Fake Injury
After using a Dark-type skill, enemy loses 2 energy.
After evolution, its forked horns become sharper, with a blue flower blooming between them. The petals reflect its physical condition—drooping slightly when fatigued. The flower emits an eerie glow at night, capable of confusing opponents.
After using a Dark-type skill, enemy loses 2 energy.
Frequently use Dark-type skills to trigger traits, paired with Soul Hook and Mischief for sustained enemy energy reduction, False Bankruptcy for key damage response, forming a positive cycle of "enemy no energy → cannot output → safe suppression".
An extreme energy suppression system built around the trait "Insurance Fraud." Uses Dark Energy to trigger the trait, Soul Grasp and Mischief to directly cut enemy energy, and False Bankruptcy to ensure survival—keeping the opponent in a prolonged energy-depleted state unable to use skills.
Core Dark-type damage skill. 60 Energy cost triggers Trait 'Insurance Fraud' to make enemy lose 2 Energy, forming an energy suppression loop—the core trigger of energy suppression builds.
0 Energy cost Energy steal skill. Combined with trait to further compress enemy Energy resources, driving enemy into Energy starvation.
0 Energy cost powerful disruption skill. Directly reduces enemy Energy by 3 (6 when countering Defense). Forms triple Energy suppression with trait and Soul Hook, completely disrupting enemy tempo.
0 Energy Response Skill: 80% damage reduction provides survival guarantee. When energy insufficient, HP can substitute, ensuring self-survival during energy suppression and countering enemy retaliation
Turn 1 dual buff with Power Boost + Power Devour, turn 2 Counter for enhanced high-Power damage, subsequently use Bite to clean up or continue suppression based on HP, aiming to quickly crush enemy core targets.
A damage-focused build centered on buffing and burst. Double-buff with Power Boost and Power Devour, then unleash high damage with Counter Every Move. Bite handles execution and low-health comebacks. Ideal for situations requiring quick kills.
0 Energy Physical Attack buff skill, increasing Physical Attack by 100% to set up for subsequent burst damage. It is the core prerequisite skill for burst builds.
0 Energy Cost power exchange skill: reduces enemy's all skill power by 20 while increasing self by 20, both boosting damage and reducing enemy threat, combining offense and defense.
High-power Physical damage skill (65 Energy cost). If a status skill was used last turn (e.g., Power Boost, Power Devour), Power +55. Combined with prior enhancement forms massive burst.
Low-cost multi-hit skill (30 Energy, 3 hits, 5 hits when HP below 50%), delivers ultra-high hit count damage after [Counter Every Move] or at low HP, combining cleanup and low-HP comeback potential.
Early game: Evil Energy triggers trait to suppress enemy energy while dealing damage. Spirit Descent stacks status interference. Mid game: Malicious Escape avoids key damage or adjusts tempo. Late game: Once enemy energy is suppressed, Graveyard Brawl deals high-power finishing damage.
A versatile style balancing energy suppression, status disruption, and finishing burst. Evil Energy + Spirit Descent apply constant pressure, Malicious Escape ensures survival and tempo, and Graveyard Brawl finishes after successful energy suppression. Highly adaptable.
Core Dark-type damage skill. Moderate energy cost allows frequent Trait 'Insurance Fraud' triggers, maintaining basic energy suppression and damage output.
0 Energy disruption skill. Applies Spirit Mark to enemy (typically used for damage amplification or special effects), creating favorable conditions for subsequent output, while 0 Energy doesn't affect tempo.
0 Energy Response Skill: Leaves battlefield and can increase enemy attack skill energy cost when responding to Defense. Combines life-saving and further energy suppression functions, improves error tolerance
High-cost, high-power skill (180 Energy). Power decreases as enemy Energy increases. Best used after successful Energy suppression (when enemy Energy is low) to deal full damage as a finishing move.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Steal 3 Energy from the enemy.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Enemy gains 1 stack of Spirit Descent Mark.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals Physical DMG. If HP is above 50%, gains Dual ATK -50% after use.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Light, Cute
Progress: 7/7