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Mole
NO.277

Mole

Water-Storage Form

Earth Phase I Regional Form

Living in arid regions, they have evolved special ear structures capable of storing water. When they breathe, moisture condenses into droplets in their nasal and oral cavities, which are then transported to their ears for storage.

Dex Number
277
Category
Mouse Spirit
Height
0.46~0.66 M
Weight
3.8~5.13 KG
Updated
2026-04-02
Distribution
Commonly found along dirt roads
Trait

Vigilance

At the end of the turn, if this sprite has 0 Energy, it withdraws.

Recommended Skill Sets

Enhanced Burst Build

Playstyle

At the start, buff with Mud Armor; use Scratch to regain energy and maintain momentum; use First Strike to secure kills or Mountain Collapse for burst depending on the situation; try to end the battle within 3-4 turns.

Why this set works

Use Mud Armor to boost dual defense and physical attack. Scratch maintains energy cycle. First Strike seizes tempo. Vein Collapse serves as fixed low-cost high-power burst point. Overall tight rhythm, avoiding zero energy to prevent trait trigger.

Scratch

Why pick this skill

Core Energy recovery method. Low 35 Energy cost, deals damage while recovering 1 Energy, maintaining skill cycles and avoiding forced retreat from Trait triggers.

First Strike

Why pick this skill

+1 priority Physical damage skill, moderate 55 Energy cost, used to seize tempo, cleanup, or interrupt enemy key skills, combined with medium Speed stat to fight for strike rights.

Vein Collapse

Why pick this skill

High-power Physical damage skill, fixed Energy cost of 4, ignores Energy cost increase mechanics. Core burst option, suitable for stable output after buffs or when Energy is abundant

Mud Armor

Why pick this skill

Enhancement skill, 0 energy cost for +60% Physical Attack and Defense, buff doubles when defending, greatly boosting output and survival, providing damage foundation for Rock Vein Collapse and Rock Throw.

Anti-attrition

Playstyle

Stone Lock opens by blocking enemy rotation, Earth Spike responds to interrupt key skills, Rock Throw gradually reduces energy cost to become main output, Scratch interspersed for energy recovery, use lock period to grind HP or clean up.

Why this set works

Stone Lock blocks pet swaps, Earth Spike interrupts key skills, Rock Throw as late-game scaling main damage, Scratch ensures energy supply, forming a control + growth attrition suppression system.

Scratch

Why pick this skill

Low-cost energy recovery skill that ensures uninterrupted energy supply, key to maintaining field presence under the Vigilance trait.

Stone Lock

Why pick this skill

Control skill, 50 energy cost deals physical damage and blocks enemy creature switching for 3 turns, targeting rotation-reliant teams, forcing enemies to take damage

Earth Spike

Why pick this skill

High-power reactive skill with 95 energy cost. When reacting to status, additionally interrupts enemy skills. Combines damage and disruption, effective against charging or buff-type enemies.

Rock Throw

Why pick this skill

High power skill. 140 energy but permanently -5 energy at end of each round. Becomes cheaper the longer the fight goes, suitable for sustained pressure after Stone Lock lockdown.

Notes
  • Mole (Water Storage Form) is an Earth-attribute Physical Attack-oriented creature. Base stats lean toward Physical Attack and Physical Defense, with medium Speed. Trait 'Vigilance' causes retreat when Energy is 0 at turn end, meaning Energy control or quick burst is needed. Skill pool focuses on Physical damage with buffs, control, and counter mechanics, but lacks recovery methods. Must rely on Scratch for Energy restoration.
  • This creature has a shallow skill pool, high-power skills have high Energy costs, and its trait limits Energy management. Playstyle focuses on rush burst or buffed field presence, not suitable for prolonged rounds.
Gallery
Mole True Body
True Body
Mole Fruit
Fruit
Mole Pet Egg
Pet Egg
Skills
Scratch
Lv. LV1

Scratch

Energy: 35

Deals Physical DMG. Restores 1 Energy to self.

Sunbathing
Lv. LV1

Sunbathing

Dispels all buffs from the enemy.

Seismic Shock
Lv. LV4

Seismic Shock

Energy: 80

Deals damage. Enemy gains Combo Count -3.

Stone Skin Technique
Lv. LV5

Stone Skin Technique

Self gains +160% Physical Defense and -60% Magic Defense.

First Strike
Lv. LV12

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Stone Lock
Lv. LV26

Stone Lock

Energy: 50

Deals physical damage. Enemy cannot switch Elves for 3 turns.

Vein Collapse
Lv. LV33

Vein Collapse

Energy: 120

Deals physical damage. This skill's Energy Cost is fixed at 4.

Mud Armor
Lv. LV35

Mud Armor

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Demon Energy Burst
Lv. LV38

Demon Energy Burst

Energy: 1

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Earth Spike
Lv. LV40

Earth Spike

Energy: 95

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Ready to Strike
Lv. LV41

Ready to Strike

Self gains 1 stack of Buildup Mark.

Stone Split
Lv. LV49

Stone Split

Energy: 95

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Rock Throw
Lv. LV50

Rock Throw

Energy: 140

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Matchups

Strong Against

Fire, Ice, Electric, Poison

Weak Against

Grass, Water, Martial, Ice, Mech

Resists

Normal, Fire, Electric, Poison, Wing

Stats
HP 59
Physical Attack 71
Magic Attack 23
Physical Defense 61
Magic Defense 57
Speed 60
Total 331
Handbook Tasks

Mole Encyclopedia Topic

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Ground Mouse
Target: 2