Cocoon
When receiving fatal damage, gains 1 stack of Cute and becomes immune to this damage.
Likes to hide underground, sensing its surroundings with ear-shaped antennae. Its feeding behavior is almost never observed, as it can survive for a long time on very little food.
When receiving fatal damage, gains 1 stack of Cute and becomes immune to this damage.
Momo, as a first-stage Bug+Cute dual-type creature, has relatively high 60 Speed but low offenses. Trait 'Cocoon' provides one death immunity and stacks Cuteness, suitable as functional support or attrition damage dealer. Skill pool focuses on Bug-type physical output and Cute-type support, lacking strong same-type high-power skills. Role leans toward disruption, sustain, and team buffs.
Lead or mid-switch, exploit speed for first poison and buff, wear down through poison, Cover for safe retreat at low HP, passing damage reduction to teammates.
Utilize Maomao's Speed advantage and numerous 0-energy skills, focusing on Poison attrition + team support. Cocoon provides endurance and team lifesteal, Bind quickly stacks Poison, Scavenge converts marks to healing, and Cover ensures survival and safe switching. The Cocoon trait's death immunity provides error tolerance for this set.
Core sustain skill, 0 Energy cost to recover 20% HP, while providing 10% lifesteal devotion to the entire team, enhancing team survivability
Core disruption skill. 0 energy cost to stack 2 Poison on enemy, devotion effect stacks 2 more, rapidly accumulating Poison damage.
Used with Poison Mark. 0 energy cost to dispel enemy marks and recover 10% HP per stack, forming a consumption-recovery cycle.
0 Energy cost self-preservation skill. 70% damage reduction + emergency retreat. When responding to Attack, also grants damage reduction to next entering creature. Perfectly synergizes with trait's death immunity into low-HP retreat.
Use Sweet Sustain to startup Cute and energy recovery, then use Super Candy for burst damage. Utilize Cocoon and Sweet Sustain's healing to maintain HP.
A burst flow built around the Cute mechanic. Sweet Sustain gives both sides Cute while restoring energy and HP, solving Super Candy's high energy cost and startup issues. Super Candy's power massively increases under Cute, becoming main output. Stinger serves as low-cost cleanup, and Cocoon provides extra sustain.
Core burst skill. 100 energy cost physical damage, combined with Moe-fication +60 power, highest damage output method for Fluffy.
0 Energy simultaneously Cutes self and enemy, restores 40% HP and 4 Energy, provides Cutes buff for Super Candy and solves energy cost problem
Low-cost physical damage skill: 40 energy cost used for finishing off or as transitional damage when Cute Charm hasn't triggered.
Core sustain, 20% HP recovery + team lifesteal, ensures survival and team buffs
Utilize speed advantage for frequent actions. Insect Sting for low-cost damage + Bind stacking poison for sustained pressure, Scavenger for sustain, and Cover Retreat in emergencies.
Extreme Drain Build: Use "Bug Sting"'s low-cost multi-hit attacks with "Bind" to quickly stack Poison. "Scavenge" converts marks to heal, and "Cover" preserves life. Bug Sting's 3-hit combo can faster trigger certain attack-count mechanics (e.g., team synergy), while extremely low energy cost allows frequent actions.
3-hit magic damage skill, extremely low 15 Energy cost, suitable for shield breaking or stacking hit counts.
Core Poison stacking skill. 0 Energy cost to quickly inflict 4 Poison stacks on enemy (2 stacks + 2 from Devotion).
Converts Poison marks into HP recovery, forming a damage-healing loop
70% damage reduction + Emergency Retreat. Ensures safe retreat at low HP.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Poison, gain 1 Devotion: Enemy gains 2 stacks of Poison.
Deals Magic DMG. 3 Combo.
Dispels all debuffs from self and doubles own buffs.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self and enemy gain Cute: restore 40% HP and 4 energy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Wing, Fire, Dark, Poison, Mech
Progress: 7/7