Blood Type Attraction
For each type of skill the enemy has equipped, your attack power increases by 10.
"Experiments found they show no response to sunlight. Their abdomens contain special organs that react only to Light-type energy. Therefore, when storing Light Crystals, Light-type sprites must be dispatched to patrol and confuse their senses." "Light-type sprites have jointly protested, demanding the Kingdom crack down on Lightbuzz's fanatical stalking and excessive intimacy."
For each type of skill the enemy has equipped, your attack power increases by 10.
Trigger Overexposure's permanent power boost through two different-type skills Black Hand (Dark) and Light Orb (Light), while Diffuse Reflection boosts these skills' immediate power, after stacking Overexposure becomes ultra-high power finisher. Note: may need 1-2 turns warm-up at start, suitable for mid-speed matches.
A build centered around "Overexposure"'s type stacking mechanism, using "Diffuse Reflection" to amplify cross-type benefits, with Underhand + Light Orb dual-type output triggering stacks, resulting in explosive Overexposure power once fully stacked.
Core damage skill. Combined with type damage bonuses from traits "Blood Type Attraction" and "Diffuse Reflection," Power permanently +30 for each other-type skill used. Extremely high damage after stacking, main attack method of this build.
Key support skill: Up to 1 skill per type gains +35 power, forming perfect synergy with "Overexposure"—using other type skills first triggers Overexposure stacking while Diffuse Reflection boosts those skills' power, creating a snowball effect.
Dark-type 2-hit Magic Attack skill, moderate energy cost, serves as quality carrier for triggering [Overexposure] stacking, also enjoys Diffuse Reflection's type damage bonus, balancing output and system operation.
High power Light-type magic attack skill. Serves as another type trigger point combined with 'Overexposure' and 'Diffuse Reflection'. Can also serve as a finisher after stacking is complete. 80 energy cost has excellent value under damage amplification systems.
At the start, activate Greed or directly attack with Bat. Leverage Speed 92 advantage combined with First Strike to seize turn priority. Maintain HP through 100% lifesteal. Light Blade serves as high-power finishing move. Extremely oppressive against fragile or slower opponents, but vulnerable to high-burst preemptive one-shots.
Utilize the dual lifesteal mechanic of Greed + Bat to build a perpetual motion machine, combined with speed advantage for preemptive suppression. Light Blade delivers high-power finishing blows, suitable for attrition battles and endgame cleanup.
Core sustain skill, 100% lifesteal paired with high power output can greatly recover HP, compensating for the fragility of 50 Physical Defense, key to sustained field combat.
Physical Attack lifesteal skill, 65 Energy cost with considerable power, combined with Greed for double lifesteal security, stable healing in endgame or against low Physical Defense targets
Priority +1 Physical skill, 92 Speed combined with priority can suppress most opponents, used for low-HP cleanup or interrupting enemy tempo, while triggering Greedy Drain.
High-power Physical finishing skill. 120 Energy cost manageable with Greedy Lifesteal support. Used to finish opponents and recover massive HP, forming a damage-lifesteal-damage loop.
Start with Power Devour to establish a power advantage, then choose Black Box Operation to counter defense or directly use Light Blade/Black Hand for damage based on enemy reactions. Effective against buff or defense-type opponents, but Black Box Operation carries high risk and requires careful use. Overall pace is mid-speed control.
Centered on Power Devour's dual ATK/DEF adjustment, paired with Backroom Deal's Counter defense mechanic targeting specific opponents, Light Blade + Black Hand dual damage covering Physical and Magic.
Core disruption skill. Enemy gains -20 to all skill power, while you gain +20 to all skill power. This creates a 40-point power gap, heavily suppressing opponents who rely on skill damage output.
High-cost, high-power Physical skill. More threatening with Power Devour's +20 power bonus. Used to deal burst damage after weakening enemies.
Counter mechanism skill, normally self-damaging, but when countering defense can reduce enemy dual attack and dual defense by 100%, combined with Power Devour forms double weakening, highly effective against defensive opponents
2-hit Magic Attack skill. Each hit's damage increases under Power Devour buff, resulting in considerable total output. Also serves as a Magic Attack option to expand coverage.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Self gains 100% lifesteal.
Deals physical damage and drains 100% HP.
Up to 1 skill per type gains +35 power.
Deals magic damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Priority +1.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Deals physical damage to the enemy creature.
Deals Magic damage. For each exhausted enemy Sprite, this skill's Power +30.
Deals physical damage to self. Counter state: instead deals physical damage to the enemy.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Light, Martial, Bug, Cute, Grass
Progress: 7/7