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Healer Bunny
NO.255

Healer Bunny

Fire Cute Phase I Original Form

Usually lives in bushes and will actively approach Roco out of curiosity. It is said that a young Roco with a cold will recover quickly after touching its small feet.

Dex Number
255
Category
Rabbit Sprite
Height
0.57~0.82 M
Weight
12.03~14.42 KG
Updated
2026-04-02
Distribution
Commonly found around towns
Trait

Benevolence

When the enemy takes Burn damage, restore equal HP.

Recommended Skill Sets

Burn Sustain Build

Playstyle

At the start, use [Ignition] or [Heavenly Fire] to quickly stack Burn layers and trigger trait healing. Mid-game relies on [Flammable Substance] for combo output while continuously stacking Burn for sustain. Activate [Childlike Heart] early to reduce subsequent skill energy costs. Convert enemy Burn damage into self-healing to form prolonged battle advantage.

Why this set works

A burn sustain system built around the trait "Benevolent Heart", using dual 0-energy burn skills to ensure enemy always has high burn stacks, Flammable Substance provides stable damage and stacking, Pure Heart optimizes energy structure. This build has fast startup, strong sustain, and smooth operation—Cure Rabbit's most stable practical configuration.

Ignite

Why pick this skill

Core Burn startup skill. 0 energy cost directly grants enemy 10 Burn layers, quickly triggering trait "Benevolence" recovery effect, laying foundation for all subsequent Burn synergy skills.

Heavenly Fire

Why pick this skill

0 Energy cost powerful Burn technique. When countering Defense, inflicts 30 stacks of Burn. Forms double insurance with "Ignite," ensuring the enemy remains in high Burn state to maintain self-sustainability.

Flammable Substance

Why pick this skill

Primary damage skill. 30 Energy, 2-hit combo with 2 stacks of Burn per hit, combining damage with continuous Burn stacking, working with trait to achieve dual benefits of damage and healing.

Childlike Heart

Why pick this skill

0 Energy cost Cute buff, permanently -3 Energy cost for all skills, significantly alleviating pressure from high-cost skills (e.g., Blast Missile at 160 Energy) and improving overall rotation efficiency.

Mark Burst Build

Playstyle

Observe if the enemy carries mark skills or tends toward defense; prioritize using "Feign Weakness" to seize speed or "Heavenly Fire" to force enemy defense and trigger 30 stacks of Burn. When multiple marks exist on field, "Burning Brand" can instantly create massive Burn stacks, coordinating with the trait for substantial healing. "Coquetry" serves as stable damage output, with significantly increased damage after Cute stacks.

Why this set works

Specialized build for mark systems and defensive opponents. Burning Brand has extremely high returns in specific matchups. Coquetry provides Moe-type output and power growth. Showing Weakness addresses the speed weakness. This build has higher ceiling in specific environments but relies on enemies having marks or defensive behavior.

Burning Brand

Why pick this skill

0 Energy: Dispels both sides' marks and converts them to Burn, 1 mark layer = 5 Burn layers. In mark-heavy matchups, can instantly inflict massive Burn stacks on enemies, maximally triggering Trait healing.

Heavenly Fire

Why pick this skill

0 Energy cost Defense-specialized Burn technique. When the enemy uses a Defense skill, inflicts 30 stacks of Burn. Complements "Scorching Brand" to handle different enemy behavior patterns.

Charm

Why pick this skill

Cute-type core damage skill: 30 energy cost, 3-hit combo with +20 Cute power, dealing considerable damage after Cute stacking, providing coverage beyond Fire type.

Feign Weakness

Why pick this skill

0 Energy cost Cute buff, permanently +150 Speed, compensating for Cure Rabbit's 54 base Speed weakness to secure first action priority for stacking Burn or activating buffs first.

Notes
  • Healing Rabbit is a Fire/Cute dual-type Special Attacker. Trait "Benevolent Heart" heals equal HP when enemies take Burn damage. Core mechanics revolve around Burn stack accumulation and Cute buffs.
  • Base stats lean toward Magic Attack (73) and Magic Defense (76). Speed is moderate (54). Physical Attack extremely low (28). Completely relies on magic damage output.
  • Skill pool provides various burn stacking methods (Ignition, Heavenly Fire, Burning Brand, Flammable Material) and Moe buffs (Show Weakness, Act Spoiled, Childlike Heart), but lacks direct recovery skills, sustain completely relies on trait activation.
Gallery
Healer Bunny True Body
True Body
Healer Bunny Shiny
Shiny
Healer Bunny Fruit
Fruit
Healer Bunny Pet Egg
Pet Egg
Skills
Heat
Lv. LV1

Heat

Energy: 40

Deals magic damage to the enemy creature.

Ignite
Lv. LV1

Ignite

Enemy gains 10 stacks of Burn.

Blow Kiss
Lv. LV1

Blow Kiss

Energy: 80

Deals magic damage to the enemy creature.

Fire Claw
Lv. LV2

Fire Claw

Energy: 60

Deals magic damage to the enemy creature.

Feign Weakness
Lv. LV12

Feign Weakness

Self gains Moe: Speed permanently +150.

Charm
Lv. LV17

Charm

Energy: 30

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Burning Brand
Lv. LV23

Burning Brand

Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.

Childlike Heart
Lv. LV25

Childlike Heart

Self gains Moe: All Skill Energy Cost permanently -3.

Smash and Crash
Lv. LV32

Smash and Crash

Energy: 80

Deals Magic damage. When self has debuffs, this skill's Power +60.

Lv. LV34

Heavenly Fire

Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.

Flammable Substance
Lv. LV49

Flammable Substance

Energy: 30

Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.

Explosive Missile
Lv. LV50

Explosive Missile

Energy: 160

Deals magic damage to the enemy creature.

Matchups

Weak Against

Water, Earth, Dark, Poison

Stats
HP 67
Physical Attack 28
Magic Attack 73
Physical Defense 60
Magic Defense 76
Speed 54
Total 358
Handbook Tasks

Healing Rabbit's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1