Overtone Series
After using a status skill, the enemy gains the effect of the [Noisy] skill for 3 turns.
Specifically seeks out mineral-rich waters, absorbing minerals to adjust its dorsal structure for tuning purposes. Lives in groups, practicing vocalization together every morning; their massive ensemble can awaken all creatures in the surrounding waters, so spirits who prefer quiet refuse to live near them.
After using a status skill, the enemy gains the effect of the [Noisy] skill for 3 turns.
Early game: Use Provoke for interference + Brine Bath to reduce energy cost. Mid game: Water Cannon stacks layers. Late game: Low-energy Water Cannon coordinates with Gushing Spring for execution.
Utilize Brine Bath and Baptism's energy reduction effects to quickly stack Water Cannon layers, while using Provoke to disrupt enemies. Late-game Water Cannon + Spring forms high burst output. Both Provoke and Brine Bath can trigger trait [Overtone Series] to apply [Noise], forming interference suppression.
Core damage skill. Energy Cost permanently -1 after each use. Combined with Salt Bath and Baptism, can quickly stack to low-cost high-frequency output. Late game can combine with Gushing Spring for burst.
Core support skill that provides -2 energy cost to all skills (-3 when responding to defense), greatly accelerating Water Cannon stacking. Also triggers the trait [Overtone Series] to inflict [Noise] on enemies.
Burst combo skill: +10 power per -1 energy cost; after stacking Water Cannon's cost reduction, combine with Salt Bath's cost reduction for extremely high damage.
Disruption pressure skill: increases enemy other skills' Energy cost by 3, triggers [Chatter] with trait, disrupts enemy tempo while creating space for ally stacking.
Open with Moisturize enhancement + Rain Dance for weather, Water Cannon for damage, Bubble Illusion for survival, utilizing high Magic Attack + weather bonus for suppression.
Traditional buffed damage route, Moisture greatly boosts Magic Attack, Rain Dance provides weather bonus, Water Cannon for stable damage, Bubble Illusion for survival. Both Moisture and Rain Dance can trigger trait [Overtone Series].
Core buff skill with +190% Magic Attack that greatly boosts damage output, triggering 【Overtone Series】 with the trait.
Core damage skill. Low energy cost and high frequency after stacking, damage becomes considerable when combined with high Magic Attack buffs.
Weather skill, Water-type skill power increases in Rain, combined with high Magic Attack Water Cannon to form suppression, while triggering traits.
Self-preservation/stacking support: 80% damage reduction when reacting to Attack with evasion, ensuring survival while finding opportunities to continue stacking Water Cannon.
Frequently use status skills to trigger [Overtone Series] disrupting enemies, 'Water Cannon' finds opportunities to output and stack layers, forming suppression + damage hybrid playstyle
Extreme Disruption Route: The three status skills "Provoke," "Salt Bath," and "Baptism" can all trigger the trait [Overtone Series], continuously applying [Noise] to enemies. Water Cannon outputs and stacks during gaps. Use high HP and dual defenses to disrupt while on the field.
Core disruption skill. Increases energy cost of enemy's other skills by 3. Combined with trait triggers [Noisy], powerfully disrupting enemy tempo.
Using again can trigger the trait [Overtone Series], while reducing damage to preserve HP and create disruption opportunities.
Dispels debuffs and gains -1 Energy Cost for all skills, ensuring self status while triggering traits to create advantages for subsequent skills.
Core damage and stacking. Outputs and stacks during disruption windows, becoming a threat in the late game.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Deals Magic damage. Self recovers 1 Energy.
Deals magic damage to the enemy creature.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals magic damage to the enemy creature.
Self gains 1 stack of Wet Mark.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Self gains +190% Magic Attack.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Changes the weather to Rain for 8 turns.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7