Heat Dissipation
Initial Energy is 0. Before entry, for each Fire-type skill used by your creatures, recover 3 Energy.
Even at rest, it is as dangerous as a sleeping volcano. Its magma-flowing body requires frequent fuel, and it occasionally tosses uneaten food into the volcano on its head to burn away.
Initial Energy is 0. Before entry, for each Fire-type skill used by your creatures, recover 3 Energy.
Flame Ape is a Fire-type physical attacker with extremely high Physical Attack (162) and decent dual defense, but slow Speed (60). Its trait [Heat Dissipation] restores energy when allies use Fire-type skills, suitable for late-game cleanup or paired with Fire-type teammates. Core mechanics revolve around [Burn] marks and skill power growth, featuring powerful skills like [Fire Bellow] for permanent damage increase, [Warm-up] for burst doubling, and [Flash Ignition] for 4x status suppression.
Late startup, use teammate or self's 【Scorching Brand】 to inflict Burn, 【Warm-up】 + 【Flash Burn】 for 4x or even 8x burst, 【Fire Blowing】 to clean up and grow infinitely
Start Burn with [Searing Brand], [Flash Burn] for 4x burst against Burned state, [Warm-up] further doubles power, [Fire Blow] as sustainable growth cleanup and sustain damage. Covers startup, burst, and growth functions.
Core damage skill. Power permanently +20 each use. Infinite growth. Combined with trait energy recovery, can sustain stacking.
0 Energy startup technique, dispels both sides' marks and stacks Burn on enemy, creating status conditions for [Flash Ignition][Full Combustion]
4× power against status-afflicted targets. Combined with Burn from [Scorching Brand] can deal extremely high burst, flexible 40 energy cost.
0 Energy: Burst amplification, next attack power doubled (4x when countering Defense), combined with [Flash Burn] or [Fire Blow] to deal extreme damage.
Open with [Rage] for enhancement, choose [First Strike] for speed contest or [Fire Breath] for direct damage based on speed, use [Full Combustion] with teammates' Burn to supplement damage, extreme offensive suppression.
【Rage】maximizes Physical Attack, 【Fire Breath】and 【Preemptive Strike】serve as dual offensive skills for different Speed tiers, while 【Full Combustion】works with Burn teammates to quickly generate damage. Forgoes setup skills, relying on teammates to apply Burn or pure stat advantage.
Core scaling damage skill. Infinitely stacking power, extremely high damage in the late game.
+1 priority compensates for Speed disadvantage, 55 Energy cost is controllable, used for HP race or cleanup.
0 Energy massively boosts both ATK by 120%. Though sacrificing 40% both DEF, combined with high base Physical ATK to quickly crush opponents.
Doubles Burn and triggers damage. Combined with teammate or self Burn to quickly lower health. 0 energy cost, highly efficient.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals physical damage. After each use, this skill's Power is permanently +20.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals Physical DMG. Priority +1.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage to the enemy creature.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Grass, Ice, Bug, Mech
Water, Earth
Grass, Ice, Cute, Bug, Mech
Progress: 7/7