Guardian
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
Living inside spiral shells, they seem indifferent to the world outside, spending most of their time sleeping hidden within. They are sensitive to food aromas and can be lured out with treats.
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
Mid-to-late field defensive counterattack, reduces Energy Cost through Counter skills and Moe stacking, late-game Moonlight Ensemble multi-hit output with doubled buffs for cleanup
A defensive counter team built around the Cute system, quickly stacking Cute layers through 'Backhanded Compliment' and 'Sweet Sustain,' using the trait to massively reduce 'Moonlight Ensemble' energy cost, paired with 'Birthday Cake's doubled buffs for late-game burst. This build balances survival, sustain, and output, suitable for mid-to-late field entry.
Core response skill. 90% high damage reduction ensures survival, and can apply Cuteness to enemy when hit. Both cooperates with own trait to reduce subsequent energy costs, and lays groundwork for teammates' Cuteness system.
Team Cute initiator: 0 energy cost to apply Cute to both sides, self-restores 40% HP and 4 energy, extremely cost-effective at low HP, while quickly stacking Cute stacks to trigger trait energy reduction.
Core damage skill. Extremely low 30 Energy cost, base 1-hit combo. More combo hits with higher Cute stacks on both teams. In mid-to-late Cute system, can deal multi-hit high damage. With trait's cost reduction, almost free to cast.
Divine buff doubling skill: 0 energy cost to dispel self-debuffs and double buffs; combined with 'Magic Enhancement's +70% M.ATK or 'Water Ring's cost reduction, can instantly gain massive returns—core burst mechanic for Shellcoil
High Magic Attack output after self-enhancement, using reactive skills for survival, with Birthday Cake timing determining burst ceiling.
Magic Attack burst-oriented playstyle, abandoning the Cute Charm system in favor of the 'Magic Boost' + 'Birthday Cake' combo to achieve extremely high Magic Attack. 'Water Blade' serves as the main damage dealer with a cost-reduction response mechanic. 'Bubble Illusion' provides survival insurance. This build doesn't rely on teammates and has strong solo combat capability.
80% damage reduction response skill. Leaving after being hit avoids subsequent damage. Serves as a lower substitute or supplement for 'Backhanded Praise', used when energy is tight or field swap is needed.
Core buff skill. 0 energy cost for +70% MATK, preparing for subsequent magic damage. Can be doubled to +140% MATK by 'Birthday Cake'.
Magic damage skill with moderate 60 Energy cost. Can deal considerable damage with high Magic Attack boosts. Responding to status can permanently reduce Energy cost, forming a positive feedback loop.
Buff doubling and dispelling: combined with 'Magic Enhancement', can boost M.ATK to terrifying levels at critical moments while clearing enemy debuffs to ensure output environment
Activate Rainy Weather to boost damage output, utilize Counter to reduce energy cost and unleash high-power skills, use Sugar Ball to finish off weakened enemies.
Weather-based Physical Output: 'Rain Dance' provides Rainy weather to boost Water-type damage; 'Water Ring' reduces energy cost when responding, working with traits to make high-cost 'Popcorn Blast' manageable, while 'Sugar Marble' serves as 0-energy filler. This build leverages Shell Snail's 81 Physical Attack for physical damage, suitable for enemies with high Magic Defense.
60% damage reduction Counter skill. All skill Energy cost -2 when hit. Stacked with 'Guardian' trait, can achieve extremely low or even 0 Energy cost for high-cost skills.
Weather skill, 0 energy cost to change to Rain for 8 turns, Water-type skills usually have bonuses in Rain, and 0 energy cost won't interrupt rhythm, providing environmental support for the team
High-power Physical attack. Though 140 Energy cost is high, damage is considerable. Actual cost is greatly reduced with Water Ring's cost reduction and trait cost reduction, with further damage increase in Rainy weather.
Physical damage skill with 0 energy cost; power increases with greater weight difference between both sides, highly effective against lightweight enemies, serving as a low-cost supplementary damage or finishing move
80% damage reduction, when responding to an attack: retreat.
Deals physical damage to the enemy creature.
Self and enemy gain Cute: restore 40% HP and 4 energy.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Self gains 1 stack of Wet Mark.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Changes the weather to Rain for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals physical damage. Counter state: This skill's Energy Cost is permanently reduced by 4.
Grass, Electric, Dark, Poison
Progress: 7/7