Wing Axis
Slot 1 skill gains Swift and Transmission 1.
They aspire to become repair specialists for Mechanical-type creatures. Countless damaged Mechanical-type creatures have miraculously recovered and returned to their homes in orderly lines, all thanks to the humble Spiral Pappa working behind the scenes.
Slot 1 skill gains Swift and Transmission 1.
Priority burst, utilizing Slot 1 bonus to deal high Physical damage, maintaining output tempo through Transmission and Energy management.
Utilize trait [Wing Axis] to grant slot 1 skill Swiftness and Transmission 1, placing Steel Torrent in slot 1 as core burst, Bearing Support reducing energy cost, Sensor supplementing combo output, and Ecdysis Acceleration enhancing overall damage and Speed.
Core damage skill. Combined with trait [Wing Axis], gains Swift and Transmission 1 when in Position 1, achieving first-strike high damage. +90 Power when in Position 1, combined with Transmission 2 can deal extremely high burst.
Support skill: Passive effect reduces energy cost of adjacent skills by 1, lowering energy pressure for Steel Torrent and Sensor. Active use further reduces self energy cost. Transmission 1 combined with trait accelerates skill cycling.
Medium-cost damage skill, Combo +1 when in slot 1 or 3. Synergizes with trait [Wing Axis] Transmission 1 for 3-hit combo in slot 1, covering Steel Torrent's downtime.
Enhancement skill, provides +20 power to all moves and Swift, further boosting Steel Torrent and Sensor damage, while ensuring first strike priority, matching Gale Thrust's judgment condition.
Early game: Transition with Gale Thrust and Lever Swap, frequently swap positions to stack Gear Torque layers. Late game: Harvest with high-power Gear Torque.
Centered around Gear Torque as late-game core, using Leverage Swap to change positions each turn for stacking, Gale Thrust combined with Ecdysis acceleration for early stable damage, forming a growth playstyle that gets stronger over time.
Scaling output skill. Permanently gains +20 power when position changes each turn. Synergizes with Lever Swap for rapid stacking through frequent position changes, extremely high damage in the late game.
Core support skill that restores 2 energy and swaps the positions of adjacent skills. Triggers the stacking condition of Gear Torque while adjusting skill positions to synergize with other position-related skills.
Low-cost damage skill that becomes 3 hits when attacking before the enemy; stable 3-hit trigger with [Ecdysis Acceleration]'s Swiftness, serving as supplemental damage during [Gear Torque] stacking.
Enhancement skill, provides power boost and Swift, ensures Gale Thrust's first strike 3-hit combo, while accelerating Gear Torque's stack efficiency.
Use Fortify to boost Physical Defense for field presence, Feather Acceleration to ensure first strike, Gale Stab for stable output, and wait for the right moment to unleash 3x burst with Sneak Attack.
With Sneak Attack as core burst, Fortify provides survival guarantee, Gale Thrust combined with Molt Acceleration for stable combo output, forming an offense-defense balanced field presence playstyle.
Counter state burst skill. Damage is extremely high at 3x power, suitable as a counterattack method or used with control teammates.
Enhanced Defense: +140% Physical Defense significantly boosts survivability, compensating for Spiral Papa's low Physical Attack base stat and need to remain on field.
Low-cost damage skill that becomes 3 hits when attacking before the enemy; stable trigger with [Ecdysis Acceleration]'s Swiftness, serving as regular damage when [Ambush] doesn't trigger.
Provides Power boost and Swiftness, ensuring Gale Thrust's 3-hit combo goes first, while also raising Sneak Attack's base Power to strengthen overall damage output.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Self gains +140% Physical Defense.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
Deals physical damage to the enemy creature.
Self gains 1 stack of Windrise Mark.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Fire, Water, Electric
Progress: 7/7