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Emerald Jellyfish
NO.244

Emerald Jellyfish

Water Poison Phase I Original Form

A soft-bodied sprite that propels through water by contracting its body to jet water. It uses tentacles to release toxins, paralyzing opponents before dragging them underwater.

Dex Number
244
Category
Jellyfish Sprite
Height
0.49~0.7 M
Weight
31.5~36.8 KG
Updated
2026-04-02
Distribution
Commonly found on the sea surface
Trait

Spreading Erosion

After using a Water-type skill, the enemy gains Poison stacks equal to 2 times the number of Poison Mark stacks.

Recommended Skill Sets
Summary

Emerald Jellyfish is a Water-Poison dual-type special attacker with high Magic Defense (109) and decent Magic Attack (68), but extremely low Physical Attack (30). Core trait [Spreading Erosion] inflicts Poison on enemies after using Water-type skills, with stacks equal to 2x Poison mark stacks, meaning rapid Poison stacking is needed to maximize benefits. Skill set revolves around Poison stacking, Water-type output, defensive responses, and energy management, suitable for sustained attrition battles.

Spread Stacking Poison Harvest Style

Playstyle

Open with 【Plague Breath】 to stack Poison, then use 【Skyflood】 to trigger Trait spreading Poison (2 layers to 4 layers). During this period, use 【Untouchable】 to Respond to enemy high-damage skills while continuing to stack Poison. When Poison layers reach 5+, use 【Venom Harvest】 to secure kills; power reaches 175 in Responding state.

Why this set works

Rapid poison stacking startup with [Plague Breath], [Deluge] as main Water-type damage triggering trait to spread poison and stack layers, [Zhen Poison] harvests at high poison stacks, [Untouchable] provides defense and additional poison stacking opportunities. Clear rhythm: startup → spread and stack poison → harvest.

Plague Breath

Why pick this skill

Core Poison stacking startup skill. 0 Energy cost to inflict 1 Poison stack on enemy, creating conditions for trait [Spreading Erosion] to trigger. The Poison source foundation for the entire strategy.

Heavenly Flood

Why pick this skill

Core Water-type damage skill. 120 energy cost deals magic damage, permanently -6 energy cost in counter state. Can spread Poison during attack with trait, main damage and poison stacking method.

Zhen Poison

Why pick this skill

Core burst skill, the higher the Poison stacks on enemy, the greater the Power (+10 per stack, +20 in Counter state). Used for execution after completing Poison stacking, 75 Energy cost is moderate.

Untouchable

Why pick this skill

Defensive response skill, 50% damage reduction + 10% additional reduction per Poison stack on enemy, reaching high reduction with stacked poison, while triggering trait poison spread when responding to attacks—both offensive and defensive.

Sustained Buff Attrition Build

Playstyle

Open with [Plague Breath], second turn [Fight Poison with Poison] to increase Magic Attack (assuming 2 poison layers for +60% Magic Attack), from third turn use [Venom Infiltration] for damage and continue stacking poison, energy cost decreases with poison layer count, use [Baptism] to dispel when debuffed, forming low-cost high-damage sustained suppression.

Why this set works

Startup with [Plague Breath], [Venom Infiltration] as main damage and poison stacking method, [Fight Poison with Poison] boosts magic attack after poison stack threshold, [Baptism] ensures sustain. Suitable for prolonged combat, growing stronger through cost reduction and buffs.

Plague Breath

Why pick this skill

0 Energy: Poison stacking initiation—creates profit conditions for all subsequent skills, the cornerstone of Poison-type playstyle.

Venom Infiltration

Why pick this skill

Core Water-type damage + poison stacking all-in-one skill. Lower energy cost with higher enemy Poison layers (can reach 0), and applies 1 Poison layer after attack. Can spread 2x layers with trait, core mid-game skill.

