Lily of the Valley Evening Bell
Upon first entry, lose half of current HP.
Their bodies are thigmotactic; the bottom of their bodies presses closely against the land they depend on for survival, giving them a sense of security. They especially like moist soil. The three flowers often intertwine to maintain contact, but this also makes them prone to tangling. When they quarrel, they emit continuous ringing sounds.
Upon first entry, lose half of current HP.
Slow tank that uses reaction skills to reduce damage and disrupt opponents, with Salt Gathering for sustained recovery. Choose Mud Skin or Enzyme Concentration based on whether the opponent is combo-type or single-hit type, with Sandstorm weather supporting the team
Utilize dual counter skills (Muddy Skin, Enzyme Concentration Adjustment) to flexibly choose damage reduction based on opponent type, Salt Gathering provides continuous recovery and energy gain, Sand Surge provides weather support. Trait-induced low HP start quickly pulled back to safety line through Salt Gathering and Enzyme Concentration Adjustment recovery, high Physical Defense base stat supports tank role.
Core recovery skill. 0 Energy cost to continuously stack combo count, each use recovers 5% HP and 1 Energy. Works with Trait to quickly recover lost HP, the key sustain method for low-HP openings.
80% high damage reduction counter skill. Enemy combo count -3 when countering attacks. Effectively counters combo-reliant attackers, compensates for Speed disadvantage, and prevents opponent's burst damage.
80% damage reduction + 20% HP recovery when responding, forms dual response system with Muddy Skin, choose response skill based on opponent type, use against non-combo enemies for stable recovery
0 Energy Cost changes weather to Sandstorm for 8 turns. Earth-type creatures typically receive bonuses in Sandstorm, and can coordinate with overall team tactics. 0 Energy Cost does not consume action resources.
Semi-tank semi-damage. Salt Gathering for sustain, Mud Skin to weaken combo-type enemies, Earth Spike to interrupt key skills, look for opportunities to use Trample for high-power counterattack.
Add damage capability on top of tanking: Salt Gather for sustain, Slime Skin to counter multi-strike users, Earth Spike for interrupt-on-counter, and Trample as a high-power finisher. Use high Physical Defense to hold position, then counter after the opponent's offense is weakened by counters.
Core recovery skill. 0 Energy cost to continuously stack combo count, each use recovers 5% HP and 1 Energy. The key to quickly recovering HP after low-HP openings, with infinite combo growth potential.
80% damage reduction response skill. Enemy combo count -3 when responding to attacks, a core countermeasure against combo-type attackers, turning opponent's high-combo skills into low-combo.
High-power Physical damage skill (130 Energy cost). After Salt Accumulation stacks combo count and Mud Skin weakens enemy combos, finds opportunities for counterattack damage.
95 Energy physical output, additionally interrupts countered skill when countering, combines output and functional interrupt, can interrupt opponent's key skill rhythm
Pure Sustain Healing, Salt Accumulation for continuous stacking, Mud Skin for damage reduction when countering, Ready to Strike empowering followed by Branch Draw for massive healing, grinding down opponents through infinite endurance.
Extreme Recovery Drain Build: Salt Gather + Branch Pull dual recovery methods. Branch Pull used after reaction can recover 50% HP to full health instantly. Biding Time assists in enhancing key skills, Mud Skin ensures survival. HP lost from trait is quickly compensated through multiple recovery methods.
Core recovery skill. 0 Energy cost with infinite growth, each use recovers 5% HP and 1 Energy. The key to quickly stacking HP and combo count after low-HP openings.
80% damage reduction response skill. Enemy combo count -3 when responding to attacks, a core defensive measure targeting common combo attackers in the current meta.
90 Energy physical output, restores 50% HP and 5 Energy when countering, combines output and massive healing, can achieve large HP recovery after successful counter
0 Energy gain 1 Momentum Mark. Momentum Marks typically empower next attack. Can combine with Branch Draw or Salt Gather to boost burst or recovery efficiency.
2-hit combo, each hit restores 5% HP and 1 Energy to self; after use, this skill's combo count permanently increases by 1.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Deals physical damage. This skill's Energy Cost is fixed at 4.
50% damage reduction and retreat. Counter.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Grass, Martial, Ice, Mech, Bug
Progress: 7/7