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Side-Eye Snipe
NO.232

Side-Eye Snipe

Wing Phase II Original Form

Inhabiting the shallows near water, their orange long legs make them well-suited for wading. They prey on insects and crustaceans, with eyes as sharp and cold as winter stars. They gently fan their wings from side to side, creating ripples while mimicking the movement of weak creatures to attract fish.

Dex Number
232
Category
Birdlet Sprite
Height
0.67~0.96 M
Weight
6.75~8.9 KG
Updated
2026-04-02
Distribution
Commonly found in sandy areas
Trait

Takeoff Acceleration

The first skill used in this battle gains Swift.

Recommended Skill Sets

Speed Attack Disruption Build

Playstyle

At the start, utilize trait Swift to release Provoke or Feather Flight to seize initiative. Then Ride the Wind to strengthen Speed. Rely on Speed advantage to output with Flash Strike. Feather Flight is used to dispel enemy buffs or finish off.

Why this set works

Utilize the Takeoff acceleration trait to secure opening priority, disrupt enemy energy costs through Provoke, boost speed with Riding the Wind followed by Blitz attacks, with Flying Feathers providing dispel and cleanup capabilities.

Flying Feather

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, combining with Feather Dart's inherent Swift for double Swift or guaranteed first strike dispel of enemy buffs, strong opening pressure

Provoke

Why pick this skill

High energy cost disruption skill, restricts enemy other skill usage. Combined with trait Swiftness can be released first, disrupting enemy tempo.

Blitz

Why pick this skill

Core damage skill where higher Speed than enemy means higher Power. Combined with Riding Wind or high Speed base stats, can deal high Physical damage.

Ride the Wind

Why pick this skill

Speed-boosting skill, +120 Speed ensures speed advantage, maximizes Flash Strike power, and increases first-move priority.

Magic Attack Defense Break Build

Playstyle

At the start, utilize trait Swift to release Keen Eye for defense break or Wing Strike for first-strike output. After Ride the Wind strengthens Speed, use Wing Strike and Energy Cannon for Magic damage output. Keen Eye's defense break effect can greatly increase damage.

Why this set works

Dual magic damage output combined with Keen Eye defense break, Ride the Wind boosts speed to ensure first strike, Swift trait allows Wing Strike or Keen Eye to be released first at battle start.

Wing Strike

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, combining with Wing Strike's inherent Swift for extreme speed first strike magic damage output

Energy Cannon

Why pick this skill

Magic damage 2-hit skill. Combines with Wing Strike to form a dual magic damage output combo. Moderate energy cost.

Keen Eyes

Why pick this skill

Reduces enemy dual defenses by 120%, significantly boosting subsequent magic damage output efficiency. Extremely high support value.

Ride the Wind

Why pick this skill

Speed boost ensures first-move priority and damage output efficiency, while also improving survivability.

Defense Drain Build

Playstyle

At the start, utilize trait Swift to release Feather Flight for dispel or Wing Shelter to enter defensive stance. Through Wing Shelter damage reduction and combo accumulation, Stress Response for life recovery, Wind Hide to exit battlefield when unfavorable, forming attrition tactics.

Why this set works

Use high Physical Defense and Feather Shelter to form defensive stance, Stress Response provides healing, Wind Hide provides escape option, Flying Feather uses trait Swift to ensure key skills move first.

Wing Shelter

Why pick this skill

70% damage reduction + Combo Count +3 when countering attacks. Core survival skill. Combined with high Physical Defense species value forms an iron wall.

Stress Response

Why pick this skill

Restores 25% HP, 50% when Responding. Combined with Feather Shelter's defensive stance for efficient healing.

Wind Veil

Why pick this skill

Causes both sides to retreat. Can be used for emergency withdrawal or creature swap, synergizing with defensive playstyles.

Flying Feather

Why pick this skill

Trait Takeoff Acceleration grants Swift to the first skill, ensuring Wind Conceal or Wing Shelter are released first to seize tactical initiative

Notes
  • The Takeoff Acceleration trait grants Swift to the first skill used, suitable for preemptive suppression or releasing key skills first
  • High Speed stat of 92, combined with Ride the Wind can form speed advantage, unleashing power of speed-related skills like Flash Strike and Gust.
  • Both attack base stats are low at 51, but skill pool has both physical and magic damage options, need to choose based on playstyle
  • High DEF base stat of 90, combined with Feather Shelter forms decent survival capability.
  • Provoke can disrupt enemy energy costs, Keen Eye can reduce enemy dual defense, providing support utility
  • Wind Hide causes mutual disengage, usable for tactical retreat or creature switch
  • Shallow skill pool, mainly focused on Speed suppression, disruption support, and survival
Gallery
Side-Eye Snipe True Body
True Body
Side-Eye Snipe Fruit
Fruit
Side-Eye Snipe Pet Egg
Pet Egg
Skills
Chirp
Lv. LV1

Chirp

Energy: 40

Deals magic damage to the enemy creature.

Provoke
Lv. LV1

Provoke

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Eagle Claw
Lv. LV5

Eagle Claw

Energy: 60

Deals physical damage to the enemy creature.

Flying Feather
Lv. LV9

Flying Feather

Swift, dispels 1 buff from the enemy.

Energy Cannon
Lv. LV13

Energy Cannon

Energy: 50

Deals Magic DMG. 2 Combo.

Wind Veil
Lv. LV20

Wind Veil

Both enemy and self retreat, priority -1.

Wing Shelter
Lv. LV25

Wing Shelter

70% damage reduction, when responding to an attack: Combo Count +3.

Wing Strike
Lv. LV32

Wing Strike

Energy: 50

Deals Magic damage. Swift.

Ride the Wind
Lv. LV36

Ride the Wind

Self gains +120 Speed.

Blitz
Lv. LV45

Blitz

Energy: 60

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Keen Eyes
Lv. LV46

Keen Eyes

Enemy gains Physical Defense and Magic Defense -120%.

Windrise
Lv. LV47

Windrise

Self gains 1 stack of Windrise Mark.

Fanning Wind
Lv. LV49

Fanning Wind

Energy: 75

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Stress Response
Lv. LV50

Stress Response

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Matchups

Strong Against

Grass, Martial, Bug

Weak Against

Electric, Ice

Resists

Grass, Martial, Bug

Stats
HP 75
Physical Attack 51
Magic Attack 51
Physical Defense 90
Magic Defense 70
Speed 92
Total 429
Handbook Tasks

Snipe's Tome Tasks

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1