Ace of Swords
Can only use Slot 1 and Slot 3 skills.
A machine that never stops, it was found covered in scars, having been repaired many times. Its restored body can still emit flames exceeding 5000 degrees. Ancient text is carved inside its body, meaning: Extinction is not the end; awaiting rebirth, it shall reforge the craftsman's will.
Can only use Slot 1 and Slot 3 skills.
Utilize trait restrictions to lock buff skills in slots 1 and 3. Mecha Brawl and Magnetic Storm provide physical and magic output respectively. Mesh Transmission strengthens physical attack, Rest restores HP for survival. Due to extremely slow speed, relies on high-power priority suppression.
Strictly follows "Ace of Swords" Trait restrictions, Mech Fight in slot 1 and Magnetic Storm in slot 3 can both trigger position bonuses, Mesh Transmission works in slot 1 or 3, Rest Recovery provides sustain. Dual damage + buff + recovery, complete functionality
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, is the core offensive skill.
Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, provides magic damage supplement.
0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait restrictions.
0 Energy cost recovery skill. Ensures survival capability, passive position doesn't affect skill usage under trait restrictions.
Abandon sustainability for extreme damage, Strike First ensures priority even at low Speed, Brawl and Gear Slice trigger bonuses at positions 1 and 3, Mesh Transmission enhancement leads to explosive output. Suitable for speed-attack playstyle.
Pure Physical Damage path, Mecha Brawl and Gear Slice as mid-cost and high-cost damage respectively, First Strike addressing speed disadvantage, Mesh Transmission providing physical attack boost. All active skills can be used in slots 1 and 3, fully complying with trait restrictions.
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.
Trait requires slot 3 to be available; this skill gains -2 energy cost and triggers Transmission in slot 3, high-power physical finishing move.
0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack and Transmission, perfectly matching trait.
Priority +1 Physical skill, compensating for extremely low 65 Speed, ensures ability to act.
Turn 1 Power Boost buff, subsequently alternate Mech Brawl and Magnetic Storm for damage, Rest to maintain HP. Sacrifices speed buffs for extreme Physical Attack, suitable against fragile targets.
Boost-type playstyle, Power Boost provides 100% Physical Attack boost far exceeding Mesh Transmission's 60%, sacrificing transmission speed boost for higher output ceiling. Mecha Brawl and Magnetic Storm ensure availability in slots 1 and 3, Rest restores sustainability.
0 Energy: Physical Attack buff 100%, greatly boosts output capability, passive slot doesn't affect Trait restrictions.
Trait requires slot 1 to be available; this skill gains +60 power and triggers Transmission in slot 1, main offensive output.
Trait requires slot 3 to be available; this skill gains +30 power and triggers Transmission in slot 3, magic finisher.
0 Energy Cost recovery skill, provides sustainability.
Self gains +70% Magic Attack.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals magic damage to the enemy creature.
Self gains +80 Speed, when this skill is in slot 1 or 3, additionally gains +60% Physical Attack, Transmission 1.
Deals Physical DMG. Priority +1.
Restore 30% HP to self.
Deals physical damage. When position changes each turn, this skill's Power is permanently +20.
Self gains +100% Physical Attack.
Deals physical damage. This skill's position will not change.
Self gains +170% Magic Defense.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Active: This skill's passive cost -1 additional Energy. Passive: Skills on both sides cost -1 Energy. Transmission 1.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Ice, Earth, Cute
Fire, Water, Martial
Normal, Poison, Ice, Wing, Bug, Cute, Grass, Mech, Dragon, Phantom
Progress: 7/7