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Holyblade Knight
NO.286

Holyblade Knight

Mech Final Form Boss Form

A machine that never stops, it was found covered in scars, having been repaired many times. Its restored body can still emit flames exceeding 5000 degrees. Ancient text is carved inside its body, meaning: Extinction is not the end; awaiting rebirth, it shall reforge the craftsman's will.

Dex Number
286
Category
Tech Sprite
Height
2.44~2.92 M
Weight
865~1100 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Ace of Swords

Can only use Slot 1 and Slot 3 skills.

Recommended Skill Sets

Trait: Compliant Type · Dual Blade Output

Playstyle

Utilize trait restrictions to lock buff skills in slots 1 and 3. Mecha Brawl and Magnetic Storm provide physical and magic output respectively. Mesh Transmission strengthens physical attack, Rest restores HP for survival. Due to extremely slow speed, relies on high-power priority suppression.

Why this set works

Strictly follows "Ace of Swords" Trait restrictions, Mech Fight in slot 1 and Magnetic Storm in slot 3 can both trigger position bonuses, Mesh Transmission works in slot 1 or 3, Rest Recovery provides sustain. Dual damage + buff + recovery, complete functionality

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, is the core offensive skill.

Magnetic Storm

Why pick this skill

Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, provides magic damage supplement.

Mesh Transmission

Why pick this skill

0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait restrictions.

Rest and Recover

Why pick this skill

0 Energy cost recovery skill. Ensures survival capability, passive position doesn't affect skill usage under trait restrictions.

Trait: Compliant Type · Extreme Speed Physical Attack

Playstyle

Abandon sustainability for extreme damage, Strike First ensures priority even at low Speed, Brawl and Gear Slice trigger bonuses at positions 1 and 3, Mesh Transmission enhancement leads to explosive output. Suitable for speed-attack playstyle.

Why this set works

Pure Physical Damage path, Mecha Brawl and Gear Slice as mid-cost and high-cost damage respectively, First Strike addressing speed disadvantage, Mesh Transmission providing physical attack boost. All active skills can be used in slots 1 and 3, fully complying with trait restrictions.

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.

Gear Slice

Why pick this skill

Trait requires slot 3 to be available; this skill gains -2 energy cost and triggers Transmission in slot 3, high-power physical finishing move.

Mesh Transmission

Why pick this skill

0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait.

First Strike

Why pick this skill

Priority +1 Physical skill, compensating for extremely low 65 Speed, ensures ability to act.

Extreme Boost Type: Heavy Artillery Output

Playstyle

Turn 1 Power Boost buff, subsequently alternate Mech Brawl and Magnetic Storm for damage, Rest to maintain HP. Sacrifices speed buffs for extreme Physical Attack, suitable against fragile targets.

Why this set works

Boost-type playstyle, Power Boost provides 100% Physical Attack boost far exceeding Mesh Transmission's 60%, sacrificing transmission speed boost for higher output ceiling. Mecha Brawl and Magnetic Storm ensure availability in slots 1 and 3, Rest restores sustainability.

Power Boost

Why pick this skill

0 Energy: Physical Attack buff 100%, greatly boosts output capability, passive slot doesn't affect Trait restrictions.

Brawl

Why pick this skill

Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.

Magnetic Storm

Why pick this skill

Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, magic finisher.

Rest and Recover

Why pick this skill

0 Energy Cost recovery skill, provides sustainability.

Notes
  • Trait "Ace of Swords" restricts to only slot 1 and 3 skills, meaning slot 2 and 4 skills cannot be actively used, but passive effects still apply
  • Holy Sword Knight has a base Speed of only 65, extremely slow. It needs to rely on "First Strike" for priority +1 or Speed buffs to secure turn order.
  • Physical Attack 154 is slightly higher than Magic Attack 148, with multiple physical enhancement skills, making it more suitable for a physical attack build
  • "Transmission" mechanic involves skill position changes, but the trait restricts usage to slots 1 and 3 only. Requires careful position planning.
Gallery
Holyblade Knight True Body
True Body
Skills
Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Brawl
Lv. LV1

Brawl

Energy: 45

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv. LV7

Metal Sound

Energy: 100

Deals magic damage to the enemy creature.

Mesh Transmission
Lv. LV10

Mesh Transmission

Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.

First Strike
Lv. LV12

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Rest and Recover
Lv. LV18

Rest and Recover

Restore 30% HP to self.

Gear Torque
Lv. LV23

Gear Torque

Energy: 80

Deals physical damage. When position changes each turn, this skill's Power is permanently +20.

Power Boost
Lv. LV27

Power Boost

Self gains +100% Physical Attack.

Main Axis
Lv. LV29

Main Axis

Energy: 75

Deals physical damage. This skill's position will not change.

Cheer On
Lv. LV35

Cheer On

Self gains +170% Magic Defense.

Magnetic Storm
Lv. LV36

Magnetic Storm

Energy: 70

Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.

Bearing Support
Lv. LV38

Bearing Support

Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.

Steel Drill
Lv. LV40

Steel Drill

Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.

Linkage Device
Lv. LV49

Linkage Device

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Gear Slice
Lv. LV50

Gear Slice

Energy: 130

Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.

Matchups

Strong Against

Ice, Earth, Cute

Weak Against

Fire, Water, Martial

Resists

Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom

Stats
HP 187
Physical Attack 154
Magic Attack 148
Physical Defense 183
Magic Defense 183
Speed 65
Total 920
Handbook Tasks

Holy Blade Knight Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Target: Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Target: Obtain "Destined Hero" Medal