Unyielding
Equipped attack skills with no additional effects gain +30% Power.
Buried in the earth with its upper half exposed like a stone tablet. Scanning and analyzing the fluctuations it emits reveals glimpses of the kingdom's history from a century ago.
Equipped attack skills with no additional effects gain +30% Power.
Late-game buff field presence, dual buffs of Heavy Momentum + Power Boost into Earthquake output, Sandstorm for field control
Utilize trait "Immovable" to enhance Earthquake output, forming an offensive-defensive tank through dual buffs of Power Boost and Heavy Momentum, with Sandstorm providing weather control.
Core damage skill with 190 Energy cost dealing high-power Physical damage. Combined with Trait [Immovable] for +30% Power, the highest damage skill.
Core buff skill with +100% Physical Attack that greatly boosts damage output, combining with Earthquake for burst damage.
Core defensive skill with massive +140% Physical Defense boost. The -30 Speed drawback minimally affects slow creatures, significantly improving field presence.
Weather skill, Sandstorm with Earth attribute, can cooperate with traits or target specific opponents, 0 energy cost with no burden
Mud Armor boosts dual defense. Rock Splitting Armor shreds opponents. Earthquake triggers special effect output on response. Ready to Strike stores burst potential.
Mud Armor serves as the core defense boost, with Rock Splitting Armor Break + Earth Collapse triggering effects against status moves, and Ready to Strike providing tactical flexibility. Leans toward attrition and counterattacks.
Medium-cost Physical DPS, 95 Energy cost, applies -80% DEF break when Countering, functional damage dealer
Defense-oriented buff, +60% Physical Attack and Defense, buffs double when responding to defense, forming an iron wall with high base Physical Defense.
Low-cost damage skill with 80 Energy cost; +30% power with trait synergy, doubles power and grants bonus physical defense during response state, combining offense and defense.
Mark skill: gains Momentum Mark, synergizes with high-energy cost skills or serves as tactical reserve.
Early game: Strengthen with Weight of Jun + Power Boost, transition with Sinkhole, after stacking Rock Throw layers it becomes low-cost high-power output core.
Rock Throw serves as the core late-game damage output. Heavy Stance + Power Boost ensures early-game survival and damage, Sinkhole supplements early damage—the later the game, the stronger it becomes.
Scaling output skill. Medium-high power at 140 energy cost, permanently reduces energy cost by 5 at turn end, grows stronger with each battle.
Core buff skill with +100% Physical Attack that combines with Rock Throw for sustained damage output.
Core defensive skill with +140% Physical Defense, ensuring survival during Rock Throw stacking.
Low-cost damage skill with 80 Energy cost, used for early-game transition and triggering effects via response states.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals magic damage to the enemy creature.
Self gains +140% Physical Defense and -30 Speed.
Deals physical damage to the enemy creature.
Self gains 1 stack of Buildup Mark.
Deals physical damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Fire, Ice, Electric, Poison
Grass, Water, Martial, Ice, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 7/7