Fight Poison with Poison

Why pick this skill

Magic Attack buff skill: +30% Magic Attack per Poison stack on enemy; using after 2-3 Poison stacks significantly boosts subsequent output, serving as a damage amplifier

Baptism

Why pick this skill

Sustain guarantee skill: dispels own debuffs and gains -1 energy cost for all skills, use when enemy has dispel capability or when self is debuffed, ensuring sustained combat capability

High-burst fast attack style

Playstyle

【Plague Breath】setup Poison stacking, 【Skyflood】deals high damage and spreads Poison, if enemy is low HP use 【Poison Harvest】to cleanup, if situation is unfavorable or countered use 【Bubble Phantom】to retreat and adjust, find output opportunity again.

Why this set works

Aggressive output configuration: dual high-power skills [Deluge] [Poison] with poison stacking for quick pressure, [Bubble Illusion] provides survival means. Suitable for quick battles or games requiring flexible positioning.

Plague Breath

Why pick this skill

0 Energy Cost fast poison stacking, creating conditions for trait activation and [Zhen Poison] damage amp.

Heavenly Flood

Why pick this skill

High-power Water skill (150 Energy), permanent Energy reduction in Counter state. Suitable as main damage output to trigger trait's spreading poison, the core of burst damage.

Zhen Poison

Why pick this skill

Finisher-type skill. Power increases with Poison stacks. Used for execution after stacking Poison. Benefits double when in Response state.

Bubble Phantom

Why pick this skill

Emergency disengage skill, 80% damage reduction and retreat after responding to attack, survive when suppressed by counter types (Electric, Earth, Phantom, Evil), or adjust rhythm to restack poison

Notes
  • The key to the trait [Spreading Erosion] is stacking Poison Marks first, then using Water-type skills to trigger spread. Thus, poison-stacking skills like [Plague Breath] have high priority.
  • 【Fight Poison with Poison】provides Magic Attack boost, but requires the enemy to already have poison stacks, suitable as a second-turn startup skill.
  • 【Untouchable】and【Bubble Mirage】are both response skills; the former suits tanking damage and stacking poison, while the latter suits emergency disengagement.
  • 【Venom Infiltration】is core output skill, has Poison stacking, Energy reduction and damage, higher Poison stacks means greater returns
  • 【Poisoned Wine】's power increases with poison stacks, doubling returns during Counter State, suitable for finishing
  • 【Baptism】used to dispel debuffs and reduce Energy cost, is key to sustainability
  • Emerald Jellyfish is weak to Electric, Ground, Phantom, and Dark, watch for typing disadvantages
Gallery
Emerald Jellyfish True Body
True Body
Emerald Jellyfish Fruit
Fruit
Emerald Jellyfish Pet Egg
Pet Egg
Skills
Water Splash
Lv. LV1

Water Splash

Energy: 30

Deals Magic damage. Self recovers 1 Energy.

Baptism
Lv. LV1

Baptism

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Untouchable
Lv. LV5

Untouchable

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Lv. LV11

Corrosive Acid

Energy: 35

Deals Magic damage. Enemy gains 2 Poison stacks.

Fight Poison with Poison
Lv. LV16

Fight Poison with Poison

For each Poison stack the enemy has, gain +30% MATK.

Miasma Spray
Lv. LV24

Miasma Spray

Energy: 100

Deals magic damage to the enemy creature.

Bubble Phantom
Lv. LV26

Bubble Phantom

80% damage reduction, when responding to an attack: retreat.

Rapids
Lv. LV33

Rapids

Energy: 120

Deals magic damage to the enemy creature.

Plague Breath
Lv. LV34

Plague Breath

Enemy gains 1 stack of Poison Mark.

Annihilation
Lv. LV37

Annihilation

Energy: 155

Deals magic damage to the enemy creature.

Venom Infiltration
Lv. LV41

Venom Infiltration

Energy: 120

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Zhen Poison
Lv. LV45

Zhen Poison

Energy: 75

Deals Magic damage. For each Poison stack on enemy, this skill's Power +10. Counter status: Instead, this skill's Power +20.

Heavenly Flood
Lv. LV46

Heavenly Flood

Energy: 150

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Matchups

Weak Against

Electric, Earth, Phantom, Dark

Stats
HP 108
Physical Attack 30
Magic Attack 68
Physical Defense 75
Magic Defense 109
Speed 76
Total 466
Handbook Tasks

Jade Jellyfish's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1