Fright
Sprites with 0 energy cannot deal damage to themselves.

The closed-eye totem carved on their masks is their clan's sacred symbol, representing discipline and restraint. Legend says they can see souls and secrets, yet never interfere with present events.
Sprites with 0 energy cannot deal damage to themselves.




Deals Magic damage. Self recovers 1 Energy.

Deals Magic damage. If the target's Energy equals 0, deals 20x damage.

Deals magic damage to the enemy creature.

Deals Magic Damage. If the enemy switches Pet this turn, the enemy loses 4 Energy.

Deals magic damage to the enemy creature.

70% Damage Reduction. Counterattack: The enemy loses 3 energy.

Steal 3 Energy from the enemy.

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

The enemy gains 1 stack of Spirit Descent Mark.

The enemy loses 3 Energy. Counter Defense: Changed to the enemy losing 6 Energy.

The enemy's Energy recovery next turn is reduced by 5. Cooldown: 2 turns.

The enemy receives -50% Magic Defense and loses 3 energy.

Deals magic damage to the enemy creature.

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

Deals Magic DMG. 2 Combo.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Gains 100% Lifesteal.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Gains -50% Dual Attack and Dual Defense, Counter Defense: Changes to enemy gaining -120% Dual Attack and Dual Defense.

Deals Magic DMG. 3 Combo.

Deals magic damage, 2 Hits. Each hit inflicts 2 stacks of Burn on the enemy.

The enemy gains 10 stacks of Burn.

On the next attack, the skill's power is doubled. Counter Defense: changes to quadrupling the power.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Restore 30% HP to self.

Restore 10 energy to self.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

The enemy gains 5 stacks of Poison.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Self and enemy gain Charm: Recovers 40% HP.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Light, Ghost, Dark
Normal, Poison, Bug, Martial