Thorn Skin
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.

Often found on mountainsides, it lives independently and collects small stones to build its nest. The stones on its back are a secretion that grows from within its body. It likes to burrow into piles of rocks and rub its back against them, sharpening the stones on its back.
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.
Physical Tank, actively attracts attacks, relies on counter-damage when hit and Rock Earth Critical Strike for output, uses Thorn Shield and Burrow to avoid fatal damage
Maximize the trait [Thorn Skin]'s hit reflection mechanic. Frequently trigger hits taken through high Physical Defense strengthening and dual response skills (Thorn Shield + Burrow), while Rock Smash's energy cost decreases with hits taken, forming a stronger-the-longer-the-battle reflection tank playstyle.
Core damage skill. More hits taken means lower energy cost, highly compatible with trait 「Thorn Skin」's hit-triggered mechanic, can become a low-cost high-power skill in late game.
High-damage-reduction counter skill, combined with trait can simultaneously trigger 70% reduction and Thorn Skin counter-damage when hit, while weakening enemy physical attack, greatly increasing survival
0 Energy Cost buff skill. Greatly increases Physical Defense (160%). Although sacrificing Magic Defense, combined with Thorn Shield and traits can form an extremely strong physical tank role.
0 Energy Response Skill: 50% damage reduction + leave, used to avoid fatal damage or adjust rhythm. Forms double response system with Thorn Shield
Mid-speed heavy armor warrior, uses Weight + Hardening to stack DEF, Stone Lock to prevent enemy swaps, Collision for sustained DPS
With Tackle and Stone Lock as dual damage cores, Harden provides extreme damage reduction for countering, Junshi strengthens Physical Defense to compensate for Speed disadvantage. Stone Lock's sealing effect can prevent the enemy from switching to a counter, creating damage space for Tackle.
High-power Physical skill with permanently decreasing energy cost per use, suitable for sustained damage output.
Physical damage skill: inflicts 3-turn swap lock, restricting enemy Grass/Water counters against Stonescale Lizard from entering, protecting your damage rhythm
Reaction skill, 90% damage reduction and -2 energy if last used attack skill. Forms attack-defense loop with Charge/Stone Lock, energy can be reduced to extremely low
0 Energy Cost buff skill. +140% Physical Defense but -30 Speed. Stone Skin Lizard already has mediocre Speed, sacrificing Speed for extremely high Physical Defense, combined with Harden to form an iron wall.
Magic Attack focused, Earthfall as core, use Blood Aura to survive and trigger Earthfall response state, dual magic skills supplement damage
Utilize Stone Skin Lizard's learnable Earth/Rock magic skills (Meteor, Mud Spray) for special attack route. Earthquake has both high output and defense in counter state, Blood Qi as survival skill ensures living. This build compensates for insufficient physical attack base stats.
High-power Magic skill, serves as Special Attack supplement, addressing Stone Skin Lizard's low Physical Attack base stat (54)
Magic damage skill, learnable early, moderate energy cost, forms dual magic output with Meteor
A status-countering skill that deals physical damage while gaining +70% DEF. If status counter succeeds, power doubles and DEF gains additional +70%, combining offense and defense boost.
High-damage-reduction counter skill, retains 1 HP when countering attacks; life-saving measure against high-power skill one-shots, creates opportunity for Quicksand to trigger counter status




Deals magic damage to the enemy creature.

Reduces damage taken by 70%. Counters attacks.

Self gains +160% Physical Defense and -60% Magic Defense.

Deals Magic DMG. 1 Combo.

Self gains +140% Physical Defense and -30 Speed.

Deals physical damage, 1 Combo.

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Deals magic damage to the enemy creature.

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

50% damage reduction and retreat. Counter.

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Deals Magic damage. Enemy gains 2 Poison stacks.

Deals magic damage to the enemy creature.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals physical damage to the enemy creature.

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Deals Physical DMG. Priority -1.

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Enemy gains 1 stack of Thorn Mark.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Self gains +100% Physical Attack.

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 4 items