extreme Burst Build

Playstyle

Start with Rage for dual attack buff, second round Warm Up, third round Flash Burn for 4x power burst; Ember for tempo adjustment and energy recovery, further amplify output through trait Combustion Aid

Why this set works

Extreme Burst Combo: Rage + Warm-up + Flash Burn form triple multiplier stacking (Rage 1.2x dual attack, Warm-up 2x power, Flash Burn 4x power). Ember provides energy sustain and trait activation. High risk high reward, suitable for quickly OHKOing fragile targets.

Rage

Why pick this skill

0 Energy Cost, gains extremely high +120% Dual Attack enhancement. Though carrying -40% Dual Defense negative effect, paired with the trait Combustion can create explosive output, suitable for fast-attack playstyles.

Warm-up

Why pick this skill

0 Energy Cost, next attack power doubled (4x when countering Defense), combines with Rage's high bonus for extreme burst, or with Flash Burn for 4x base power

Flash Ignition

Why pick this skill

40 Energy physical damage, 4x power when countering status, combined with Warm-up's doubling effect can achieve extremely high multiplier burst, is a core damage skill.

Ember

Why pick this skill

30 Energy low-cost skill, deals Physical damage and restores 1 Energy. Used to trigger Trait Combustion, maintain Energy cycle, or supplement damage when Flash Burn hasn't triggered.

Utility Growth Style

Playstyle

Choose opening based on opponent type: Against buffers, Sunbathing first to dispel, then alternate Blowing Fire and Mountain Fire to stack power growth. Use trait Combustion to boost output, finish with Fire Cloud Chariot. When energy tight, prioritize Mountain Fire's low energy operation.

Why this set works

Combines utility and growth. Sunbathing provides anti-buff capabilities against specific opponents, while Erupting Volcano and Volcanic Fire ensure dual growth for late-game damage output, with Fire Cloud Chariot for finishing. Suitable for prolonged battles against buff-focused opponents.

Sunbathing

Why pick this skill

0 Energy: Utility skill—dispels all enemy buffs. Has strategic value against opponents reliant on enhancements, and can trigger the trait Combustion.

Fire Blow

Why pick this skill

Core scaling skill. Low energy cost with permanent power stacking. Paired with Wildfire to form dual scaling system. Strong sustained combat capability.

Wildfire

Why pick this skill

Low-cost scaling skill that mutually promotes power growth with Fan Flames, with only 15 energy cost allowing frequent use.

Firecloud Chariot

Why pick this skill

High-power Physical ultimate, serves as a finisher after growth. High Energy cost but can quickly end battle with high damage after dual growth skill setup

Notes
  • Sparky is a Fire-type physical attacker with 84 ATK / 78 SPD base stats. Its ability Combustion grants +20% to both ATK and MATK after using Fire-type skills, making it suitable for burst damage after setup.
  • Skill pool focuses on Physical damage, with Power Boost, Rage, Warm-up and other buffing means, as well as growth skills like Fire Breath and Wildfire.
  • Weak to Water and Earth types; need to pay attention to defensive coordination; strong against Grass, Ice, Bug, and Mechanical types, can serve as targeted damage dealer
  • Energy management key: Ember restores Energy, Wildfire has low cost—requires proper planning to pair with the high-cost ultimate Fire Cloud Chariot.
Gallery
Spark(火花) True Body
True Body
Spark(火花) Pet Egg
Pet Egg
Spark(火花) Fruit
Fruit
Skills
Wildfire
Lv.

Wildfire

Fire
Energy: 3Power: 15Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Ember
Lv.

Ember

Fire
Power: 30Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1Power: 40Physical Attack

Deals Physical Damage. Counter State: This skill's Power is quadrupled.

Fire Blow
Lv.

Fire Blow

Fire
Energy: 1Power: 50Physical Attack

Deals physical damage. After each use, this skill's Power is permanently +20.

Flame Slash
Lv.

Flame Slash

Fire
Energy: 3Power: 100Physical Attack

Deals physical damage to the enemy creature.

Firecloud Chariot
Lv.

Firecloud Chariot

Fire
Energy: 5Power: 140Physical Attack

Deals physical damage to the enemy creature.

Sustained High Temperature
Lv.

Sustained High Temperature

Fire
Energy: 2Power: 70Magic Attack

Deals magic damage, Counter State: Next attack skill's power is doubled.

Rage
Lv.

Rage

Fire
Energy: 1Status

Self gains +120% Dual Attack and -40% Dual Defense.

Warm-up
Lv.

Warm-up

Fire
Energy: 1Status

On the next attack, the skill's power is doubled. Counter Defense: changes to quadrupling the power.

Violent Impact
Lv.

Violent Impact

Normal
Energy: 1Power: 65Physical Attack

Deals physical damage to the enemy creature.

Flatten
Lv.

Flatten

Normal
Energy: 5Power: 155Physical Attack

Deals physical damage to the enemy creature.

Block
Lv.

Block

Normal
Energy: 2Power: 75Magic Attack

Deals magic damage, Counter State: Additionally Interrupts the countered skill.

Defense
Lv.

Defense

Normal
Energy: 1Defense

70% Damage Reduction. Counterattack.

Power Boost
Lv.

Power Boost

Normal
Energy: 1Status

Self gains +100% Physical Attack.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1Status

Dispels all Buffs from the enemy.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Tornado
Lv.

Tornado

Wing
Energy: 5Power: 70Physical Attack

Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Fanning Wind
Lv.

Fanning Wind

Wing
Energy: 3Power: 75Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Wind Arrow
Lv.

Wind Arrow

Wing
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Ride the Wind
Lv.

Ride the Wind

Wing
Energy: 2Status

Self gains +120 Speed.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4Power: 70Physical Attack

Deals Physical Damage, Lifesteal 50%. Counter State: This skill's Power is doubled.

Slander
Lv.

Slander

Dark
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1Status

If the enemy restores HP this turn, changes to losing 2 times the amount (including overheal). Priority +1.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3Power: 130Physical Attack

Charge, deals Physical Damage and Lifesteals 50%.

Silk Binding Force
Lv.

Silk Binding Force

Martial
Energy: 1Power: 25Physical Attack

Deals physical damage, 2 Combos.

Brawl
Lv.

Brawl

Mech
Energy: 1Power: 45Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Bubble
Lv.

Bubble

Water
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Ball Lightning
Lv.

Ball Lightning

Electric
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv.

Heart Devour

Bug
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Eagle Claw
Lv.

Eagle Claw

Wing
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv.

Paw Touch

Cute
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv.

Dark Energy

Dark
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Nebula Vortex
Lv.

Nebula Vortex

Phantom
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Flame Arrow
Lv.

Flame Arrow

Fire
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv.

Stomp

Earth
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv.

Floral Scent

Grass
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Star Crash
Lv.

Star Crash

Normal
Energy: 2Power: 90Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv.

Medium

Ghost
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv.

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge, deals Magical Damage to the enemy.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP70
Physical Attack84
Magic Attack37
Physical Defense56
Magic Defense43
Speed78
Total368
Handbook Tasks

Codex Project

Catch 1 Pokémon
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