Poison Gland
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
Vibrantly colored and beautiful, the liquid in its tail silk glands is highly venomous, and the webs it weaves emit a strange fragrance. It easily captures prey using body toxins and sharp spines, never living in groups—individuals maintain distance from one another without conflict.
When using a skill with an energy cost of 1 or less, the enemy gains 4 stacks of Poison.
Trigger traits by consecutive 0-energy skill use to quickly stack Poison layers, double layers with Kick Them When They're Down, finish with low-cost or even 0-energy Venom Infiltration, while Cocoon provides team lifesteal support.
Use three 0-cost skills to frequently trigger 'Poison Gland' trait for rapid poison stacking, 'Venom Infiltration' as core damage with cost reduction based on poison stacks, 'Kick Them When Down' can double poison stacks to accelerate cycle. Cocoon provides sustain, Poison for Poison boosts Magic Attack based on enemy poison stacks while stacking (though actual Magic Attack stat is low, still gains with Stockpile bonus)
0 Energy Cost skill. Triggers the trait 'Venom Gland' to apply 4 stacks of Poison to the enemy. It is the core initiating skill of the Poison stacking system.
0 Energy Cost skill. Triggers trait to stack Poison. When combined with 'Storage', it can additionally boost both Attack stats and provides team lifesteal support.
Core damage skill with energy cost decreasing with more enemy Poison stacks, and applies 1 additional Poison stack itself. Forms virtuous cycle.
0 Energy Cost skill. Triggers trait to stack Poison, while also doubling the enemy's existing debuff stacks, allowing Poison stacks to rapidly escalate.
Turn 1 activate Storage for massive dual attack bonus, subsequently chain 0-cost skills to stack Poison and maintain high attack panel, Venom Infiltration for extremely low-cost high-frequency output after enemy Poison stacks are high.
Extreme utilization of 0-cost skills combined with 'Storage' to obtain high dual attack bonuses (base 50% + 3 0-cost skills 150% = +200%), while 3 0-cost skills continuously trigger 'Poison Gland' poison stacking. Fight Poison with Poison provides additional Magic Attack bonus after poison stacking, Venom Infiltration serves as cost-reduced damage finisher.
0 Energy Cost skill. Triggers trait to stack Poison, while also providing the team with 10% lifesteal devotion effect.
0 Energy Cost skill. Triggers trait to stack Poison. Additionally, for each 0 Energy Cost skill equipped, both Attack stats increase by 50%. With 3 zero-cost skills equipped in this set, gain +150% to both Attack stats.
0 Energy Cost skill. Triggers trait to stack Poison, while also increasing Magic Attack based on enemy's Poison stacks (+30% per stack). Returns are considerable after stacking Poison.
Core damage skill. Combined with maxed Poison stacks, can reduce Energy cost to extremely low levels, achieving high-frequency usage.
Cocoon initiates poison stacking and provides team support, Corrosive Acid supplements poison stacks and deals damage, Poison Sting serves as low-cost physical damage to fill Energy gaps, and Venom Infiltration becomes the main damage source after poison stacks accumulate.
Both Cocoon and Poison Sting can trigger the trait 'Poison Gland' (Poison Sting's 20 Energy cost fails the ≤1 condition, actual 20>1, cannot trigger trait). Correction: Cocoon at 0 Energy triggers trait to stack 4 poison layers, Corrosive Acid adds 2 poison layers and provides magic damage, Poison Sting serves as low-cost physical damage supplement, Venom Infiltration serves as core cost-reduction output.
0 Energy Cost skill. Triggers trait to apply 4 stacks of Poison to the enemy. It is the most efficient means of Poison stacking.
20 energy cost ≤1, can directly trigger trait to inflict 4 stacks of Poison on enemy (instead of 1 stack described in skill), while dealing physical damage.
35 Energy skill, deals Magic damage and inflicts 2 stacks of Poison on enemy. Replenishes Poison stacks while providing Magic damage output.
Core damage skill with energy cost decreasing with more enemy Poison stacks. Combined with first three skills' Poison stacking for rapid cost reduction.
Deals Magic damage. Self recovers 1 Energy.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
Deals physical damage to the enemy creature.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains 1 stack of Poison.
Self gains +50% Dual Attack, for each 0-cost skill equipped, additionally +50%.
Deals magic damage to the enemy creature.
Doubles the number of debuff stacks on the enemy sprite.
Deals physical damage to the enemy creature.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Wing, Fire, Earth, Phantom, Dark
Progress: 7/7