Compound Potion
At the end of the turn, Poison effect trigger count +1.
The mucus inside its body is toxic, always sticky and difficult to wash off once contacted. The mucus has a very low boiling point and is often in a boiling state.
At the end of the turn, Poison effect trigger count +1.
Speed Attack Poison Stack: Quickly accumulates Poison layers to trigger Magic Attack boost, uses low-cost high-power skills for cleanup, with targeted answers to defensive enemies
Maximize the trait [Compound Potion]'s extra poison trigger. Quickly stack high poison layers, then Fight Poison with Poison to amplify Magic Attack, then use Venom Infiltration to finish, Toxic应对 defensive stances.
Core Poison stacking skill. 0 Energy cost to directly inflict 5 Poison stacks on enemy. Combined with trait triggering Poison damage 6 times per turn. The fastest Poison stacking method.
Core detonation skill. 0 energy cost gains M.ATK bonus based on enemy Poison stacks, can reach several times M.ATK at maximum. Dodo Pot's main damage amplification method.
Core damage skill with 120 high-power Magic damage. More Poison stacks on the enemy means lower Energy cost (minimum 0), while adding 1 Poison stack to form a positive cycle. The finishing move after stacking Poison.
Key skill against defense-type enemies, when facing shield/defense stance enemies, 8 stacks of Poison cooperating with trait triggers 9 times per turn, extremely oppressive, 0 Energy cost flexible.
Focuses on disruption and counterplay. Against buff-reliant enemies, Poison Mist converts their buffs, working with Kick 'Em While They're Down to rapidly stack multiple Poison layers. Poison for Poison ensures sustained damage, making this ideal for attrition battles.
Specialized counter build against enhancement-focused and endurance battles: Poison Mist converts buffs, Kick Them While They're Down doubles debuffs to form a combo, and Plague Breath ensures Poison stack sustainability.
0 Energy stable Poison stacking method, replenishing 1 layer of Poison per turn to ensure Poison layers don't drop. Combined with the trait, actually triggers twice per turn, the foundation of endurance battles.
Core utility skill. Converts all enemy buffs into Poison. Highly effective against buff-stacking enemies. Also synergizes with trait for additional triggers. The core of counter-strategies.
0 Energy: Gains Magic Attack bonus based on Poison layers, Doodle Pot's only self-buffing method, must carry to ensure output capability.
Enemy debuff layers doubled, combined with poison can quickly pressure HP, also synergizes with Poison Mist (buffs convert to poison then double), a functional support damage method.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, gain +30% MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Doubles the number of debuff stacks on the enemy sprite.
Converts all enemy buffs into Poison.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Grass, Cute
Earth, Phantom, Dark
Grass, Poison, Bug, Martial, Cute
Progress: 7/7