Spreading Erosion
After using a Water-type skill, the enemy gains Poison stacks equal to 2 times the number of Poison Mark stacks.
A soft-bodied sprite that propels through water by contracting its body to jet water. It uses tentacles to release toxins, paralyzing opponents before dragging them underwater.
After using a Water-type skill, the enemy gains Poison stacks equal to 2 times the number of Poison Mark stacks.
Emerald Jellyfish is a Water-Poison dual-type special attacker with high Magic Defense (109) and decent Magic Attack (68), but extremely low Physical Attack (30). Core trait [Spreading Erosion] inflicts Poison on enemies after using Water-type skills, with stacks equal to 2x Poison mark stacks, meaning rapid Poison stacking is needed to maximize benefits. Skill set revolves around Poison stacking, Water-type output, defensive responses, and energy management, suitable for sustained attrition battles.
Open with 【Plague Breath】 to stack Poison, then use 【Skyflood】 to trigger Trait spreading Poison (2 layers to 4 layers). During this period, use 【Untouchable】 to Respond to enemy high-damage skills while continuing to stack Poison. When Poison layers reach 5+, use 【Venom Harvest】 to secure kills; power reaches 175 in Responding state.
Rapid poison stacking startup with [Plague Breath], [Deluge] as main Water-type damage triggering trait to spread poison and stack layers, [Zhen Poison] harvests at high poison stacks, [Untouchable] provides defense and additional poison stacking opportunities. Clear rhythm: startup → spread and stack poison → harvest.
Core Poison stacking startup skill. 0 Energy cost to inflict 1 Poison stack on enemy, creating conditions for trait [Spreading Erosion] to trigger. The Poison source foundation for the entire strategy.
Core Water-type damage skill. 120 energy cost deals magic damage, permanently -6 energy cost in counter state. Can spread Poison during attack with trait, main damage and poison stacking method.
Core burst skill, the higher the Poison stacks on enemy, the greater the Power (+10 per stack, +20 in Counter state). Used for execution after completing Poison stacking, 75 Energy cost is moderate.
Defensive response skill, 50% damage reduction + 10% additional reduction per Poison stack on enemy, reaching high reduction with stacked poison, while triggering trait poison spread when responding to attacks—both offensive and defensive.
Open with [Plague Breath], second turn [Fight Poison with Poison] to increase Magic Attack (assuming 2 poison layers for +60% Magic Attack), from third turn use [Venom Infiltration] for damage and continue stacking poison, energy cost decreases with poison layer count, use [Baptism] to dispel when debuffed, forming low-cost high-damage sustained suppression.
Startup with [Plague Breath], [Venom Infiltration] as main damage and poison stacking method, [Fight Poison with Poison] boosts magic attack after poison stack threshold, [Baptism] ensures sustain. Suitable for prolonged combat, growing stronger through cost reduction and buffs.
0 Energy: Poison stacking initiation—creates profit conditions for all subsequent skills, the cornerstone of Poison-type playstyle.
Core Water-type damage + poison stacking all-in-one skill. Lower energy cost with higher enemy Poison layers (can reach 0), and applies 1 Poison layer after attack. Can spread 2x layers with trait, core mid-game skill.
Magic Attack buff skill: +30% Magic Attack per Poison stack on enemy; using after 2-3 Poison stacks significantly boosts subsequent output, serving as a damage amplifier
Sustain guarantee skill: dispels own debuffs and gains -1 energy cost for all skills, use when enemy has dispel capability or when self is debuffed, ensuring sustained combat capability
【Plague Breath】setup Poison stacking, 【Skyflood】deals high damage and spreads Poison, if enemy is low HP use 【Poison Harvest】to cleanup, if situation is unfavorable or countered use 【Bubble Phantom】to retreat and adjust, find output opportunity again.
Aggressive output configuration: dual high-power skills [Deluge] [Poison] with poison stacking for quick pressure, [Bubble Illusion] provides survival means. Suitable for quick battles or games requiring flexible positioning.
0 Energy Cost fast poison stacking, creating conditions for trait activation and [Zhen Poison] damage amp.
High-power Water skill (150 Energy), permanent Energy reduction in Counter state. Suitable as main damage output to trigger trait's spreading poison, the core of burst damage.
Finisher-type skill. Power increases with Poison stacks. Used for execution after stacking Poison. Benefits double when in Response state.
Emergency disengage skill, 80% damage reduction and retreat after responding to attack, survive when suppressed by counter types (Electric, Earth, Phantom, Evil), or adjust rhythm to restack poison
Deals Magic damage. Self recovers 1 Energy.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, gain +30% MATK.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: retreat.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Deals magic damage to the enemy creature.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals Magic damage. For each Poison stack on enemy, this skill's Power +10. Counter status: Instead, this skill's Power +20.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Electric, Earth, Phantom, Dark
Progress: 7/7