Bard's String
Granted marks will not replace other marks, but will take effect simultaneously.
The Lyre Ray's body surface can secrete and draw out slender mucus threads. These mucus threads are extremely sensitive to water flow changes, helping it determine water current direction. When swimming, water flowing past the mucus strings causes continuous vibrations, producing harp-like sounds. It is generally believed that males have less spiracle mucus, forming thinner strings, resulting in clearer and brighter tones.
Granted marks will not replace other marks, but will take effect simultaneously.
Mid-speed attrition battle, stacks Wet Mark with Tide, scaling DPS with Water Wave, executes with Mana Burst
Utilize trait 'Bard's String' mark stacking mechanism, continuously acquiring Wet marks through 'Tide', 'Water Wave' as scaling main output, 'Mana Burst' as burst cleanup when energy overflows, and 'Rest Recovery' ensuring endurance. This build balances output, defense, and endurance, suitable for mid-speed attrition strategy.
Core scaling Magic Attack skill. Permanent +20 power per turn end. Paired with Trait to stack Wet Marks for long-term buff accumulation. Suitable as main damage output.
Burst technique: consumes all energy to boost damage; combine with Water Storage/Salt Bath's cost reduction for massive damage, ideal for clutch finishes
Core sustain skill, recovers 30% HP to ensure survival, crucial in Water-type mirror matches or attrition battles
Reaction skill, 60% damage reduction and gains Wet Mark when hit. Cooperates with trait to achieve mark stacking, while triggering Water Wave Art's growth rhythm
Fast-attack burst. Charges up, then one-shots with Mana Burst.
Extreme Burst Archetype: Use "Water Storage" + "Salt Bath" dual energy cost reduction methods to accumulate massive energy for "Mana Burst," achieving OHKO. "Sunbathing" provides functional counterplay. This build abandons sustain for fast-attack burst, suitable for fragile or already damaged targets.
Core Energy Storage skill. Reduces next skill's energy cost by 6. Provides high Energy foundation for Mana Burst, maximizing burst damage.
Burst core: converts all energy into damage; combined with Water Storage enables ultra-high energy bursts—the soul skill of this build
Support energy charge: Grants all skills -2 energy cost, -3 when countering Defense, further reducing Magic Burst actual cost or boosting energy pool after Water Storage.
Support skill that dispels enemy buffs, targeting buff-dependent spirits; 0 cost doesn't affect energy charging rhythm
Counter-interference, targets buff-stacking enemies, attrition warfare
Counter-specialized archetype, targets commonly seen buff-stacking creatures in current meta. "Baptism" ensures self-status, "Disinfection" powerfully dispels enemy buffs, "Tide" provides defense and mark stacking, "Rest Heal" ensures prolonged battle capability. Suitable as a counter card against specific team compositions.
Dispels self debuffs and gains -1 Energy Cost for all skills, ensuring pure self status while assisting subsequent skill release
Core sustain, 30% HP recovery, paired with Baptism clears possible healing block debuffs
High-cost Magic Attack skill that dispels 5 enemy buff layers; powerful counter against buff-focused spirits
0 Energy Response Skill: Damage reduction and gains Wet Mark, improves survival while stacking trait buffs
Deals magic damage to the enemy creature.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Dispels all buffs from the enemy.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Restore 30% HP to self.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Enemy gains 1 stack of Thorn Mark.
Self gains 1 stack of Wet Mark.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7