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Mole
NO.277

Mole

Water-Storage Form

Earth Phase I Regional Form

Living in arid regions, they have evolved special ear structures capable of storing water. When they breathe, moisture condenses into droplets in their nasal and oral cavities, which are then transported to their ears for storage.

Dex Number
277
Category
Mouse Spirit
Height
0.46~0.66 M
Weight
3.8~5.13 KG
Updated
2026-04-02
Distribution
Commonly found along dirt roads
Trait

Vigilance

At the end of the turn, if this sprite has 0 Energy, it withdraws.

Recommended Skill Sets

Guerrilla Burst Build

Playstyle

Fast output after boosting, field control and lockdown, low-cost burst triggers trait for safe retreat.

Why this set works

Use 'Mud Armor' buff, then 'First Strike' to seize initiative and suppress, 'Stone Lock' to seal switching for forced kill, finally 'Vein Collapse' low-cost burst and trigger trait withdrawal. Overall tempo: buff → suppress → control → burst exit

Vein Collapse

Why pick this skill

Core physical output skill, 120 energy cost but fixed at 4, combined with trait can naturally retreat after use at low energy, achieving safe exit. High power suitable for burst finisher.

First Strike

Why pick this skill

This type's Physical output, 55 Energy cost and priority +1, compensates for Speed 60 disadvantage, ensuring first move to suppress opponents.

Stone Lock

Why pick this skill

Crowd Control skill, deals physical damage while blocking enemy from switching pets for 3 turns, pairs with high output to force kill or retreat, creating opportunities for teammates

Mud Armor

Why pick this skill

Buff skill: increases P.ATK and P.DEF by 60%, with doubled buffs when defending, enhancing output and survivability to prepare for burst damage.

Utility Disruption Style

Playstyle

Dispels enemy buffs, blocks pet switching, handles interrupts; low-cost burst and exit

Why this set works

Using Sunbathing to clear enemy buffs for opportunities, Stone Lock to block switches, Earth Spike to counter and interrupt key skills, and Vein Collapse low-cost finisher to trigger Trait. Suited against buff-reliant opponents, creating damage windows through utility then exiting.

Vein Collapse

Why pick this skill

Core physical output, fixed 4 energy cost, can be used at extremely low energy, combined with trait to achieve 0 energy retreat, stable finishing method.

Earth Spike

Why pick this skill

Response-type skill, deals physical damage and interrupts enemy skills in response state, has counter capability, can interrupt enemy key skills.

Sunbathing

Why pick this skill

0 Energy: Dispel skill. Can clear all enemy buffs, targets enhancement-reliant opponents, and costs no energy for easy energy control.

Stone Lock

Why pick this skill

Support control: Blocks enemy pet swap for 3 turns. Combined with Counter skills forms a suppression chain, limiting opponent's options.

Scaling Harvest Style

Playstyle

Sustained output after boosting, locking switch to ensure skill growth, gradually reducing core skill energy cost.

Why this set works

After "Mud Armor" buffs dual defense and physical attack, "Preemptive Strike" for first strike; "Stone Lock" blocks switching to ensure "Rock Throw" continuous use for energy reduction, gradually making "Rock Throw" a low-cost high-power skill. This archetype requires some field time, slightly conflicting with trait, but "Rock Throw"'s reduced late-game energy cost prevents energy depletion

Rock Throw

Why pick this skill

High-power Physical skill, 140 Energy cost but permanently -5 per use. Suitable for prolonged battles to reduce cost, eventually becoming a low-cost high-power skill.

First Strike

Why pick this skill

Priority skill with 55 Energy and Priority +1 ensures the low-Speed mole can act first, combining with "Rock Throw" to form a tempo of suppression followed by cleanup.

Mud Armor

Why pick this skill

Enhancement skill, boosts Physical Attack and Defense 60%, doubles when defending, greatly boosting "Rock Throw" and "First Strike" damage.

Stone Lock

Why pick this skill

Field control skill, 3-turn switch block, ensuring 'Rock Throw's energy cost reduction effect continues to function, preventing enemy switch evasion

Notes
  • Mole (Water Storage Form) is an Earth-attribute Physical Attack-oriented creature. 71 Physical Attack is high but only 23 Magic Attack, so it should follow a Physical damage route. Trait 'Vigilance' causes retreat when Energy is 0 at turn end, meaning Energy control or quick burst is needed. Skill pool focuses on Physical damage with crowd control (Stone Lock), buffs (Mud Armor, Stone Skin), dispel (Sunbathing), and counter skills (Earth Spike, Rock Split). Due to trait limitations, not suitable for prolonged field presence. Fits as a guerrilla or burst attacker.
  • This creature's Speed of 60 is low, making first strike difficult, but it has "First Strike" to compensate. For energy cost: "Vein Collapse" has fixed cost of 4, and combined with its trait can force retreat at low energy, making it a good finishing move. "Mana Burst" is magic damage but consumes all energy; with the trait it can trigger retreat at 0 energy, but its Magic Attack is too low to recommend.
  • Type matchups: Earth-type counters Fire, Ice, Electric, Poison; countered by Grass, Water, Fighting, Ice, Mechanical. Ice-type both counters and is countered by Mole, needs attention.
Gallery
Mole True Body
True Body
Mole Fruit
Fruit
Mole Pet Egg
Pet Egg
Skills
Scratch
Lv. LV1

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Sunbathing
Lv. LV1

Sunbathing

Dispels all buffs from the enemy.

Seismic Shock
Lv. LV4

Seismic Shock

Energy: 80

Deals damage. Enemy gains Combo Count -3.

Stone Skin Technique
Lv. LV5

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

First Strike
Lv. LV12

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Stone Lock
Lv. LV26

Stone Lock

Energy: 50

Deals physical damage. Enemy cannot switch Elves for 3 turns.

Vein Collapse
Lv. LV33

Vein Collapse

Energy: 120

Deals physical damage. This skill's Energy Cost is fixed at 4.

Mud Armor
Lv. LV35

Mud Armor

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Demon Energy Burst
Lv. LV38

Demon Energy Burst

Energy: 1

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Earth Spike
Lv. LV40

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Ready to Strike
Lv. LV41

Ready to Strike

Self gains 1 stack of Buildup Mark.

Stone Split
Lv. LV49

Stone Split

Energy: 95

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Rock Throw
Lv. LV50

Rock Throw

Energy: 140

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 59
Physical Attack 71
Magic Attack 23
Physical Defense 61
Magic Defense 57
Speed 60
Total 331
Handbook Tasks

Mole Encyclopedia Topic

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Ground Mouse
Target: 2