Mechanical Variation
When carried skills change positions each turn, that skill's energy cost -1.
A sprite born in an era of strife and conflict, bearing the will of craftsmen, their actions, and the first fire they kindled. From birth, it could issue unified commands to surrounding Mechanical sprites, coordinating formations and assigning tasks—showing nobles the infinite potential of Mechanical-type sprites.
When carried skills change positions each turn, that skill's energy cost -1.
Utilize position changes to trigger trait cost reduction, cycling low-cost high-power skills to pressure opponents, activating "Fearless Heart" for survival and healing when necessary.
Through 「Lever Swap」 and 「Bearing Support」 to build a position change-energy cost reduction循环体系, allowing 「Steel Torrent」 to unleash high power Physical Attack output at extremely low cost, with 「Fearless Heart」 providing critical survival assurance.
Core position manipulation skill, 0 energy cost to restore 2 energy and swap adjacent skill positions, directly triggers Trait "Mechanical Variation" energy cost -1 effect, the engine that drives the entire system.
Passive effect reduces adjacent skill energy cost by 1, active use reduces by additional 1, combined with 'Lever Swap' can achieve massive cost reduction; Transmission 1 effect continues position shift chain.
Core physical attack output skill, +90 power when in position 1, Transmission 2 can continue triggering position changes; in cost reduction systems can deal high burst at extremely low energy cost.
A powerful survival skill with 100% damage reduction converting damage to HP recovery, ensuring high-durability field presence; though it permanently increases energy cost, it's controllable under cost-reduction systems
First activate "Magic Enhancement" to boost Magic Attack, then cycle through position manipulation to use the cost-reduced "Ion Oscillation" for sustained Magic Attack damage output.
Similarly relies on position-change cost reduction, but shifts to Magic Attack direction, using "Magic Boost" to compensate for low Magic Attack base, with "Ion Oscillation" dealing considerable damage at position 3
Core position manipulation skill, swapping adjacent positions triggers Trait cost reduction, while restoring energy to maintain operation, equally essential core for Magic Attack builds.
Core component of cost reduction system, passively reduces adjacent skill costs, active use reduces further, combined with trait to achieve near-zero or negative skill costs.
Magic Attack damage skill, +40 power when in slot 3, Transmission 1 continues position changes; becomes an efficient Magic Attack method under cost reduction systems.
Powerful Magic Attack boosting skill, 0 energy cost for +70% Magic Attack, compensating for insufficient base Magic Attack, dealing considerable damage with Ion Oscillation.
Turn 1 use 'Gear Transmission' for speed boost and attack increase, then cycle enhanced 'Mech Brawl' through position manipulation for high-speed physical suppression.
Using Mesh Transmission as starting point, boosting both Speed and Physical ATK, through position change system allowing Mechanical Combat to output at extremely low cost high frequency, forming speed-attack pressure.
0 Energy Cost grants Speed +80. When in slot 1 or 3, additionally gains Physical Attack +60%. Transmission 1 continues position changes; simultaneously solves both the low Speed and mediocre Physical Attack issues.
Core position manipulation skill, combines with "Mesh Transmission" drive effect to form a chain reaction of boost-position change-cost reduction.
Core of cost reduction system, passively reduces adjacent skill costs, allowing buffed damage skills to be used at extremely low cost.
Position 1: +60 power physical attack skill. Output is considerable after 'Mesh Transmission' physical attack buff, Transmission 1 continues to drive the position shift chain.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Self gains +70% Magic Attack.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Dispels all buffs from the enemy.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.
Self gains +140% Physical Defense.
Enemy gains 1 stack of Thorn Mark.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Self gains +170% Magic Defense.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom
Progress: 7/7