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Twinlamp Fish
NO.320

Twinlamp Fish

Water Electric Phase I Original Form

The light on its head doesn't seem to be Light-type magic, but rather comes from some kind of bioluminescent bacteria parasitizing its body. The other characteristics of these glowing bacteria are currently unknown. Even in water, it must keep the lamp on its head above the surface.

Dex Number
320
Category
Little Fish Sprite
Height
0.5~0.72 M
Weight
14.9~17.8 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Convection

Own energy cost increases become decreases; energy cost decreases become increases.

Recommended Skill Sets

High energy cost conversion style

Playstyle

Use trait to convert high-cost skills into energy advantage. After Magic Boost强化, use Torrent and Water Light Impact for high-power output. Energy Cannon supplements combo damage.

Why this set works

Fully utilizes the 'Convection' trait, converting high-energy skills into energy recovery means, achieving balance between damage output and sustainability, while using 0-energy buff skills to enhance damage.

Rapids

Why pick this skill

The trait "Convection" converts high energy costs to low energy costs. Torrent's original 120 cost becomes "120 cost reduction" under this trait, effectively recovering energy, making it the core damage skill.

Aqua Light Impact

Why pick this skill

140 Energy high-power skill, becomes Energy reduction under 'Convection' trait, can achieve positive Energy cycle with trait, highest power output method

Magic Amplification

Why pick this skill

0 Energy Magic Attack buff skill. Due to the 'Convection' trait, 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can be safely used, providing 70% Magic Attack bonus.

Energy Cannon

Why pick this skill

50 Energy 2-hit. Becomes reduced energy cost under Convection, combining damage and energy management. The 2-hit can bypass some defense mechanics.

Growth Stacking Buff Build

Playstyle

Early game: Use Rain Dance to set weather. Through Power Up rotation, let Double Lantern Fish enter multiple times, fully stacking Thunderbolt and Water Pulse's growth power. Late game: Becomes terrifying damage dealer.

Why this set works

Dual growth skills with weather support, stack buffs through multiple entries, extremely high power in late game, Overdrive provides team energy support

Thunderbolt

Why pick this skill

100 Energy, becomes Energy reduction under 'Convection', permanently gains +20 power each entry, suitable for persistent tactics with multiple appearances, considerable power after growth

Water Wave Art

Why pick this skill

90 Energy, becomes reduced Energy cost under [Convection], permanently +20 Power at turn end, forms dual growth skill combo with Thunderbolt

Rainfall

Why pick this skill

0 Energy Cost weather skill: changes weather to Rain, can synergize with Water-type skill damage boost or team tactics, and 0 Energy Cost avoids negative Trait effects.

Increase Power

Why pick this skill

0 Energy switch-out skill, restoring 8 energy to the incoming creature. Under 'Convection', 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can serve as a tactical rotation method.

Utility Fast Control Style

Playstyle

After Superconducting Acceleration steals speed, use Downpour to break enemy mark defenses, Twin Pulse for sustained output, and Forced Restart to force a switch at critical moments to disrupt enemy tempo

Why this set works

Balances damage output, speed boost, functional dispel, and crowd control. All energy costs are in the 70-90 range, becoming energy recovery under the trait, forming a flexible utility-based playstyle.

Superconductive Acceleration

Why pick this skill

70 energy cost becomes reduced under [Convection], deals magic damage while gaining +30 Speed, compensates for above-average Speed stat, secures initiative

Cascade

Why pick this skill

70 energy cost becomes reduced under [Convection], dispels both sides' marks if not responded to by defensive skill, has mark-breaking and buff-clearing utility

Dual Pulse

Why pick this skill

50 Energy becomes reduced cost under Convection. Eruption effect grants +1 use count, providing sustained damage capability.

Forced Reboot

Why pick this skill

90 Energy becomes reduced Energy cost under [Convection], forces enemy to switch out when countering, has forced substitution crowd control function

Notes
  • Lantern Fish Duo possesses the unique trait "Convection," which reverses energy cost changes—increases become decreases and decreases become increases. This means high-energy skills become advantageous, while low-energy skills must be used cautiously.
  • Base stats show high Magic Attack 111, low Physical Attack 55. Should follow the Magic Attack route.
  • Speed 84 is moderately above average, can be further improved with [Superconductive Acceleration]
  • There are multiple high-Energy high-power skills in the skill pool (Rapids 120, Hydro Impact 140), which highly synergize with the trait 「Convection」
  • "Thunderbolt" and "Water Wave" have growth mechanics, suitable for prolonged battles
  • Water + Electric type, weak to Grass and Earth. Type weaknesses must be noted.
Gallery
Twinlamp Fish True Body
True Body
Twinlamp Fish Shiny
Shiny
Twinlamp Fish Fruit
Fruit
Twinlamp Fish Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Water Bullet
Lv. LV1

Water Bullet

Energy: 40

Deals magic damage to the enemy creature.

Lv. LV2

Superconductive Acceleration

Energy: 70

Deals Magic damage. User gains Speed +30.

Increase Power
Lv. LV10

Increase Power

Self retreats; replacement entering精灵 restores 8 energy.

Energy Cannon
Lv. LV13

Energy Cannon

Energy: 50

Deals Magic DMG. 2 Combo.

Moisture
Lv. LV20

Moisture

Self gains +190% Magic Attack.

Cascade
Lv. LV21

Cascade

Energy: 70

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Rainfall
Lv. LV23

Rainfall

Changes the weather to Rain for 8 turns.

Rapids
Lv. LV24

Rapids

Energy: 120

Deals magic damage to the enemy creature.

Dual Pulse
Lv. LV32

Dual Pulse

Energy: 50

Deals Magic damage. Burst: This skill's usage count +1.

Thunderbolt
Lv. LV33

Thunderbolt

Energy: 100

Deals Magic damage. Each time entering battle, this skill's Power permanently +20.

Aqua Light Impact
Lv. LV40

Aqua Light Impact

Energy: 140

Deals magic damage to the enemy creature.

Forced Reboot
Lv. LV49

Forced Reboot

Energy: 90

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Water Wave Art
Lv. LV50

Water Wave Art

Energy: 90

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Matchups

Weak Against

Grass, Earth

Stats
HP 102
Physical Attack 55
Magic Attack 111
Physical Defense 57
Magic Defense 93
Speed 84
Total 502
Handbook Tasks

Twin Lamprey's Tome Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1