Centripetal Force
Slot 1 and Slot 2 skills gain Transmission 1 and Power +30.
Its long mechanical tentacles can grab items more conveniently, following ancient machine protocols, yet the items it seeks seem to have long vanished into history. 'More powerful functions—when they see machinery, they grab it without mercy. When they see Locke, they grab them without mercy too.'
Slot 1 and Slot 2 skills gain Transmission 1 and Power +30.
Start with Power Boost to buff physical attack, place Bearing Support in slot 2 for cost reduction, use Lever Swap to move Gear Slice to slot 1 triggering Centripetal Force, dealing 130+30=160 power high-damage skill, Transmission 1 provides extra benefits, cycle operations to maintain pressure
A burst output flow built around the trait Centripetal Force. Use Leverage Swap to move Gear Split to slot 1, triggering +30 power and Transmission 1. Bearing Support provides permanent cost reduction and transmission. Power Enhancement doubles Physical Attack, forming a high-power, high-boost, recyclable mechanical artillery.
Core damage skill with 130 high-power Physical damage. Triggers Trait Centripetal Force when in slot 1 (Transmission 1 + Power +30), and its own effect reduces Energy cost by 2 when in slot 1 or 3, bringing actual cost down to 128. Combined with Bearing Support for further cost reduction.
0 Energy Cost position swap skill. Swaps Gear Split to position 1 to trigger trait, while restoring 2 Energy to maintain cycle. The engine for triggering Centripetal Force core mechanic.
0 Energy cost passive cost reduction core, when in slot 2 reduces adjacent (slots 1, 3) skill Energy cost by 1. Self passive carries Transmission 1, which with Lever Swap can greatly reduce Gear Slice's actual Energy cost. Also gains Transmission 1 in slot 2 when Centripetal Force triggers.
0 Energy Physical Attack buff, doubling Physical Attack to compensate for potential speed disadvantage at 90 Speed. The enhanced Gear Slice becomes extremely threatening. When placed in slot 3, Leverage Swap can adjust positioning to optimize skill order.
Early game: Use Meshing to transfer Speed and Physical Attack buffs, Bearing Support to establish cost reduction environment. Each turn, use Lever Swap to exchange Gear Torque positions to trigger power growth. After several turns, Gear Torque grows into a high-power, low-cost skill, forming late-game pressure.
Late-game growth style, Gear Torque infinitely grows power through Lever Swap repositioning each turn, Mesh Transmission provides dual speed and physical attack buffs, Bearing Support ensures energy operation, grows stronger over time
Core scaling damage skill. 80 power Physical damage. Permanently gains +20 power each turn when position changes. Can quickly stack to 120+ power with Lever Swap position changes each turn. When in Position 1, triggers Centripetal Force for +30 power. Extremely high output after scaling.
0 Energy Cost position swap with energy recovery. Using each turn triggers Gear Torque position swap for power growth, while restoring 2 Energy to sustain endurance. Essential component of Gear Torque growth mechanic.
0 Energy Speed boost, when in slot 1 or 3 additionally gains Physical Attack +60% and Transmission 1, can be adjusted to slot 1 via Lever Swap to trigger dual benefits, compensating for 90 Speed weakness and boosting output
0 Energy cost passive cost reduction + Transmission, placed in slot 2 to transmit cost reduction to adjacent Gear Torque and Meshing. Self passive Transmission 1 stacks with trait, optimizing Energy cycle.
Quick Move against defensive opponents for speed contest, Lever Swap adjusts sensors to slot 1/3 to trigger Triple Strike + Centripetal Force, using multi-hit attacks to pressure enemies, Dismantle as low-cost finisher, overall fast tempo
Multi-hit combo speed-attack build: Sensor can reach 3-hit combo in correct position with Centripetal Force power bonus, Quick Movement steals speed against defensive formations, Disassembly as low-cost filler—suitable for shield-breaking and speed-attack suppression
40 Power low-cost physical damage, serves as filler skill and early transition output, provides stable damage when energy is tight or skills are on cooldown.
2-hit Physical damage skill; hit count +1 in slot 1 or 3 (becomes 3 hits) with Transmission 1. Combined with Lever Swap to move to slot 1, triggers Centripetal Force (Power +30 + Transmission 1). Multi-hit damage has strong shield-breaking capability.
0 Energy Cost position swap. Used to adjust Sensor to position 1/3 to trigger Combo +1, while restoring energy to maintain multi-hit skill cycle.
0 Energy Speed boost, Speed +160 when countering Defense, stealing priority against Defense-oriented opponents, synergizing with multi-hit attacks for suppression
Deals physical damage to the enemy creature.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Physical DMG. Priority +1.
Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.
Deals physical damage. This skill's position will not change.
Self gains +100% Physical Attack.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom
Progress: 7/7