Thorn Skin
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.

The stone on its back seems to fuse with its body spines, becoming its own weapon. The stone sheds periodically; shed stones are pale and fragile, crumbling into fine sand at a pinch.
Each time damage is taken from an attack, deal 50 power Physical damage to the attacking pet.
Late-game field presence, actively takes damage to trigger trait thorns, uses defensive skills to create output environment, harvests after Rock Smash energy cost reduction
A defensive counter system built around the trait 'Barbed Skin': using Weighted Stance + Harden to stack physical defense, actively taking physical attacks to trigger trait recoil damage, while reducing Rock Smash's energy cost for low-cost high-damage output, with Tackle as a growth skill ensuring late-game firepower.
Core damage skill. More hits taken means lower energy cost, synergizes with trait 「Thorn Skin」: actively taking hits reduces energy cost → low-cost high-power output.
90% damage reduction when countering attacks, if attack skill was used last round then energy cost is only -2 (actual -2), ensuring survival while retaining counterattack ability
Passively boosts Physical Defense by 140%, -30 Speed has minor impact on slow pets, greatly enhances field presence and trait reflect damage returns
High energy cost Physical Attack skill, permanently -1 energy cost each turn end, can grow into low-cost stable output later, covering Rock Smash's early vacuum period.
Precisely predict opponent's attack rhythm, use response skills to avoid damage and trigger Ground Collapse burst, Stone Lock seals tactical space to complete kill
Tactical system with enhanced counter mechanism: flexible switching between Thorn Shield and Burrow dual counter skills, Quagmire's power doubles under counter state for burst damage, Stone Lock prevents switching to ensure effective damage conversion. Suitable against opponents relying on physical output.
70% damage reduction when countering attacks and reduces enemy Physical Attack by 70%, greatly lowering physical threat, forms triple defense of "Damage Reduction + Counter-damage + Weakening" with trait
Core damage skill with doubled power in Counter state and additional +70% P.DEF. Combined with Thorn Shield's Counter timing for burst damage.
50% damage reduction and disengage, avoids damage when countering attacks; used to dodge fatal skills or adjust tempo, preserving field presence
Deals physical damage and locks enemy pet swap for 3 turns. Combined with Earth Fissure's burst can suppress low-HP targets, preventing opponents from avoiding damage through swapping.
Actively trade HP to trigger multiple benefits, using extreme Physical Defense and survival mechanics to absorb heavy damage, counter with Rock Smash after Energy reduction.
Extreme Survival Build: Stone Skin stacks extreme Physical Defense with Blood Qi survival mechanism, taking multiple hits triggers Trait reflect and Rock Crash energy cost reduction, Burrow provides escape option. Suitable for attrition battles and comeback situations.
60% damage reduction with survival effect: retains 1 HP when receiving fatal damage while countering attacks, creating extreme survival conditions for trait counter-damage and follow-up skills
Core damage skill. More hits taken means lower energy cost, combined with Blood Qi can tank extreme damage and trigger trait reflection multiple times.
50% damage reduction and disengage; forms a double insurance counter system with Blood Qi, selecting the optimal solution based on opponent's skill type
Gains +160% Physical Defense but -60% Magic Defense. Extreme physical specialization. Can be used preemptively against pure physical teams, followed by Blood Qi/Burrow to respond.




Deals magic damage to the enemy creature.

Reduces damage taken by 70%. Counters attacks.

Self gains +160% Physical Defense and -60% Magic Defense.

Deals Magic DMG. 1 Combo.

Self gains +140% Physical Defense and -30 Speed.

Deals physical damage, 1 Combo.

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Deals magic damage to the enemy creature.

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

50% damage reduction and retreat. Counter.

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

50% damage reduction, Swift. Counter.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Deals Magic damage. Enemy gains 2 Poison stacks.

Deals magic damage to the enemy creature.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals physical damage to the enemy creature.

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Deals Physical DMG. Priority -1.

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Enemy gains 1 stack of Thorn Mark.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Self gains +100% Physical Attack.

Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 4 items