Cinder Grass
While on the field, all Burn decay becomes growth.
"Please avoid bringing Emberbugs into mountain forests during autumn. If failure to take fire prevention measures leads to danger, the Roco shall bear full responsibility." ——A notice from the Ministry of Magic
While on the field, all Burn decay becomes growth.
Use trait to convert Burn into a growth mechanism, quickly stacking high Burn layers. Rely on continuous Burn damage to suppress opponents, possessing certain survival capability.
Maximize 'Cinder Grass' trait: Ignite to activate, Full Combustion doubles stacks and triggers damage, Scorching Wave efficiently stacks under Burn, Flame Shield provides defense while continuing Burn stacking, forming high-pressure Burn growth system
Core trait synergy skill. 0 Energy cost to directly apply 10 stacks of Burn to enemy. Combined with 'Cinder Grass' trait causes Burn stacks to grow rather than decay, the core opener for the entire strategy.
0 Energy cost to double enemy Burn stacks and immediately trigger 1 Burn damage. Perfect combo with 'Ignite', rapidly stacking high Burn layers for sustained pressure.
55 Energy Magic damage skill. Base effect grants 4 stacks of Burn. If the enemy already has Burn, both power and Burn stacks are doubled (to 8 stacks). The primary means of stacking Burn.
0 Energy Cost, 70% damage reduction defensive skill. When responding to attacks, inflicts 6 stacks of Burn on enemy. Combines survival with Burn stacking functionality, ensuring field presence capability.
Relies on low-cost skills to maintain energy cycle. Uses 'Vine Strangle' and 'Branch Draw' to deal physical damage while ensuring sustainability. 'Enzyme Concentration Adjustment' provides defense recovery. Suitable for prolonged battles.
A build centered around physical attack base stats and energy sustainability, with "Seed Bullet" and "Vine Strangle" forming positive energy cycle output, "Branch Draw" providing high recovery under counter state, and "Enzyme Concentration Adjustment" as defense recovery means, overall playstyle is steady and enduring.
30 Energy low-cost Physical damage skill, also restores 1 Energy. Serves as basic output and Energy cycling method, used with high Physical Attack base stats.
80 energy high-power Physical damage skill. Restores 5 energy. Main positive energy cycle damage skill, ensuring sustain while dealing damage.
90 Energy physical damage skill, restores 50% HP and 5 Energy when countering, is a key survival sustain skill, strong comeback ability at low HP
0 Energy Cost, 80% damage reduction defensive skill. Restores 20% HP when responding to attacks. Provides powerful survival assurance. Combined with 'Pruning' forms a dual recovery system.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage to the enemy creature.
Deals Magic damage. User switches out.
Enemy gains 10 stacks of Burn.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals physical damage to the enemy creature.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals Physical DMG. Restores 5 Energy to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Magic damage. Enemy gains 4 Burn stacks. Counter status: This skill's Power and Burn inflicted are doubled.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Fire, Poison, Wing
Progress: 7/7