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Emberspark(焰火)
NO.006

Emberspark(焰火)

FirePhase IIOriginal Form

It has grown a pair of large wings, but they don't seem to be used for flight. It can release even more powerful flames with both hands, though not very proficiently.

Dex Number
006
Category
Nature Pets
Height
0.82~1.1 M
Weight
21~30.7 KG
Updated
2026-07-17
Distribution
Unknown
Trait

Combustion Aid

After using a Fire-type skill, gains +20% to both Attack stats.

Recommended Skill Sets

Wildfire Stack Build

Playstyle

Sustained field presence, prioritize using Ember or Flame Cut each turn to stack Wildfire layers, harvest with Wildfire when sufficient, or use Flash Combustion to counter burst damage

Why this set works

With Mountain Fire as the core, rapidly stack layers by frequently using other Fire-type skills (Ember, Flame Cut), with Flash Ignition as the burst method. Ember provides Energy sustainability, Flame Cut has medium Energy cost balancing damage and layer stacking.

Wildfire

Why pick this skill

Core damage skill. Each time another Fire-type skill is used, Power permanently doubles. Quickly stacks with other Fire-type skills.

Ember

Why pick this skill

Low-cost Fire-type skill that triggers Wildfire stacking, while recovering 1 energy to ensure sustainability.

Flame Slash

Why pick this skill

High-power Fire-type skill used to stack Mountain Fire layers, also benefiting from the Combustion trait's buffs

Flash Ignition

Why pick this skill

4x power when Countering. Can serve as burst finisher, or deal extremely high damage when combined with Warm-up.

Extreme Burst Build

Playstyle

Find opportunity to activate Power Boost, next turn use Warm-up + Flash Burn to respond to enemy status, or Warm-up + Fire Cloud Chariot for conventional burst, pursuing one-hit KO.

Why this set works

Extreme Burst Archetype: Achieve theoretical maximum damage through "Power Boost" + "Warm-up" + "Flash Burn" triple amplification. Fire Cloud Chariot serves as regular high-power skill, with Warm-up and Flash Burn combo to react to key targets.

Firecloud Chariot

Why pick this skill

This type's high-power Physical skill, main output method

Warm-up

Why pick this skill

Doubles next attack power, 4x when responding to defense. Combined with Fire Cloud Chariot to deal extremely high burst.

Flash Ignition

Why pick this skill

4x power when Countering. Combined with Warm-up for theoretical 16x power, ultimate burst.

Power Boost

Why pick this skill

Gains +100% Physical Attack, greatly boosting damage output. Forms an enhancement chain with Warm-up and Flash Burn.

Stall Growth Build

Playstyle

At the start, activate Rage or Fire Blow depending on the situation. Use Sunbathing to suppress enemy buffs. Fire Blow becomes main damage output after stacking. Ember maintains Energy.

Why this set works

Stall battle archetype, Fire Blow grows stronger with use, Rage quickly maxes Attack, Sunbathing targets enemy buffs, Fire Seed provides sustain. Suitable against buff teams requiring dispel or for long-term stall.

Fire Blow

Why pick this skill

Power permanently +20 after each use, grows stronger with battle, suitable for attrition warfare.

Sunbathing

Why pick this skill

Dispels all enemy buffs, targeting strengthened opponents to secure output environment

Rage

Why pick this skill

Gains +120% to both attacks but -40% to both defenses. High risk, high reward. Combines with Fire Blow for rapid setup.

Ember

Why pick this skill

Low-cost Fire-type skill that triggers the Combustion trait, while recovering energy to maintain field presence after Rage.

Notes
  • Flame is a Fire-type physical attacker with 111 ATK and 104 SPD. Its ability 'Combustion' grants +20% to both ATK and MATK after using Fire-type skills, suitable for sustained output.
  • Skill pool focuses on physical damage, with buffing, dispel, and counter mechanics, but lacks recovery and defensive options.
  • Wildfire has a unique mechanic: power permanently doubles with each other Fire-type skill used, making it suitable as a core build.
  • Flash Burn deals 4x power when reacting to status, combining with Warm-up for burst damage
  • Sustained High Temperature is a Magic Damage skill, mismatched with Firework's low Magic Attack (49), not recommended
  • Ember for energy recovery, Fire Breath for stacking power, and Fire Cloud Chariot for high-cost high-power moves form different playstyles.
Gallery
Emberspark(焰火) True Body
True Body
Emberspark(焰火) Pet Egg
Pet Egg
Emberspark(焰火) Fruit
Fruit
Skills
Wildfire
Lv.

