Convection
Own energy cost increases become decreases; energy cost decreases become increases.
The light on its head doesn't seem to be Light-type magic, but rather comes from some kind of bioluminescent bacteria parasitizing its body. The other characteristics of these glowing bacteria are currently unknown. Even in water, it must keep the lamp on its head above the surface.
Own energy cost increases become decreases; energy cost decreases become increases.
Use trait to convert high-cost skills into energy advantage. After Magic Boost强化, use Torrent and Water Light Impact for high-power output. Energy Cannon supplements combo damage.
Fully utilizes the 'Convection' trait, converting high-energy skills into energy recovery means, achieving balance between damage output and sustainability, while using 0-energy buff skills to enhance damage.
The trait "Convection" converts high energy costs to low energy costs. Torrent's original 120 cost becomes "120 cost reduction" under this trait, effectively recovering energy, making it the core damage skill.
140 Energy high-power skill, becomes Energy reduction under 'Convection' trait, can achieve positive Energy cycle with trait, highest power output method
0 Energy Magic Attack buff skill. Due to the 'Convection' trait, 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can be safely used, providing 70% Magic Attack bonus.
50 Energy 2-hit. Becomes reduced energy cost under Convection, combining damage and energy management. The 2-hit can bypass some defense mechanics.
Early game: Use Rain Dance to set weather. Through Power Up rotation, let Double Lantern Fish enter multiple times, fully stacking Thunderbolt and Water Pulse's growth power. Late game: Becomes terrifying damage dealer.
Dual growth skills with weather support, stack buffs through multiple entries, extremely high power in late game, Overdrive provides team energy support
100 Energy, becomes Energy reduction under 'Convection', permanently gains +20 power each entry, suitable for persistent tactics with multiple appearances, considerable power after growth
90 Energy, becomes reduced Energy cost under [Convection], permanently +20 Power at turn end, forms dual growth skill combo with Thunderbolt
0 Energy Cost weather skill: changes weather to Rain, can synergize with Water-type skill damage boost or team tactics, and 0 Energy Cost avoids negative Trait effects.
0 Energy switch-out skill, restoring 8 energy to the incoming creature. Under 'Convection', 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can serve as a tactical rotation method.
After Superconducting Acceleration steals speed, use Downpour to break enemy mark defenses, Twin Pulse for sustained output, and Forced Restart to force a switch at critical moments to disrupt enemy tempo
Balances damage output, speed boost, functional dispel, and crowd control. All energy costs are in the 70-90 range, becoming energy recovery under the trait, forming a flexible utility-based playstyle.
70 energy cost becomes reduced under [Convection], deals magic damage while gaining +30 Speed, compensates for above-average Speed stat, secures initiative
70 energy cost becomes reduced under [Convection], dispels both sides' marks if not responded to by defensive skill, has mark-breaking and buff-clearing utility
50 Energy becomes reduced cost under Convection. Eruption effect grants +1 use count, providing sustained damage capability.
90 Energy becomes reduced Energy cost under [Convection], forces enemy to switch out when countering, has forced substitution crowd control function
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals Magic damage. User gains Speed +30.
Self retreats; replacement entering精灵 restores 8 energy.
Deals Magic DMG. 2 Combo.
Self gains +190% Magic Attack.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Changes the weather to Rain for 8 turns.
Deals magic damage to the enemy creature.
Deals Magic damage. Burst: This skill's usage count +1.
Deals Magic damage. Each time entering battle, this skill's Power permanently +20.
Deals magic damage to the enemy creature.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Grass, Earth
Progress: 7/7