Cheerleader
若自己在<desc_id=1006>萌化</>状态下再获得萌化会解除<desc_id=1006>萌化</>。
Cheer Anemone has given up the evolutionary path of tempering itself to become stronger, instead building a special symbiotic relationship with Cheer Crab. This world is tolerant enough; little Pets don't have to strive to become more powerful, as long as they are healthy and happy.
若自己在<desc_id=1006>萌化</>状态下再获得萌化会解除<desc_id=1006>萌化</>。
Core output skill, 3 hits and can permanently increase power, making it very suitable for long-term field presence to stack damage.
Core support skill, reduces the energy cost of all skills, greatly increasing the cast frequency and sustainability of Charm and Aqua Light Impact.
Provides a high 60% damage reduction, effectively compensating for the survival pressure faced during on-field damage output.
A high-power Water-type magic damage skill that provides stable output before the power of Charm stacks up or when single-hit burst damage is needed.
Gains the Moe state and boosts the power of this attack. It is the core initiating and damage-dealing skill for the Physical Attack build.
A high-power physical damage skill that can deal extremely high single-hit burst damage when combined with the energy cost reduction from Brine Bath.
Reduces the energy consumption of all skills, making the high-energy Popcorn Blast and Super Candy easier to cast, optimizing the damage output rhythm.
Dispels its own debuffs to ensure an uninterrupted output environment, while adaptively changing into a Water-type attack skill to supplement same-type physical damage.
Significantly boosts Magic Defense (+170%), meeting the buffing needs for Special Defense and preparing for subsequent doubling.
Doubles the Magic Defense buff from Cheer while dispelling debuffs, creating an extremely high magic defense barrier.
Provides 60% damage reduction, further compressing the opponent's damage and enhancing on-field attrition capabilities.
Dispels its own debuffs to prevent being weakened by opponents, while adaptively changing into a Water-type attack skill to provide basic damage output.
Deals physical damage to the enemy creature.
Self gains +170% Magic Defense.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Deals physical damage to the enemy creature.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage to the enemy creature.
The user gains 1 stack of Sprout Mark.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Deals physical damage to the enemy creature.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Grass, Electric, Dark, Poison