Tea Polyphenol
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
A transparent and unassuming sprite often found in clean water sources. Research shows that Jelly Sprites can maintain the ecological balance of forests, lakes, and mountains, seemingly because they can purify water.
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
Jelly (NO.313) is a Water-type Special Attacker with high Magic Attack (81) and Speed (96), but extremely low Physical Attack (26). Trait [Tea Polyphenol] provides off-field support effects, suitable as a pivot/support role. Skill pool focuses on Water-type output, lacking utility skills, resulting in a relatively one-dimensional playstyle.
Speed Attack Pivot
A balanced playstyle of Special Attack output + safe retreat support. Leverage Speed advantage to open with Foam Mirage or Baptism first, Soap Bubble as main output, Water Blade as high-power harvest, and Foam Mirage for safe retreat to trigger trait.
Core Special ATK output skill. Moderate 60 Energy cost. Combined with Jelly 81's base Magic ATK stat serves as main damage source.
Key support skill: 0 Energy Cost to dispel debuffs and gain -1 Energy Cost for all skills, reducing Water Blade from 115 to 114 with ongoing benefits in subsequent turns.
High-power Physical skill (low ATK but energy cost can be permanently reduced via Counter state). More valuable after Baptism reduces energy cost, providing a burst option.
Survival + trait trigger core skill. 80% damage reduction when responding to attack and主动 retreat. Can safely trigger Tea Polyphenol to heal retreating teammates and grant Parasite immunity.
Support Disruption
Pure Support Pivot strategy, abandoning the high-cost Water Blade, focusing on quick entry to activate Baptism/Foam Mirage, safe exit to trigger trait, with Water Bullet and Soap Bubble providing basic damage capability.
0 Energy Cost support skill: First-move activation grants Energy Cost reduction, paving the way for subsequent high-cost skills while dispelling possible debuffs.
Core survival skill. Reduces damage by 80% to counter enemy attacks and actively exits the field, perfectly triggering the Tea Polyphenol trait to provide 20% HP recovery and Parasite immunity for the incoming teammate.
Main Special Attack DPS, 60 Energy cost becomes more manageable after Baptism reduction, with stable damage output under 81 base Special Attack.
Low-cost (40) finishing skill. Only requires 39 energy after Baptism reduction. Used for low-health finishing or energy conservation.
Deals magic damage to the enemy creature.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: retreat.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Energy Cost is permanently reduced by 4.
Fire, Earth, Mech
Grass, Electric
Fire, Mech
Progress: 7/7