Wildfire

Fire
Energy: 3Power: 15Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Ember
Lv.

Ember

Fire
Power: 30Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1Power: 40Physical Attack

Deals Physical Damage. Counter State: This skill's Power is quadrupled.

Fire Blow
Lv.

Fire Blow

Fire
Energy: 1Power: 50Physical Attack

Deals physical damage. After each use, this skill's Power is permanently +20.

Flame Slash
Lv.

Flame Slash

Fire
Energy: 3Power: 100Physical Attack

Deals physical damage to the enemy creature.

Firecloud Chariot
Lv.

Firecloud Chariot

Fire
Energy: 5Power: 140Physical Attack

Deals physical damage to the enemy creature.

Sustained High Temperature
Lv.

Sustained High Temperature

Fire
Energy: 2Power: 70Magic Attack

Deals magic damage, Counter State: Next attack skill's power is doubled.

Rage
Lv.

Rage

Fire
Energy: 1Status

Self gains +120% Dual Attack and -40% Dual Defense.

Warm-up
Lv.

Warm-up

Fire
Energy: 1Status

On the next attack, the skill's power is doubled. Counter Defense: changes to quadrupling the power.

Violent Impact
Lv.

Violent Impact

Normal
Energy: 1Power: 65Physical Attack

Deals physical damage to the enemy creature.

Flatten
Lv.

Flatten

Normal
Energy: 5Power: 155Physical Attack

Deals physical damage to the enemy creature.

Block
Lv.

Block

Normal
Energy: 2Power: 75Magic Attack

Deals magic damage, Counter State: Additionally Interrupts the countered skill.

Defense
Lv.

Defense

Normal
Energy: 1Defense

70% Damage Reduction. Counterattack.

Power Boost
Lv.

Power Boost

Normal
Energy: 1Status

Self gains +100% Physical Attack.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1Status

Dispels all Buffs from the enemy.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Tornado
Lv.

Tornado

Wing
Energy: 5Power: 70Physical Attack

Deals Physical Damage, Swift. Counter State: This skill's Power is multiplied by 1.5.

Fanning Wind
Lv.

Fanning Wind

Wing
Energy: 3Power: 75Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Wind Arrow
Lv.

Wind Arrow

Wing
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Ride the Wind
Lv.

Ride the Wind

Wing
Energy: 2Status

Self gains +120 Speed.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4Power: 70Physical Attack

Deals Physical Damage, Lifesteal 50%. Counter State: This skill's Power is doubled.

Slander
Lv.

Slander

Dark
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1Status

If the enemy restores HP this turn, changes to losing 2 times the amount (including overheal). Priority +1.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3Power: 130Physical Attack

Charge, deals Physical Damage and Lifesteals 50%.

Silk Binding Force
Lv.

Silk Binding Force

Martial
Energy: 1Power: 25Physical Attack

Deals physical damage, 2 Combos.

Brawl
Lv.

Brawl

Mech
Energy: 1Power: 45Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Bubble
Lv.

Bubble

Water
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv.

Transmission

Light
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Ball Lightning
Lv.

Ball Lightning

Electric
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv.

Heart Devour

Bug
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Eagle Claw
Lv.

Eagle Claw

Wing
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv.

Paw Touch

Cute
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv.

Dark Energy

Dark
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Nebula Vortex
Lv.

Nebula Vortex

Phantom
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Flame Arrow
Lv.

Flame Arrow

Fire
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv.

Stomp

Earth
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv.

Ice Claw

Ice
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv.

Floral Scent

Grass
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Star Crash
Lv.

Star Crash

Normal
Energy: 2Power: 90Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv.

Medium

Ghost
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv.

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge, deals Magical Damage to the enemy.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP93
Physical Attack111
Magic Attack49
Physical Defense75
Magic Defense58
Speed104
Total490
Handbook Tasks

Codex Project

Catch 1 Pokémon
Catch 1 Pokémon with Amazing Talent
Successfully evolve a creature 1 time