Watcher Star
When triggering Starfall, consumes half the stacks but still deals full stack damage.
When knowledge accumulates to a certain degree, Dawnstarlight resonates with the stars and transforms into Duskstar. One star fades, another rises. The surging black hole has already devoured its heart. Endless cold and emptiness—yet it still waits, waits for the newborn planet, waits for the newborn little Roco to come before it.
When triggering Starfall, consumes half the stacks but still deals full stack damage.
At the start, prioritize using Superdimensional Projection to stack 4 layers of Starfall Marks. Afterwards, choose Antinomy to counter enemy defense or continue using mark skills to suppress based on enemy actions. Once the enemy's HP enters the execution threshold, use Collapse to harvest and gain Magic Attack boost, with Wing Strike as a filler skill to maintain output rhythm. Utilize the 125 high Speed to seize initiative and control the battle.
A Starfall burst system built around the trait 'Watcher Star', quickly stacking Starfall Marks through Hyper-Dimensional Projection and Law of Antinomy, utilizing the trait for half-cost full damage, Collapse responsible for snowball cleanup, Wing Strike providing stable low-cost output.
Core Meteor Mark stacking skill; costs 0 Energy to directly apply 4 Meteor Marks to the enemy. The most efficient way to trigger the trait "Star Watcher." Combined with the trait, only consumes 2 stacks when triggered but deals 4 stacks of damage, achieving efficient Mark utilization.
The doubled Mark effect when responding to defense (3 layers to 6 layers) is extremely threatening. 0 Energy cost can greatly accelerate Meteor Burst rhythm when enemy defends. Forms complementary Mark stacking system with Hyperdimensional Projection.
Reap + buff integrated skill, 85 Energy magic damage, gains +70% Magic Attack after defeating enemy. Dusk Star has extremely high Speed, easily triggers reap after Starfall Mark HP pressure, creating snowball effect.
50 Energy Swift magic attack. Low energy cost with Swift characteristic, suitable as regular damage method. Maintains pressure in turns without needing to stack marks or finish enemies. Low energy facilitates skill cycling.
Turn 1 Magic Boost + Ride the Wind for dual buffs, from turn 2 use absolute speed advantage for first-strike output. Disorder stacks marks and damages when enemy is in abnormal status, normally use high-Power skill suppression. Prioritize reducing enemy HP to execute threshold, then use Collapse for cleanup to gain second buff, forming unstoppable snowball momentum.
Dual buff speed attack execution system. Through Magic Boost and Ride the Wind push Dusk Star's Magic Attack and Speed to extremes, forming first-strike high burst suppression. Confusion has both damage and mark functions, Collapse as execution endpoint.
0 Energy Cost, Magic Attack +70% boost: Duskstar itself has 106 Magic Attack, qualitative change in output after boost. Core opening skill for any boost archetype.
0 Energy Speed +120, pushing already extreme 125 Speed to the limit, ensuring absolute priority while creating output conditions for subsequent high-Energy skills.
85 energy Magic damage + defeat enhancement. Astonishing power under Magic Boost buff. Secondary enhancement after defeat forms dual Attack/Speed gains, extremely strong snowball potential.
Inflicts 3 stacks of Starfall Mark when in Counter state. 65 Energy cost with Magic damage has considerable output after enhancement, while also possessing mark stacking capability, creating conditions for Collapse Harvest or supplementing Starfall damage.
At the start, use Hyperdimensional Projection to stack marks. Subsequently choose skills flexibly based on enemy state: use Needle to break shields, Wing Strike for stable damage, or directly Big Explosion when opportunity arises. This build doesn't rely on buffs or finishing, focusing more on skill rotation and immediate damage, suitable against opponents with buff removal or anti-finishing capabilities.
Low-cost flexible damage system that abandons buffing and cleanup, focusing on direct burst after mark stacking and skill cycling. Hyperdimensional Projection initiates, Needle and Wing Strike form a low-cost damage combo, with Big Bang as a high-power finishing move. Suitable for scenarios requiring frequent move switching or adapting to variable battle situations.
0 Energy Cost: Grants 4 Meteor Mark stacks. The foundational activation skill of the mark system; low Energy Cost facilitates rapid deployment.
3-hit magic damage, extremely low 30 Energy cost, can be used to quickly consume enemy shields or combine with Meteor Mark for multiple checks, also serves as low-cost filler to maintain damage rhythm.
Swift Magic Attack, 50 energy moderate cost. Used when stable single-target output is needed. Swift trait ensures priority, pairing with Needle's multi-hit for single-multi combination.
100 Energy cost high-power magic damage; used when mark stacking is complete or direct burst is needed, high Energy cost corresponds to high return, suitable as finishing move or defense-breaking method
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo.
Both enemy and self retreat, priority -1.
Deals Physical DMG. Priority +1.
Self gains +120 Speed.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Magic damage. Swift.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Ghost, Electric, Ice
Progress: 7/7