Barrel Trick
After leaving, the swapped-in creature enters in Barrel state.
Waving its wooden stick in the forest, as if practicing spellcasting. Occasionally converses with its hat, and may emit eerie laughter when sunbathing.
After leaving, the swapped-in creature enters in Barrel state.
Field Damage Absorption, Heal and Retreat at Low HP to Support Teammates, Magic Boost followed by Thorn Thrust Output when Necessary
Support build around Barrel Trick trait: Enzyme Concentration to tank damage and heal on field, Graft to heal and exit while granting teammates Barrels when in poor condition, Magic Boost + Thorn Thrust provide base damage capability.
Core sustain + trait trigger: 0 Energy cost for 15% HP recovery and forced retreat, triggering 'Barrel Trick' to grant protection to teammates. Green Grass creature's most distinctive utility skill.
Survival god-tier skill: 0 energy cost activation, 80% damage reduction and 20% HP recovery when hit, synergizes with Grafting to form complete chain: 'field presence tanking → HP recovery → full HP retreat'
Primary damage method: 100 Energy high-power magic damage skill, serving as filler damage when Grass-type creatures lack high-power same-type skills.
Enhancement method: 0 energy cost for +70% Magic Attack, compensating for the 89 base Special Attack, boosting Thorn Thrust and Needle damage
After Magic Boost enhancement, use Collapse to attempt kills and stack Magic Attack, Needle Barrage for combo damage, use Grafting to escape and survive when critical
Enhanced Reaper Build: Open with Magic Boost, use Collapse to attempt kills and stack layers, Needle Barrage for low-cost follow-up strikes, and Graft as a survival tool and trait trigger.
Core sustain exit skill: recovers HP and triggers trait to apply Wooden Barrel to teammates, the irreplaceable function of Green Grass Sprite
Enhanced Output: 0 Energy Cost, +70% Magic Attack, provides damage foundation for follow-up skills
Finisher enhancement: 85 Energy cost Magic damage. Gains +70% Magic Attack after defeating enemy. Stacks with Magic Boost to reach +140% Magic Attack, creating snowball effect.
Combo damage: 30 Energy cost, 3 combos. Damage becomes considerable after Magic Boost/Collapse Enhancement, low Energy cost suitable for endgame cleanup
Enter with Eutrophication for energy recovery, Hyperdimensional Projection to apply marks, Enzyme Concentration Adjustment to tank damage, Flower Graft to retreat and protect teammates at low health
Pure Support flow: Eutrophication for MP recovery + Hyperdimensional Projection to apply marks for team gains, Enzyme Concentration for field presence, Grafting to heal on low HP and exit while triggering trait to protect teammates.
Core sustain exit skill: recovers HP and triggers trait, where Green Grass Sprite's strategic value lies
Team support: 0 Energy cost to restore 3 Energy to each benched Elf. Combined with the exit trait of Grafting, forms an 'enter to restore energy → exit to grant shield' support loop.
Mark support: 0 energy cost to apply 4 layers of Starfall Mark to enemy, synergizes with Phantom-type teammates or attempts to pair with Mind Insight (not carried in this set).
Survival field presence: 80% damage reduction and HP recovery when hit, tanks damage after releasing Eutrophication and Hyperdimensional Projection, creating opportunities for teammates
Self gains +70% Magic Attack.
Deals Magic damage and drains 100% HP.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals Magic DMG. 3 Combo.
Enemy gains 4 stacks of Starfall Mark.
Deals Physical DMG. Priority +1.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Bug, Fire, Ice, Poison, Wing, Ghost
Progress: 7/7