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Demon Wolf King
NO.131

Demon Wolf King

Dark Final Form Boss Form

The Demon Wolf King emerges through duels among the pack's strongest. The victor establishes new rule through a ritual of licking the defeated's forehead. When the pack faces powerful enemies, the Demon Wolf King covers the retreat, never backing down even when gravely wounded.

Dex Number
131
Category
Wolf Spirit
Height
2.04~2.6 M
Weight
168~227.5 KG
Updated
2026-04-02
Distribution
Rarely seen in mountainous areas
Trait

Mourning

For each exhausted sprite in either team, gains +30% Dual Attack.

Recommended Skill Sets

Late-game Sweeper Build

Playstyle

Early game: Use Bat Siphon for sustain, Bite for damage to lower opponent HP. Mid game: Use First Strike to secure kills or continue operating as situation demands. At low HP, trait triggers high bonus, Other Shore Hand low-energy burst execution. Note: Control HP balance between safety and burst.

Why this set works

Late-game burst system built around Lament trait. Sustain through Bat to maintain HP management, Bite to lower HP, First Strike to seize tempo, finally Other Shore Hand low-cost execution at low HP. Suitable for prolonged battles and late-game comebacks.

Otherworld Hand

Why pick this skill

Core burst skill, energy cost can drop to extremely low when at low HP (minimum ~75), combined with the Mourning trait's physical attack bonus can deal devastating damage, key for late-game cleanup and comeback

Bat

Why pick this skill

Stable lifesteal sustainability skill, 100% lifesteal ensures survival, moderate energy cost. Can be used before Otherworld Hand to maintain healthy HP, or at low HP combined with trait for high damage.

Bite

Why pick this skill

When at low health, combo count increases to 5. Combined with high physical attack and trait bonuses, can quickly lower opponent's health, creating finishing conditions for Otherworld Hand, also serving as main early-game output.

First Strike

Why pick this skill

Priority +1 Physical damage skill that compensates for Demon Wolf King's lack of Speed buffs, used for HP sniping, finishing blows, or disrupting opponent tempo; reasonable Energy cost allows frequent use

Enhanced Snowball Build

Playstyle

At the start, prioritize Power Devour to weaken the opponent and self-buff. On turn 2, use Power Boost to max out Physical Attack. Afterwards, output with Bite or Loot the Burning House, prioritizing Loot the Burning House to kill low-HP targets and trigger permanent strengthening, forming a chain kill rhythm. Note the need to protect during the two-turn vacuum period at the start.

Why this set works

Extreme Enhancement Snowball System: Stack physical attack to the limit through "Power Devour" + "Power Boost" dual buffs, with "Bite" and "Kick 'Em While Down" as core damage skills. Defeating opponents permanently enhances Kick 'Em While Down, forming a chain of kills. Suitable for fast attacks and favorable matchups.

Power Devour

Why pick this skill

Permanently boosts entire team's skill power and weakens opponents. Earlier use yields higher returns. Provides stable damage boost for all subsequent damage skills, core of buff-focused builds.

Power Boost

Why pick this skill

Physical Attack doubled boost, combined with Power Devour's dual-direction buff, can push Demon Wolf King's Physical Attack to extremely high levels, greatly increasing Bite and Loot While Fire's damage

Loot a Burning House

Why pick this skill

Permanently increases combo count after defeating opponent, snowball harvest skill, combined with dual-enhanced high physical attack enables rapid consecutive kills, grows stronger with each battle

Bite

Why pick this skill

5-hit combo at high HP, 5-hit combo at low HP (base 3 + low HP 2). Extremely high damage after double buffs. Main DPS when Looting doesn't trigger, also used for quick HP pressure.

Counter-Interference Stream

Playstyle

Predict opponent actions to use Malicious Escape or Forged Bill for disruption; after successful disruption with limited enemy skills, counter with Dark Raid (doubled in response state) or Hand of Beyond (low energy when HP is low). Requires accurate judgment of opponent skills and tempo, high ceiling but demanding execution.

Why this set works

Counter-interference counter-attack system: uses Malicious Escape's energy interference and Forged Bill's healing counter to disrupt opponent rhythm, Dark Raid deals high damage lifesteal counter when responding to status, Other Shore Hand cleans up endgame. Suitable for targeting specific opponents and tactical mind games.

Malicious Escape

Why pick this skill

When responding to defense, increases opponent's attack skill Energy cost by +4. A key disruption and survival skill. Use when anticipating opponent's burst to disrupt their rhythm and create counterattack windows.

Forged Bill

Why pick this skill

Powerful counter against recovery-type opponents. Priority +1 allows predictive use, converting opponent recovery to double damage. Has fatal suppression against sustain-type pets.

Dark Ambush

Why pick this skill

2x power and 50% lifesteal when Countering. Core counter-attack skill. Used after Malicious Escape's disruption, can deal high damage and heal when opponent's skill Energy cost is increased.

Otherworld Hand

Why pick this skill

Low-HP low-cost burst skill. Combined with trait Lament's high late-game bonus, it serves as a finishing move after successful counter-attacks, or can safely charge when opponents struggle to act after Malicious Escape.

Notes
  • Demon Wolf King is a high-physical-attack, high-speed Dark-type physical attacker. Its trait [Mourning] provides massive dual attack bonuses in the late game, growing stronger as the battle continues
  • Skill pool focuses on Life Drain, Combo attacks, and execution, lacking Speed buffing means. Relies on priority moves or prediction.
  • Dark type is strong against Poison, Cute, Ghost, weak to Light, Martial, Bug, Cute, need to watch for type disadvantage matchups
  • Otherworld Hand is core burst skill, extremely low energy cost at low HP, paired with life drain skills can form HP management strategy
Gallery
Demon Wolf King True Body
True Body
Demon Wolf King Shiny
Shiny
Skills
Bat
Lv. LV1

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Greed
Lv. LV1

Greed

Self gains 100% lifesteal.

Bite
Lv. LV1

Bite

Energy: 30

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Power Boost
Lv. LV3

Power Boost

Self gains +100% Physical Attack.

First Strike
Lv. LV12

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Forged Bill
Lv. LV18

Forged Bill

If the enemy recovers HP this turn, they lose 2x instead. Priority +1.

Loot a Burning House
Lv. LV22

Loot a Burning House

Energy: 35

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Power Devour
Lv. LV25

Power Devour

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Dark Ambush
Lv. LV26

Dark Ambush

Energy: 70

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Malicious Escape
Lv. LV33

Malicious Escape

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. LV34

Rend

Energy: 85

Deals physical damage. Counter state: This attack drains 100% HP.

Otherworld Hand
Lv. LV35

Otherworld Hand

Energy: 150

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Matchups

Strong Against

Poison, Cute, Ghost

Weak Against

Light, Martial, Bug, Cute

Resists

Ghost, Dark

Stats
HP 115
Physical Attack 121
Magic Attack 50
Physical Defense 91
Magic Defense 63
Speed 120
Total 560
Handbook Tasks

Demon Wolf King's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1