Tough Armor
Each time it receives attack damage, your team gains 1 random Devotion.
Fully armed without weakness, the giant pincers on its head are intimidating. The shell is somewhat heavy, yet it can still fly. The advantage is that the thick shell can block enemy attacks.
Each time it receives attack damage, your team gains 1 random Devotion.
Field presence damage reduction tank. Triggers trait through frequent hits to provide team devotion, with self-preservation, sustain, and damage capabilities.
Maximizes Armor Bug's high Physical Defense and trait, triggering Devotion through dual damage reduction response skills while staying on field, Cocoon provides sustain, Swarm Crossing as damage terminal. Stable playstyle, large team contribution, fits tank positioning.
Core damage reduction counter skill. 80% high damage reduction + being hit triggers trait for additional Devotion. Armored Beetle's core asset for staying on field. 0 Energy cost allows frequent use.
70% damage reduction + Emergency Retreat + damage reduction for next pet. Combines self-preservation and team support. Forms dual Counter system with Insect Formation.
Restores 20% HP + team sacrifice lifesteal, the only self-healing method for Armorbee. 0 Energy cost makes it suitable for use at low HP.
2-hit Physical damage; hit count can increase from Devotion. Main damage method for Armored Beetle; with trait-triggered Devotion, Power is considerable.
Counter-Mark system: dismantle enemy core mechanics through dispelling and stealing marks while maintaining self-survivability.
Against common Mark system teams in the current meta, dual dispel (Wing Blade + Scavenge) creates suppression, Insect Formation triggers traits while on field, and Cover provides mobility. Sacrifices some damage output for counter-capability against specific systems.
Core damage reduction counter skill. 80% damage reduction ensures field safety. Being hit triggers trait Devotion. The foundation for handling Mark-based strategies.
High-power Physical skill. Core function dispels all enemy marks, changing to steal under Counter state. Key skill for countering mark-based strategies.
0 Energy: Dispels marks and heals 10% HP per layer. Combined with Wing Blade forms dual dispel, highly effective against enemies with high mark stacks.
70% damage reduction + Emergency Retreat. Preserves life when field switch or low HP is needed, while providing damage reduction protection for the next pet.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage. Enemy gains Physical Defense -30%.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
60% damage reduction. Counter: Enemy retreats.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Grass, Phantom, Dark
Wing, Fire
Grass, Martial
Progress: 7/7