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Lightglut Buzz
NO.323

Lightglut Buzz

Dark Light Phase I Original Form

"Experiments found they show no response to sunlight. Their abdomens contain special organs that react only to Light-type energy. Therefore, when storing Light Crystals, Light-type sprites must be dispatched to patrol and confuse their senses." "Light-type sprites have jointly protested, demanding the Kingdom crack down on Lightbuzz's fanatical stalking and excessive intimacy."

Dex Number
323
Category
Thief Sprite
Height
0.24~0.32 M
Weight
1.46~3.05 KG
Updated
2026-04-02
Distribution
Mysterious Whereabouts
Trait

Blood Type Attraction

For each type of skill the enemy has equipped, your attack power increases by 10.

Recommended Skill Sets

Type Stacking Burst Build

Playstyle

Trigger Overexposure's permanent power boost through two different-type skills Black Hand (Dark) and Light Orb (Light), while Diffuse Reflection boosts these skills' immediate power, after stacking Overexposure becomes ultra-high power finisher. Note: may need 1-2 turns warm-up at start, suitable for mid-speed matches.

Why this set works

A build centered around "Overexposure"'s type stacking mechanism, using "Diffuse Reflection" to amplify cross-type benefits, with Underhand + Light Orb dual-type output triggering stacks, resulting in explosive Overexposure power once fully stacked.

Overexposure

Why pick this skill

Core damage skill. Combined with type damage bonuses from traits "Blood Type Attraction" and "Diffuse Reflection," Power permanently +30 for each other-type skill used. Extremely high damage after stacking, main attack method of this build.

Diffuse Reflection

Why pick this skill

Key support skill: Up to 1 skill per type gains +35 power, forming perfect synergy with "Overexposure"—using other type skills first triggers Overexposure stacking while Diffuse Reflection boosts those skills' power, creating a snowball effect.

Black Hand

Why pick this skill

Dark-type 2-hit Magic Attack skill, moderate energy cost, serves as quality carrier for triggering [Overexposure] stacking, also enjoys Diffuse Reflection's type damage bonus, balancing output and system operation.

Light Orb

Why pick this skill

High power Light-type magic attack skill. Serves as another type trigger point combined with 'Overexposure' and 'Diffuse Reflection'. Can also serve as a finisher after stacking is complete. 80 energy cost has excellent value under damage amplification systems.

Lifesteal Sustain Speed Attack Build

Playstyle

At the start, activate Greed or directly attack with Bat. Leverage Speed 92 advantage combined with First Strike to seize turn priority. Maintain HP through 100% lifesteal. Light Blade serves as high-power finishing move. Extremely oppressive against fragile or slower opponents, but vulnerable to high-burst preemptive one-shots.

Why this set works

Utilize the dual lifesteal mechanic of Greed + Bat to build a perpetual motion machine, combined with speed advantage for preemptive suppression. Light Blade delivers high-power finishing blows, suitable for attrition battles and endgame cleanup.

Greed

Why pick this skill

Core sustain skill, 100% lifesteal paired with high power output can greatly recover HP, compensating for the fragility of 50 Physical Defense, key to sustained field combat.

Bat

Why pick this skill

Physical Attack lifesteal skill, 65 Energy cost with considerable power, combined with Greed for double lifesteal security, stable healing in endgame or against low Physical Defense targets

First Strike

Why pick this skill

Priority +1 Physical skill, 92 Speed combined with priority can suppress most opponents, used for low-HP cleanup or interrupting enemy tempo, while triggering Greedy Drain.

Light Blade

Why pick this skill

High-power Physical finishing skill. 120 Energy cost manageable with Greedy Lifesteal support. Used to finish opponents and recover massive HP, forming a damage-lifesteal-damage loop.

Offense-Defense Weakening Interference Build

Playstyle

Start with Power Devour to establish a power advantage, then choose Black Box Operation to counter defense or directly use Light Blade/Black Hand for damage based on enemy reactions. Effective against buff or defense-type opponents, but Black Box Operation carries high risk and requires careful use. Overall pace is mid-speed control.

Why this set works

Centered on Power Devour's dual ATK/DEF adjustment, paired with Backroom Deal's Counter defense mechanic targeting specific opponents, Light Blade + Black Hand dual damage covering Physical and Magic.

Power Devour

Why pick this skill

Core disruption skill. Enemy gains -20 to all skill power, while you gain +20 to all skill power. This creates a 40-point power gap, heavily suppressing opponents who rely on skill damage output.

Light Blade

Why pick this skill

High-cost, high-power Physical skill. More threatening with Power Devour's +20 power bonus. Used to deal burst damage after weakening enemies.

Backroom Deal

Why pick this skill

Counter mechanism skill, normally self-damaging, but when countering defense can reduce enemy dual attack and dual defense by 100%, combined with Power Devour forms double weakening, highly effective against defensive opponents

Black Hand

Why pick this skill

2-hit Magic Attack skill. Each hit's damage increases under Power Devour buff, resulting in considerable total output. Also serves as a Magic Attack option to expand coverage.

Notes
  • Photobuzz is a Dark + Light dual-type with high Speed (92), above-average dual attack (83), excellent Magic Defense (90) but fragile Physical Defense (50). Its trait "Blood Type Attraction" increases damage based on enemy's carried type count, suitable for targeting opponents with multi-type move sets.
  • Skill pool covers both Physical and Magic attack routes, with type synergy skills like Overexposure and Diffuse Reflection, as well as sustain options like Greed and Bat for lifesteal, but lacks control immunity and speed buffing means—pay attention to move priority issues.
  • Weak to Light, Martial, Bug, Cute, and Grass; exercise caution when entering or use speed advantage to suppress first.
Gallery
Lightglut Buzz True Body
True Body
Lightglut Buzz Shiny
Shiny
Lightglut Buzz Fruit
Fruit
Lightglut Buzz Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. LV1

Magic Amplification

Self gains +70% Magic Attack.

Persecution
Lv. LV1

Persecution

Energy: 40

Deals physical damage to the enemy creature.

Black Hand
Lv. LV5

Black Hand

Energy: 45

Deals Magic DMG. 2 Combo.

Greed
Lv. LV11

Greed

Self gains 100% lifesteal.

Bat
Lv. LV17

Bat

Energy: 65

Deals physical damage and drains 100% HP.

Diffuse Reflection
Lv. LV26

Diffuse Reflection

Up to 1 skill per type gains +35 power.

Light Orb
Lv. LV29

Light Orb

Energy: 80

Deals magic damage to the enemy creature.

Power Devour
Lv. LV30

Power Devour

Enemy gains All Skill Power -20; self gains All Skill Power +20.

First Strike
Lv. LV36

First Strike

Energy: 55

Deals Physical DMG. Priority +1.

Backroom Deal
Lv. LV37

Backroom Deal

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Overexposure
Lv. LV38

Overexposure

Energy: 60

Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.

Light Blade
Lv. LV40

Light Blade

Energy: 120

Deals physical damage to the enemy creature.

Implicate
Lv. LV41

Implicate

Energy: 85

Deals Magic damage. For each exhausted enemy Sprite, this skill's Power +30.

Calamity
Lv. LV43

Calamity

Energy: 150

Deals physical damage to self. Counter state: instead deals physical damage to the enemy.

Fall
Lv. LV46

Fall

Energy: 120

Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.

Matchups

Weak Against

Light, Martial, Bug, Cute, Grass

Stats
HP 75
Physical Attack 83
Magic Attack 83
Physical Defense 50
Magic Defense 90
Speed 92
Total 473
Handbook Tasks

Lightbuzz's Archive Mission

Progress: 7/7

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1